flakvest
-
Posts
79 -
Joined
-
Last visited
Content Type
Profiles
Forums
Articles
Posts posted by flakvest
-
-
I'm getting this in the .RPT
ret>5:53:29 Error position: <_ret>5:53:29 Error Undefined variable in expression: _ret5:53:29 File a3eai\compile\A3EAI_utilities\fn_selectRandom.sqf, line 225:53:29 Error in expression <ypointPosition [_unitGroup,0]) distance _wpSelect) > 300) then {_tooClose = fal>5:53:29 Error position: <_wpSelect) > 300) then {_tooClose = fal>5:53:29 Error Undefined variable in expression: _wpselect5:53:29 File a3eai\compile\A3EAI_behavior\A3EAI_heli_patrolling.sqf, line 75:53:29 Error in expression <);_ret = _this select _ret;};_ret>
Any thioughts? -
-
I do not recall setting anything like that. I'm still learning the difference from A2 to A3 servers
-
I do have Infistar but wasn't aware that he had one. Any pointers where I can look? I did a stock install of it but I don't see anything resembling a body cleanup. Thanks for the reply BTW!
-
Is there a piece of this script that causes dead bodies to be cleaned up immediately after death IF you are the only person on the server? I have a clean install with only this script and this happens all the time if you are the only person online.
-
This is what I have
corpseManagerMode = 1;corpseLimit = 10;corpseRemovalMinTime = 1200;corpseRemovalMaxTime = 3600;
-
This is happening consistently if I or anyone else is the only person on the server. If you die, your body will not be there when you get back. I've gotten back to where I've died in 10 mins or so and it's just not there. It's as if the server is cleaning them up if you are the only person online. Any thoughts?
-
How did this get on a BEC discussion? The OP was talking about the built-in restart. Doesn't seem to work for me and I have it set to true and 14,400 (4 hours) as well
-
This doesn't work with infistar either. Follwed the install directions to the letter, even checked and re-checked. I get the green menu to call taxi when I scroll my mouse wheel but nothing ever happens. In the RPT I see this
19:21:42 "<infiSTAR.de FNC_AH1408_KICKLOGSPAWN> ["aw66144n4cqco3c38",["Shaun","76561197969733810","ALOG",[86,101,104,105,99,108,101,32,77,97,114,107,101,114,32,45,32,49]]]"19:21:42 "<infiSTAR.de>AdminLog| 0h 02min | Shaun(76561197969733810) | Vehicle Marker - 1 (v0185)"Anyone have any thoughts? -
Anyone getting this error in their RPT?
_nil = [] execVM "\z\addo>21:09:05 Error Undefined variable in expression: _handle21:09:05 File mpmissions\DayZ_Epoch_13.Tavi\init.sqf, line 11821:09:05 Error in expression <pawnCompiles.sqf";waitUntil{scriptDone _handle};};Line 118 is the line in the initif (true) then {private "_handle";_handle = [] execVM "\z\addons\dayz_server\FS_SpawnVehicles\FS_StaticVehicleSpawnCompiles.sqf";waitUntil{scriptDone _handle}; //THIS IS LINE 118};FS_StaticVehicleSpawnCompiles.sqf does exist in my server files but beyond that, I'm not a coder so I don't know what is going wrong. Thanks in advance -
Is there a way for this to work with SC 3.0?
-
This is cool and all but what if you don't use Chernarus. Is there some down and dirty instruction for missions or than Chernarus?
-
if you use mine from https://github.com/Dwarfer/TradeFromVehicle it will automatically detect if you are using CfgServerTrader however you do need to change TFV_COINS = false; in the init.sqf file included.
I am using yours and it takes the weapons but does not give the player any gold. Coins is set to false as I use the native gold system.
-
All the missions seem to be on mountains on Taviana map? Has anyone come up with a clever way to resolve this?
-
I think you need to proofread this code. I'm not a coding whiz by any stretch but you had it looking in magazines for GPS and MAP and they are in 'weapons'. I changed that and got a little further but now even with 2 BC in my inventory and/or a 10oz gold bar it still bitches that they aren't there and I haven't figured out how to fix that.
-
Anyone know where the spawn select esc blocker is? I would love to get my hands on that and forum search is not returning result for me
-
Well unless I missed my mark, which is entirely possible, I have successfully applied all the fixes at the top of this thread. If there are more fixes I need to apply, would it be possible for someone to point me in the right direction and maybe consolidate them in to one post?
