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flakvest

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Posts posted by flakvest

  1. This is a stock implementation on a brand new server.  The map is chernarus.  I've semi-narrowed it down to something to do with FireDaemon from the looks of it.  If I run it from command line it loads great.  If I execute it from fire daemon, I am getting all kinds of errors like the one above.  Thanks for the response but it doesn't appear to be an A3EAI issue at this point.  Has anyone else found similar issues?

  2. I'm getting this in the .RPT
     

    ret>
     5:53:29   Error position: <_ret>
     5:53:29   Error Undefined variable in expression: _ret
     5:53:29 File a3eai\compile\A3EAI_utilities\fn_selectRandom.sqf, line 22
     5:53:29 Error in expression <ypointPosition [_unitGroup,0]) distance _wpSelect) > 300) then {
    _tooClose = fal>
     5:53:29   Error position: <_wpSelect) > 300) then {
    _tooClose = fal>
     5:53:29   Error Undefined variable in expression: _wpselect
     5:53:29 File a3eai\compile\A3EAI_behavior\A3EAI_heli_patrolling.sqf, line 7
     5:53:29 Error in expression <);   
    _ret = _this select _ret;     
    };
    _ret>

    Any thioughts?
  3. This doesn't work with infistar either.  Follwed the install directions to the letter, even checked and re-checked.  I get the green menu to call taxi when I scroll my mouse wheel but nothing ever happens.  In the RPT I see this

     

    19:21:42 "<infiSTAR.de FNC_AH1408_KICKLOGSPAWN> ["aw66144n4cqco3c38",["Shaun","76561197969733810","ALOG",[86,101,104,105,99,108,101,32,77,97,114,107,101,114,32,45,32,49]]]"
    19:21:42 "<infiSTAR.de>AdminLog| 0h 02min | Shaun(76561197969733810) | Vehicle Marker - 1 (v0185)"
     
    Anyone have any thoughts?
  4. Anyone getting this error in their RPT?
     

    _nil = [] execVM "\z\addo>
    21:09:05   Error Undefined variable in expression: _handle
    21:09:05 File mpmissions\DayZ_Epoch_13.Tavi\init.sqf, line 118
    21:09:05 Error in expression <pawnCompiles.sqf";
    waitUntil{scriptDone _handle};
    };
     
    Line 118 is the line in the init 

    if (true) then {
            private "_handle";
            _handle = [] execVM "\z\addons\dayz_server\FS_SpawnVehicles\FS_StaticVehicleSpawnCompiles.sqf";
            waitUntil{scriptDone _handle}; //THIS IS LINE 118
        };
     
    FS_StaticVehicleSpawnCompiles.sqf does exist in my server files but beyond that, I'm not a coder so I don't know what is going wrong.  Thanks in advance
  5. I think you need to proofread this code.  I'm not a coding whiz by any stretch but you had it looking in magazines for GPS and MAP and they are in 'weapons'.  I changed that and got a little further but now even with 2 BC in my inventory and/or a 10oz gold bar it still bitches that they aren't there and I haven't figured out how to fix that.

  6. Thanks for that and I did change it.  I'm still not getting it to load though.  This one will actually load, it's the one that came from Zupa's github, albeit it's displaying zero's and I'm sure it's not calling the right info.  I am no where near the level of some of you guys when it comes to coding skills but generally I can look at something and tell where there is a problem.  I think I've looked at the one above though too long and I am still just left scratching my head.  Thanks.

