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iFear

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Posts posted by iFear

  1. Found the bug and maybe Solution for the AxeMurderer (not tested yet)?

     

    In Minor Mission sm13.sqf it says:

    [_coords,80,4,1,2] execVM "\z\addons\dayz_server\ems\add_unit_server.sqf";//AI Guards
    sleep 1;
    waitUntil{({alive _x} count (units AxeMurderer)) < 1};

    There is no Axemurderer defindet in this sqf so it has to be:

    [_coords,80,4,1,2] execVM "\z\addons\dayz_server\ems\add_unit_server2.sqf";//AI Guards

    because in the add_unit_server2.sqf you define the AxeMurderer:

    AxeMurderer = createGroup EAST;
    publicVariable "AxeMurderer";
    and
    if (_levelnum==2) then // in_sityes troops
            {
                if ((x == 1) || (x == 3) || (x == 5)) then //troop soldiers
                {
                    "Rocker4_DZ" createUnit [_unitpos, AxeMurderer, "_aiunit=this;",1,"PRIVATE"];
                    _ailoadout= ["MeleeHatchet_DZE","5Rnd_762x51_M24"]
                };
            };

    Maybe this works?

  2. Got the exact problem 10 minutes ago. Guess it's broken so i'll just removed it..

     

    Look at the SM8.sqf, there are some wrong entries for the weapons.

    from Line 48 - 51 it looks like this:

    tentloot addMagazineCargoGlobal ["MP5A5", 2];
    tentloot addMagazineCargoGlobal ["30Rnd_9x19_MP5", 5];
    tentloot addMagazineCargoGlobal ["glock17_EP1", 2];
    tentloot addMagazineCargoGlobal ["17Rnd_9x19_glock17", 4];

    In this case the Weapons are defined for the Magazine/Item-Slot, but the MP5 and Glock has to be defined for Weapon-Slot.

    So change it to this:

    tentloot addWeaponCargoGlobal["MP5A5", 2];
    tentloot addMagazineCargoGlobal ["30Rnd_9x19_MP5", 5];
    tentloot addWeaponCargoGlobal["glock17_EP1", 2];
    tentloot addMagazineCargoGlobal ["17Rnd_9x19_glock17", 4];

    Another wrong entry in Line 45:

    tentloot addWeaponCargoGlobal ["ItemMatches", 2];

    change it to:

    tentloot addWeaponCargoGlobal ["ItemMatchbox_DZE", 2];

    maybe this works....?

  3. Hi,

     

    I have a problem that i don't get tow/or lift option for bought and not locked vehicles, when i use this Tutorial.

    Normaly this should only be for locked vehicles... but when i unlock my cars i still get no tow/lift option :(

     

    I've explained my problem more detailed in this thread:

    http://dayzepoch.com/forum/index.php?/topic/4767-r3f-towlift-epoch-103-dont-get-towlift-option-on-bought-vehicles/?p=29707

     

    Maybe anyone could help me?

  4. @Nekuan:
    look at this thread: http://dayzepoch.com/forum/index.php?/topic/4762-ammoboxes-like-tkvehiclebox-ep1-in-ai-base-missions-disappearing/

    and try the thing with the server_functions.sqf

     

    find this

    _keep = _x getVariable ["permaLoot",false];

    change to this

    _keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;

    I've implemented it on my server, but had not the time for testing it yet.

  5. Yes I've defined it... thats not my problem, i can explain it more detailed:

     

    Example for not bought Vehicles (working):

    I find a V3S_Civ on the Map and a UAZ_RU

    I get tow option for UAZ_RU and click tow...

    For the V3S i get the "Tow the selected..." 

    So i do that and the UAZ gets towed to the V3S

     

    Example for bought vehicles (not working):

    I buy a V3S_Civ and find a UAZ_RU

    I get tow option for UAZ_RU and click tow...

    But now i do not get the "Tow the selected..." for the V3S.

    This Option is not available, so I can't see it.

    V3S is not locked and i have driven a little bit with it.

     

    So my Problem is that I don't geht the Tow Option for bought vehicles.

     

    With this lock/unlock fix, this should only happen, if a vehicle is locked (and it worked perfectly for 1.0.2.5), but in my case, this happens for every bought vehicle, even if its locked or not  :unsure:

  6. Thank you, I'm testing this today and give feedback.

     

    So for the EMS Missions I'll use that thing in the server_functions.sqf

    cause it's defined like this and so I haven't to change 20+ Missions:

    _crate = createVehicle ["USVehicleBox",_coords,[], 0, "CAN_COLLIDE"];
    [_crate] execVM "\z\addons\dayz_server\missions\misc\fillBoxes.sqf";
    _crate setVariable ["Sarge",1,true];

    for this i use that in the server_functions.sqf:

    _keep = (_x getVariable ["permaLoot",false]) || (_x getVariable ["Sarge",0] == 1) ;

     

    and for my AI-Base I'll use vy3si's Fix

    _yourammobox setVariable ["permaLoot",true];

    "_yourammobox" I change to the name of my box ;)

     

    So I'll see if both works.

  7. Hi,

     

    I'm using Epoch 1.0.3 with R3F Tow/Lift.

    I've also added the feature, that people cannot tow or lift locked vehicles

    http://dayzepoch.com/forum/index.php?/topic/2112-tutorial-disabling-r3f-towlift-for-locked-vehicles/

     

    With Epoch 1.0.2.5 all worked perfectly, but with 1.0.3 i have a problem:

    If i buy a car, i do not get the "Tow/Lift" Option on it, it doesen't appear in the left (scroll-)menu.

    So i can't tow with that vehicle and/or it can't be towed because of the missing ottion.

