Proximus Posted October 23, 2014 Report Share Posted October 23, 2014 Hey guys Since tonight i noticed my client RPT is getting spammed with the 2 following errors: Error: Vertex shader ID out of limitsError: Vertex shader ID out of limits Error: Vertex shader ID out of limits Anyone know where this is comming from? Link to comment Share on other sites More sharing options...
Richie Posted October 23, 2014 Report Share Posted October 23, 2014 It usually comes from objects added via the editor, you done any map additions ? Finding the guilty object might be tricky or just ignore it. Link to comment Share on other sites More sharing options...
Proximus Posted October 23, 2014 Author Report Share Posted October 23, 2014 Yeah thats what i thought, but i havent done any map additions :huh: Link to comment Share on other sites More sharing options...
Richie Posted October 23, 2014 Report Share Posted October 23, 2014 what about any mission system or any mod that spawns items ? anything from Ai to weapon crates or loot etc Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 That could be a possebility. I have changed the loot in a event Treassure. Loot is not spawning because of an error (CfgWeapons), will see if the RPT Spam stops when i remove/adjust this event Link to comment Share on other sites More sharing options...
Richie Posted October 24, 2014 Report Share Posted October 24, 2014 Send me the file and i'll take a look, once that's fixed your errors should go Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 Thanks Richie! :D Here is the file i think is causing the errors. It's the only file i adjusted before i start noticing the errors: http://pastebin.com/tXxBrgAE Link to comment Share on other sites More sharing options...
Richie Posted October 24, 2014 Report Share Posted October 24, 2014 So you want an event that spawns money ? I have one that you can use, your array looks messed up. Give me 10 minutes to make a coffee and have a smoke, i'll upload it to dropbox Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 Yes i want it to be a real treassure, so want it to spawn a briefcase somewhere on the map with an amount from 10OZ till 100OZ random. Take your time, i'm also at work so can only test tonight :D Link to comment Share on other sites More sharing options...
Richie Posted October 24, 2014 Report Share Posted October 24, 2014 Here you are, uploaded to Dropbox It's my old working version, spawns a gold revolver with some ammo and various ammounts of money, edit to suit. Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 Ok, now i see. Thanks! You still spawn the GuerillaCacheBox but with loose goldbars inside right? Is it possible to just spawn the briefcase with xxoz inside? If not, do you know the item name of the smallest lootbox that can be used to spawn in events? The GuerillaCacheBox is pretty large and easy to spot, want to make it a bit harder with a smaller box. Link to comment Share on other sites More sharing options...
Richie Posted October 24, 2014 Report Share Posted October 24, 2014 Use the following for random briefcases between 10oz and 100oz, I'm pretty sure the GuerillaCacheBox is the smallest :unsure: it's not that big although there might be smaller, use the editor and spawn some in, get the classname and change it. _loot_box = "GuerillaCacheBox"; _loot_lists = [ [ [], ["ItemBriefcase10oz"] ], [ [], ["ItemBriefcase20oz"] ], [ [], ["ItemBriefcase30oz"] ], [ [], ["ItemBriefcase40oz"] ], [ [], ["ItemBriefcase50oz"] ], [ [], ["ItemBriefcase60oz"] ], [ [], ["ItemBriefcase70oz"] ], [ [], ["ItemBriefcase80oz"] ], [ [], ["ItemBriefcase90oz"] ], [ [], ["ItemBriefcase100oz"] ] ]; _loot = _loot_lists call BIS_fnc_selectRandom; Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 I tried it also this way, but when the event starts, players get an error about CfgWeapons. When i check the RPT it shows me that the itembriefcase does not exist in the CfgWeapons. Tried a few different setups in the _loot_lists (including the one you posted): _loot_lists = [ [ ["ItemBriefcase100oz"], ["ItemBriefcase90oz"], ["ItemBriefcase80oz"], ["ItemBriefcase70oz"], ["ItemBriefcase60oz"], ["ItemBriefcase50oz"], ["ItemBriefcase40oz"], ["ItemBriefcase30oz"], ["ItemBriefcase20oz"], ["ItemBriefcase10oz"], ["ItemBriefcase30oz"], ["ItemBriefcase20oz"] ] ]; _loot_lists = [ [ ["ItemBriefcase100oz"] ], [ ["ItemBriefcase90oz"] ], [ ["ItemBriefcase80oz"] ], [ ["ItemBriefcase70oz"] ], [ ["ItemBriefcase60oz"] ], [ ["ItemBriefcase50oz"] ], [ ["ItemBriefcase40oz"] ], [ ["ItemBriefcase30oz"] ], [ ["ItemBriefcase20oz"] ], [ ["ItemBriefcase10oz"] ], [ ["ItemBriefcase30oz"] ], [ ["ItemBriefcase20oz"] ] ]; Link to comment Share on other sites More sharing options...
Richie Posted October 24, 2014 Report Share Posted October 24, 2014 My loot list should work :unsure: the first closed brackets are the weapon slot left empty, briefcases go in magazines. You're getting the error as it thinks your briefcases are weapons, the examples above won't work. Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 Gonna try it tonight Richie, will let you know :) Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 Adjusted the Treasure.sqf to your loot list and editted my init like so to test it: EpochEvents = [["any","any","any","any",30,"treasure"], ["any","any","any","any",0,"treasure"], ["any","any","any","any",10,"treasure"], ["any","any","any","any",15,"treasure"], ["any","any","any","any",40,"treasure"], ["any","any","any","any",55,"treasure"] Event did not seem to spawn, no errors in the RPT's Only when a DZMS mision started, i got the bin\config.bin/CfgWeapons error: String STR_TGW_VIL_AK74_GP25 not found Warning Message: No entry 'bin\config.bin/CfgWeapons.'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array Think that has something to do with the weapon? The Spam in the RPT is no more by the way! Link to comment Share on other sites More sharing options...
Richie Posted October 24, 2014 Report Share Posted October 24, 2014 Try Treasure :) it's case sensitive and you have treasure Also your code is missing the closing brackets, try using the following : EpochEvents = [ ["any","any","any","any",30,"Treasure"], ["any","any","any","any",0,"Treasure"], ["any","any","any","any",10,"Treasure"], ["any","any","any","any",15,"Treasure"], ["any","any","any","any",40,"Treasure"], ["any","any","any","any",55,"Treasure"] ]; Link to comment Share on other sites More sharing options...
Proximus Posted October 24, 2014 Author Report Share Posted October 24, 2014 Adjusted it to Treasure (closing bracket is there, just not copied it haha) Will check tomorrow if it works :D Link to comment Share on other sites More sharing options...
Proximus Posted October 27, 2014 Author Report Share Posted October 27, 2014 This seems to work now! Thanks Richie :wub: Link to comment Share on other sites More sharing options...
Richie Posted October 28, 2014 Report Share Posted October 28, 2014 Not a problem, glad to help :) Proximus 1 Link to comment Share on other sites More sharing options...
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