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edhunter

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Posts posted by edhunter

  1. Snap build pro is really great, but i have a little prob with the gaps. My server is running epoch 1.0.5.1 and Arma 125548. I use indestructible cinder/metal. Maybe this is the problem? I use one version before latest of snap build pro, because of the issue with modules in the ground are not snapping. But i tried to solve my problem with the newest snappoints.hpp. but this doesn`t solve the problem. Is there a fix ?

     

    greetz, Ed

  2. I'm happy to announce that my FPS is now excellent. I'm stable between 50-60 FPS on the server.

    Whatever you did cramps, it fixed it for me. You have my deepest thanks.

    Cheers

     

    Hmmmmm, what did you do cramps? I`ve noticed same fps drops when i leave a city like muttenz. i think it`s a sign of no good zombiecleaning.

  3. Where exactly in my compiles.sqf have i to put this down :

    if (!isDedicated) then {
        /* Use command menu instead of scroll menu? (default = false) */
        DZE_SNAP_PRO_USE_COMMAND_MENU = false;
    
        DZE_SNAP_BUILD_NUMKEYS = [0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B];

    At the top or at the bottom of this file?

     

    There is at the top already :

    //Player only
    if (!isDedicated) then {

     

    have i to replace the "if" command with yours ?

  4. I changed Plotpole Radius in init.sqf DZE_PlotPole = [50,5]; and some other things like Zombiespawnrate etc. With this indestructibel script, i`m using the variable.sqf where these things are in, too. Have i to change them too like:

    "// needed on server
    if(isNil "DZE_PlotPole") then {
        DZE_PlotPole = [30,45];"

     

    to

     

    // needed on server
    if(isNil "DZE_PlotPole") then {
        DZE_PlotPole = [50,10];

     

    ???

  5. Ladies and gentlemen.

     

    vbawol will allow it to be included as part of the standard Epoch build after I have converted it so it can be turned on or off via a variable  :D .

     

    I need to finish the debugging, add the maintenance, optionise it (turn it on or off via a config variable), testing etc and then I will push it to the DayZ Epoch build so everyone will have it as standard and can choose to turn it on or off as they prefer.

     

    There is a bit of work to do so don't hold your breath and please continue with this mod build for now.  It will also help to iron out some of the bugs before merging.

    Awesome, really great news. Thx Rim for your amazing work. Best new feature in 1.0.5.2.

  6. It would be really nice if you wrote a tutorial for this script. I´m a "middlenoob" in scripting, and i have to see what changes were done in files. Only copy files over others don`t teach me anything, and i can`t fix bugs on my own. Your work here is great, and it`s ok if you say that would be to much work to explain every step. But i think i "speak" for many users here, so you can think about it. Perhaps i had misunderstood something, because i`m using only schoolenglish. Keep up you great work here :)

     

    Greetz, ed

  7. "Also did a diffmerge and the only file with any differences from 1.0.5.1 was the server_monitor.sqf which I have now brought up to date so this version is for Epoch 1.0.5.1."

    Now i have two server_monitor.sqf. One in dayz _ Server /System, and one in your Mission /Custom /plotpolefolder. I'm using indestructibel cinder in system_monitor.sqf in systemfolder. Isn't this a problem? Don 't know If its caused by your script, but a Player build a door and a cinderwall and some more buildings. After some minutes he came back from his napftour, the door and the Wall dissappeard. Another player told me that he can' t tag his mate as friendly.

  8. I have installed on my Vilayerserver Epoch 1.0.5.1 and newest Arma2 patch, and on my PC Epoch 1.0.5.1 with arma 2 1.63 125548. Uninstalled Epoch, and installed it again via Vilayerwebinterface, to get clean PBOs, but i don`t deleted my Database. I saved it, and after installing Epoch 1.0.5.1 i overwrote my Database with it`s own Backup. Don`t know if it`s important to solve my problem.

     

    I crashed a cessna , and lootet my dead body who had a soldierskin in it`s backpack. Used the new skin and travelled around on napf. After restart i relogged, and my Character was there where i crashed the cessna with resettet gear on my own.

    Next time i found a ghuilli, in a barrack. After restart i was backported to this Barrack, where i changed my Skin to the Ghuillisuite.

     

    Is this a mistake of my Database, or has it to do with these new patches?