     

    disableSerialization;
     
    // player setVariable["AsReMixhud", true];//Variable Show/Hide HUD Support for control player hud
     
    AsReMixhud_Control = true; // player getVariable["AsReMixhud",true];
     
     
    while {true} do
    {
        1000 cutRsc ["AsReMixhud","PLAIN"];
        _wpui = uiNameSpace getVariable "AsReMixhud";
        _vitals = _wpui displayCtrl 4900;
     
    _thePlayer = player;
     
    AsReMixhud_zombieKills = _thePlayer getVariable["zombieKills",0];
    AsReMixhud_headshots = _thePlayer getVariable["headShots",0];
    AsReMixhud_killsH = _thePlayer getVariable["humanKills",0];
        Zupa_bank =  _thePlayer getVariable["bank",0];
    AsReMixhud_killsB = _thePlayer getVariable["banditKills",0];
    AsReMixhud_humanity = _thePlayer getVariable["humanity",0];
    AsReMixhud_zombies = "";
    AsReMixhud_zombiesAlive   = "";
    AsReMixhud_blood =  "";
    AsReMixhud_pid = "";
    AsReMixhud_puid = "";
        AsReMixhud_hmnicon = "";
    AsReMixhud_fps = (round diag_fps);
    AsReMixhud_svrname = "Amnesia";
     
    _stime = 0;
    if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;};
    _hours = (_stime/60/60);
    _hours = toArray (str _hours);
    _hours resize 1;
    _hours = toString _hours;
    _hours = compile _hours;
    _hours = call  _hours;
    _minutes = floor(_stime/60);
    _minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];};
        
     
    //if(AsReMixhud_humanity >= 5000) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmhero.paa'/>"; };
    //if((AsReMixhud_humanity >= 200) && (AsReMixhud_humanity <= 4999)) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmcivil.paa'/>"; };
    // if(AsReMixhud_humanity <= 199) then { AsReMixhud_hmnicon = "<img size='0.8' image='addons\playerhud\icons\As_hmbandit.paa'/>"; };
     
    _vitals ctrlSetStructuredText parseText format ["
    <t size='0.8' align='right'>Zupa - AsRemix</t><br/>
    <t size='0.9'> %2 %5 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_humanity.paa'/>  <br/> 
    <t size='0.9'> %3 </t><img size='0.8' align='right' image='addons\playerhud\icons\dollars.paa'/>   <br/>
    <t size='0.9'> %14 </t><img size='0.8' align='right' image='addons\playerhud\icons\equip_safe_CA.paa'/>   <br/>
    <t size='0.9'> %10 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killh.paa'/>  <br/> 
    <t size='0.9'> %9 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_killb.paa'/>  <br/>
    <t size='0.9'> %4 </t><img size='0.8' align='right' image='addons\playerhud\icons\As_zkill.paa'/>  <br/>
    <t size='0.8' align='right'>%13 FPS</t><br/>
    <t size='0.8' align='right'>%11h %12min UPTIME</t><br/>",
    AsReMixhud_blood,   //1
    AsReMixhud_humanity,//2
    AsReMixhud_headshots,//3
    AsReMixhud_zombiekills,//4
    AsReMixhud_hmnicon,//5
    name player,//6
    AsReMixhud_zombiesAlive,//7
    AsReMixhud_zombies,//8
    AsReMixhud_killsB,//9
    AsReMixhud_killsH,//10
    _hours,//11
    _minutes2,//12
    AsReMixhud_fps,//13
    Zupa_bank,//14
    AsReMixhud_svrname//15
    ];
    _vitals ctrlCommit 0;
            
        sleep 2;
    };

  7. Yes I do have those defined in compiles and they point to files that exist in that path.

     

    numberDigits.sqf

    private ["_number","_step","_stepLocal","_result","_numberLocal","_add"];

     
    _number = [_this,0,0,[0]] call bis_fnc_param;
     
    if (_number < 10) then {
    [_number]
    } else {
     
    _step = 10;
    _stepLocal = _step;
    _result = [0];
    _add = false;
     
    while {_stepLocal < (_number * _step)} do {
     
    _numberLocal = _number % (_stepLocal);
    {
    _numberLocal = _numberLocal - _x;
    } foreach _result;
    _numberLocal = floor (_numberLocal / _stepLocal * _step);
     
    if (_numberLocal < 0) then {_numberLocal = 9};
    _result = [_numberLocal] + _result;
    _stepLocal = _stepLocal * (_step);
    };
    if ((_result select 0) == 0) then {_result = [1] + _result;};
    _result resize (count _result - 1);
    _result
    };

     
    numberText.sqf
     

    private ["_number","_mod","_digots","_digitsCount","_modBase","_numberText"];
     