-
I have done both of these but I still have players randomly loosing all their bank gold. Is there a way to either periodically save in the background or like in older versions of Epoch where you could mouse wheel and "Force Save" your bank/character info? I am using Soul's hive.
-
Sorry I meant the icons are there, just not the right information is showing beside each icon. Figuring out their table was a little tricky but I think I got it now. Thanks alot.
-
Thanks for that and I did change it. I'm still not getting it to load though. This one will actually load, it's the one that came from Zupa's github, albeit it's displaying zero's and I'm sure it's not calling the right info. I am no where near the level of some of you guys when it comes to coding skills but generally I can look at something and tell where there is a problem. I think I've looked at the one above though too long and I am still just left scratching my head. Thanks.
disableSerialization;// player setVariable["AsReMixhud", true];//Variable Show/Hide HUD Support for control player hudAsReMixhud_Control = true; // player getVariable["AsReMixhud",true];while {true} do{1000 cutRsc ["AsReMixhud","PLAIN"];_wpui = uiNameSpace getVariable "AsReMixhud";_vitals = _wpui displayCtrl 4900;_thePlayer = player;AsReMixhud_zombieKills = _thePlayer getVariable["zombieKills",0];AsReMixhud_headshots = _thePlayer getVariable["headShots",0];AsReMixhud_killsH = _thePlayer getVariable["humanKills",0];Zupa_bank = _thePlayer getVariable["bank",0];AsReMixhud_killsB = _thePlayer getVariable["banditKills",0];AsReMixhud_humanity = _thePlayer getVariable["humanity",0];AsReMixhud_zombies = "";AsReMixhud_zombiesAlive = "";AsReMixhud_blood = "";AsReMixhud_pid = "";AsReMixhud_puid = "";AsReMixhud_hmnicon = "";AsReMixhud_fps = (round diag_fps);AsReMixhud_svrname = "Amnesia";_stime = 0;if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;};_hours = (_stime/60/60);_hours = toArray (str _hours);_hours resize 1;_hours = toString _hours;_hours = compile _hours;_hours = call _hours;_minutes = floor(_stime/60);_minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];};//if(AsReMixhud_humanity >= 5000) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmhero.paa'/>"; };//if((AsReMixhud_humanity >= 200) && (AsReMixhud_humanity <= 4999)) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmcivil.paa'/>"; };// if(AsReMixhud_humanity <= 199) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmbandit.paa'/>"; };_vitals ctrlSetStructuredText parseText format ["<t size='0.8' align='right'>Zupa - AsRemix</t><br/><t size='0.9'> %2 %5 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_humanity.paa'/> <br/><t size='0.9'> %3 </t><img size='0.8' align='right' image='addons\playerhud\icons\dollars.paa'/> <br/><t size='0.9'> %14 </t><img size='0.8' align='right' image='addons\playerhud\icons\equip_safe_CA.paa'/> <br/><t size='0.9'> %10 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killh.paa'/> <br/><t size='0.9'> %9 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killb.paa'/> <br/><t size='0.9'> %4 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_zkill.paa'/> <br/><t size='0.8' align='right'>%13 FPS</t><br/><t size='0.8' align='right'>%11h %12min UPTIME</t><br/>",AsReMixhud_blood, //1AsReMixhud_humanity,//2AsReMixhud_headshots,//3AsReMixhud_zombiekills,//4AsReMixhud_hmnicon,//5name player,//6AsReMixhud_zombiesAlive,//7AsReMixhud_zombies,//8AsReMixhud_killsB,//9AsReMixhud_killsH,//10_hours,//11_minutes2,//12AsReMixhud_fps,//13Zupa_bank,//14AsReMixhud_svrname//15];_vitals ctrlCommit 0;sleep 2;}; -
Yes I do have those defined in compiles and they point to files that exist in that path.