     

    Greetz, Ed

     

     

    20:36:09 "TIME SYNC: Local Time set to [2013,8,3,17,36]"
    20:36:09 "CLEANUP: Deleted 5 Animals out of 14"
    20:36:09 "Purging player: b4dc8080# 991336: ins_soldier_com.p3d"
    20:36:09 "Purging player: b8180080# 991993: man_survivor.p3d"
    20:36:10 "Purging player: b439e040# 992186: man_survivor.p3d"
    20:36:10 "CLEANUP: Deleted 3 players && 0 zombies out of 38 dead"
    20:36:21 "CLEANUP: Deleted 3 Loot Piles out of 520"
    20:36:37 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:36:41 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:36:42 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:36:51 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:36:52 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:37:03 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:37:13 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:37:22 "CLEANUP: Deleted 13 Loot Piles out of 516"
    20:37:23 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:37:35 "ERROR: Cannot Sync Character EdHunt3r as no characterID"
    20:37:37 "ERROR: Cannot Sync Character EdHunt3r as no characterID"

     

    I am EdHunt3r, and i think this was the moment when i changed my skin.

     

    But how can i solve this ?

  9. Using Epoch 1.0.5.1 arma 112555

     

    I have no killmessages shown up yet, because it`s new clean serverinstallation. Ingame it shows only player was killed. That`s ok, but if i look in .rpt , i see "XXX killed himself". Whatever Player got killed by another player.

    How can i fix it?

  10. I got 3 more examples of pretty much the same, easier to edit and probably 1/3rd the size of that file:

     

    building_supplies.sqf:

    http://pastebin.com/ptMCaTPx

     

    medical_supplies.sqf:

    http://pastebin.com/hawP3V6y

     

    military_supplies.sqf:

    http://pastebin.com/3j1WnTvt

     

    May it help figuring out how to randomize loot.

    Please Note: these supplies might have loot in it (especially the military one) that you might want to remove.

     

    How to install? It's simple,

     

    1. You pick one of the scripts in this topic.

    2. You save the file as _FILENAMEHERE_.sqf

    3. Place this _FILENAMEHERE_.sqf inside the modules folder in the dayz_server.dbo file

    4. Open your MPMission / init.sqf and edit the following line:

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
    

    5. Add a new block with your scriptname like this:

    EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"],["any","any","any","any",45,"_FILENAMEHERE_"]];
    

    Make sure you dont add .sqf to that filename there. This will spawn the event every 15 mins before a full hour (real time, not ingame time).

     

    Hopefully that solves all the questions posed in this topic :)

     

    Well, i use your building supplies event, and it`s great. But two things i have to ask for. It`s really easy to find the box. is the grass around the box cutted? can i change that, how? and, how can i define the random spawnlocation? i mean, it`s everytime west /southwest. how can i fix that? would like to see them spawning all over the map, but not in water ;-)

     

    thx, ed

  11. I use 7 DaysUnusedVehicleDelete  :

    DELETE FROM `object_data` WHERE

    `LastUpdated` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY)

    AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 7 DAY)

    AND (Classname = 'AH6X_DZ' OR Classname = 'AN2_DZ' OR Classname = 'ArmoredSUV_PMC_DZE' OR Classname = 'ATV_CZ_EP1' OR Classname = 'ATV_US_EP1' OR Classname = 'C130J_US_EP1' OR Classname = 'car_hatchback' OR Classname = 'car_sedan' OR Classname = 'CH_47F_EP1_DZE' OR Classname = 'CSJ_GyroC' OR Classname = 'datsun1_civil_1_open' OR Classname = 'datsun1_civil_2_covered' OR Classname = 'datsun1_civil_3_open' OR Classname = 'GAZ_Vodnik_MedEvac' OR Classname = 'GLT_M300_LT' OR Classname = 'GLT_M300_ST' OR Classname = 'hilux1_civil_1_open' OR Classname = 'hilux1_civil_2_covered' OR Classname = 'hilux1_civil_3_open_EP1' OR...............

     

    and indestructibel Cinder and metal after restart.

     

    Isn`t this a problem? will this work with your event ?

  12. Spectral, thanks for this. If this works, it would be great. I installed it like your way, but after i died, i can`t respawn. Requesting Authentication and then Retrying Authentication is shown in 80 seconds on Loadingscreen. What`s the problem? You have a solution ?

     

    Solution :-) : Object Table etc wrong lettersize. But it doesn`t work like it should. I can login, but can`t build on my "old" plotpole with respawncharakter.

    Have to wait for restart?

  13. Here the same Problem. No one is able to look in safes gear after they unlocked it. Second problem is, that after the unlock, we are not able to craft anything. a messages pops out, that i am still in "buildingaction". We have 1.0.4.1 and i updated the fn_selfaction and the player_build.sqf from the selfblood and takeclothesscript. We have installed the indestructibal base script with part 1 and 2. Could this be the problem in the dayz_server.pbo?

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