     

    All other (not bought) vehicles can be towed/lifted

     

    I use the fresh 1.0.3 Files from the dayz_code.pbo (Client Files, but also tested it with server files).

  8. Hi,

     

    I'm Using Epoch 1.0.3 and built my own AI-Base (like FNG Island) and I'm using TKVehicleBox_EP1 crates to spawn all the loot in it.

    So after a while playing these ammoboxes disappear and i don't know why  :huh:

     

    I'm using the EMS Mission System from this Thread and Sarge AI.

    The Boxes from the Missions are also affected.

     

    With Epoch 1.0.2.5 i had no Problems...

    Could this problem have anything to do with my server_cleanup.fsm?

     

    It looks like this:

    if(vehicle _x != _x && (vehicle _x getVariable [""Mission"",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n

    So at the moment I'm using a workaround and keep all the Stuff in StorageShed_DZ Classname, but this looks not as good as the bxes ;)

  9. Solved it

     

    I've put it in the Objects-Section:

    [Objects]
    ; Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ; Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ; You can find that file under the SQF directory for your server version
    ;ResetOOBObjects = false
    CleanupPlacedAfterDays = -1
  10. Hi,

     

    I'm using Exodons Server Pack with Basebuild 1.2

    Server Pack

     

    All placed objects on my Server are dissapearing after 7 Days, but i have put CleanupPlacedAfterDays = -1 in my HiveExt.ini (10 Days ago).

     

    It looks like this:

    ; HiveExt.ini
    
    
    [Time]
    ; Type kann "Local, "Custom", oder "Static" sein
    ; Local: Die aktuelle Serverzeit wird verwendet
    ; Custom: Der Wert von "Offset" wird beachtet
    ; Static: Die Zeit, die bei "Hour" eingestellt ist, wird bei jedem Start verwendet
    ;Hour = 8
    Type = Custom
    Offset = -1
    
    
    [Database]
    ; Zugangsdaten für die Datenbank
    Type = MySQL
    Host = 217.198.xxx.xxx
    Port = 3306
    Database = ni1xxxxx_7_epoch
    Username = ni1xxxxx_7_epoch
    Password = 4nQxxxxx
    CleanupPlacedAfterDays = -1
    
    
    [Characters]
    ; IDField: The field name that Player's IDs are stored in (unique per game license)
    ;IDField = PlayerUID
    ; WSField: The field name that Player's World Position and rotation is stored in
    ;         Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
    
    
    [Objects]
    ; Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ; Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ; You can find that file under the SQF directory for your server version
    ;ResetOOBObjects = false
    
    
    [ObjectDB]
    ; Zugangsdaten für die Objekte-Datenbank (falls verwendet).
    ;Use = false
    
    
    [Date]
    ; Type kann "Local, oder "Static" sein
    ; Local: Die aktuelle Serverzeit wird verwendet
    ; Custom: Die Werte von "Year", "Month" und "Date" werden beachtet
    ;Year = 2012
    ;Month = 7
    ;Date = 3
    Type = Local

    I also have tried it with 365 on my second server, but same Problem there.

    Safes don't disapear.

     

  11. Hi Exodon,

     

    The placed objects on my Server are dissapearing after 7 Days, but i have put CleanupPlacedAfterDays = -1 in my HiveExt.ini (7 Days ago).

     

    It looks like this:

    ; HiveExt.ini
    
    
    [Time]
    ; Type kann "Local, "Custom", oder "Static" sein
    ; Local: Die aktuelle Serverzeit wird verwendet
    ; Custom: Der Wert von "Offset" wird beachtet
    ; Static: Die Zeit, die bei "Hour" eingestellt ist, wird bei jedem Start verwendet
    ;Hour = 8
    Type = Custom
    Offset = -1
    
    
    [Database]
    ; Zugangsdaten für die Datenbank
    Type = MySQL
    Host = 217.198.xxx.xxx
    Port = 3306
    Database = ni1xxxxx_7_epoch
    Username = ni1xxxxx_7_epoch
    Password = 4nQxxxxx
    CleanupPlacedAfterDays = -1
    
    
    [Characters]
    ; IDField: The field name that Player's IDs are stored in (unique per game license)
    ;IDField = PlayerUID
    ; WSField: The field name that Player's World Position and rotation is stored in
    ;         Enables you to run multiple different maps (different instances) off the same character table
    ;WSField = Worldspace
    
    
    [Objects]
    ; Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
    ; Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
    ; You can find that file under the SQF directory for your server version
    ;ResetOOBObjects = false
    
    
    [ObjectDB]
    ; Zugangsdaten für die Objekte-Datenbank (falls verwendet).
    ;Use = false
    
    
    [Date]
    ; Type kann "Local, oder "Static" sein
    ; Local: Die aktuelle Serverzeit wird verwendet
    ; Custom: Die Werte von "Year", "Month" und "Date" werden beachtet
    ;Year = 2012
    ;Month = 7
    ;Date = 3
    Type = Local

     

  12. Hi,

     

    The Section "Epoch Trader Items" shows nothing.

     

    In the settings i changed the instance to 17, but nothing happened.

     

    The Server_Traders (Database) shows Instance 17 but in my init.sqf there is 11.

    I'm a bit confused of that, because all my Traders from 17 are working correctly.

     

     

    EDIT: I have fixed it for myself. The Names of the Traders in my Database were "Server_TRADERS", "Trader_TIDS",... so i changed it in your epoch_trader.func.php to that names and it works ;)

     

    But can anyone tell me what the "dayZ_instance = 11;" in my init.sqf means. I know it is the instance of the Chernarus Epoch map but i got confused because of "Instance 17" in the database 

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