numberDigits.sqf
private ["_number","_step","_stepLocal","_result","_numberLocal","_add"];
_number = [_this,0,0,[0]] call bis_fnc_param;if (_number < 10) then {[_number]} else {_step = 10;_stepLocal = _step;_result = [0];_add = false;while {_stepLocal < (_number * _step)} do {_numberLocal = _number % (_stepLocal);{_numberLocal = _numberLocal - _x;} foreach _result;_numberLocal = floor (_numberLocal / _stepLocal * _step);if (_numberLocal < 0) then {_numberLocal = 9};_result = [_numberLocal] + _result;_stepLocal = _stepLocal * (_step);};if ((_result select 0) == 0) then {_result = [1] + _result;};_result resize (count _result - 1);_result};numberText.sqfprivate ["_number","_mod","_digots","_digitsCount","_modBase","_numberText"];_number = [_this,0,0,[0, ""]] call bis_fnc_param;_mod = [_this,1,3,[0]] call bis_fnc_param;if (typeName _number == "STRING") then {_number = parseNumber _number;};_digits = _number call BIS_fnc_numberDigits;_digitsCount = count _digits - 1;_modBase = _digitsCount % _mod;_numberText = "";{_numberText = _numberText + str _x;if ((_foreachindex - _modBase) % (_mod) == 0 && _foreachindex != _digitsCount) then {_numberText = _numberText + ",";};} foreach _digits;_numberText -
Would someone mind showing me an example of a working one? It worked perfectly using Zupa's but then the one I downloaded from Soul's github doesn't show up at all. I am not a coding whiz but can usually pull apart and fix if I knew what a working one looked like using Soul's hive. Thanks
-
Sorry Soul, I should have said I replaced the one from Zupa which was working, with the one I downloaded from your GitHUB.
disableSerialization;
// player setVariable["AsReMixhud", true];//Variable Show/Hide HUD Support for control player hudAsReMixhud_Control = true; // player getVariable["AsReMixhud",true];while {true} do{1000 cutRsc ["AsReMixhud","PLAIN"];_wpui = uiNameSpace getVariable "AsReMixhud";_vitals = _wpui displayCtrl 4900;_thePlayer = player;AsReMixhud_zombieKills = _thePlayer getVariable["zombieKills",0];AsReMixhud_headshots = _thePlayer getVariable["headShots",0];AsReMixhud_killsH = _thePlayer getVariable["humanKills",0];_cashMoney = _thePlayer getVariable["cashMoney",0];_bankMoney = _thePlayer getVariable["bankMoney",0];AsReMixhud_killsB = _thePlayer getVariable["banditKills",0];AsReMixhud_humanity = _thePlayer getVariable["humanity",0];AsReMixhud_zombies = "";AsReMixhud_zombiesAlive = "";AsReMixhud_blood = "";AsReMixhud_pid = "";AsReMixhud_puid = "";AsReMixhud_hmnicon = "";AsReMixhud_svrname = "servertitle";_stime = 0;if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;};_hours = (_stime/60/60);_hours = toArray (str _hours);_hours resize 1;_hours = toString _hours;_hours = compile _hours;_hours = call _hours;_minutes = floor(_stime/60);_minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];};_vitals ctrlSetStructuredText parseText format ["<t size='0.9'> %2 %5 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_humanity.paa'/> <br/><t size='0.9'> %3 </t><img size='0.8' align='right' image='custom\playerhud\icons\dollars.paa'/> <br/><t size='0.9'> %13 </t><img size='0.8' align='right' image='custom\playerhud\icons\equip_safe_CA.paa'/> <br/><t size='0.9'> %10 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_killh.paa'/> <br/><t size='0.9'> %9 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_killb.paa'/> <br/><t size='0.9'> %4 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_zkill.paa'/> <br/><t size='0.8' align='right'>%11h %12min UPTIME</t><br/>",AsReMixhud_blood, //1AsReMixhud_humanity,//2[_cashMoney] call BIS_fnc_numberText,//3AsReMixhud_zombiekills,//4AsReMixhud_hmnicon,//5name player,//6AsReMixhud_zombiesAlive,//7AsReMixhud_zombies,//8AsReMixhud_killsB,//9AsReMixhud_killsH,//10_hours,//11_minutes2,//12[_bankMoney] call BIS_fnc_numberText,//13];_vitals ctrlCommit 0;sleep 2;}; -
So where are the files/instructions?
A3EAI - Roaming/Vehicle AI Patrols - Discontinued
in AI Missions
Posted
This is a stock implementation on a brand new server. The map is chernarus. I've semi-narrowed it down to something to do with FireDaemon from the looks of it. If I run it from command line it loads great. If I execute it from fire daemon, I am getting all kinds of errors like the one above. Thanks for the response but it doesn't appear to be an A3EAI issue at this point. Has anyone else found similar issues?