    _number = [_this,0,0,[0, ""]] call bis_fnc_param;
    _mod = [_this,1,3,[0]] call bis_fnc_param;
     
    if (typeName _number == "STRING") then {
    _number = parseNumber _number;
    };
     
    _digits = _number call BIS_fnc_numberDigits;
    _digitsCount = count _digits - 1;
     
    _modBase = _digitsCount % _mod;
    _numberText = "";
    {
    _numberText = _numberText + str _x;
    if ((_foreachindex - _modBase) % (_mod) == 0 && _foreachindex != _digitsCount) then {_numberText = _numberText + ",";};
    } foreach _digits;
    _numberText

  8. Sorry Soul, I should have said I replaced the one from Zupa which was working, with the one I downloaded from your GitHUB.

     

    disableSerialization;
     
    // player setVariable["AsReMixhud", true];//Variable Show/Hide HUD Support for control player hud
     
    AsReMixhud_Control = true; // player getVariable["AsReMixhud",true];
     
     
    while {true} do
    {
        1000 cutRsc ["AsReMixhud","PLAIN"];
        _wpui = uiNameSpace getVariable "AsReMixhud";
        _vitals = _wpui displayCtrl 4900;
     
    _thePlayer = player;
     
    AsReMixhud_zombieKills = _thePlayer getVariable["zombieKills",0];
    AsReMixhud_headshots = _thePlayer getVariable["headShots",0];
    AsReMixhud_killsH = _thePlayer getVariable["humanKills",0];
    _cashMoney = _thePlayer getVariable["cashMoney",0];
        _bankMoney =  _thePlayer getVariable["bankMoney",0];
    AsReMixhud_killsB = _thePlayer getVariable["banditKills",0];
    AsReMixhud_humanity = _thePlayer getVariable["humanity",0];
    AsReMixhud_zombies = "";
    AsReMixhud_zombiesAlive   = "";
    AsReMixhud_blood =  "";
    AsReMixhud_pid = "";
    AsReMixhud_puid = "";
        AsReMixhud_hmnicon = "";
    AsReMixhud_svrname = "servertitle";
     
    _stime = 0;
    if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;};
    _hours = (_stime/60/60);
    _hours = toArray (str _hours);
    _hours resize 1;
    _hours = toString _hours;
    _hours = compile _hours;
    _hours = call  _hours;
    _minutes = floor(_stime/60);
    _minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];};
       
    _vitals ctrlSetStructuredText parseText format ["
    <t size='0.9'> %2 %5 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_humanity.paa'/>  <br/> 
    <t size='0.9'> %3 </t><img size='0.8' align='right' image='custom\playerhud\icons\dollars.paa'/>   <br/>
    <t size='0.9'> %13 </t><img size='0.8' align='right' image='custom\playerhud\icons\equip_safe_CA.paa'/>   <br/>
    <t size='0.9'> %10 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_killh.paa'/>  <br/> 
    <t size='0.9'> %9 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_killb.paa'/>  <br/>
    <t size='0.9'> %4 </t><img size='0.8' align='right' image='custom\playerhud\icons\As_zkill.paa'/>  <br/>
    <t size='0.8' align='right'>%11h %12min UPTIME</t><br/>",
    AsReMixhud_blood,   //1
    AsReMixhud_humanity,//2
    [_cashMoney] call BIS_fnc_numberText,//3
    AsReMixhud_zombiekills,//4
    AsReMixhud_hmnicon,//5
    name player,//6
    AsReMixhud_zombiesAlive,//7
    AsReMixhud_zombies,//8
    AsReMixhud_killsB,//9
    AsReMixhud_killsH,//10
    _hours,//11
    _minutes2,//12
    [_bankMoney] call BIS_fnc_numberText,//13
    ];
    _vitals ctrlCommit 0;
            
        sleep 2;
    };

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