kat Posted April 12, 2014 Report Share Posted April 12, 2014 Link to comment Share on other sites More sharing options...
0 kat Posted April 21, 2014 Author Report Share Posted April 21, 2014 l Link to comment Share on other sites More sharing options...
0 BAROD Posted April 21, 2014 Report Share Posted April 21, 2014 don't forget to write the Mozzie into the variables they its call DZE_safeVehicle = ["ParachuteWest","ParachuteC","Old_bike_TK_INS_EP1"]; use this and replace the bike deploy.sqf if (false) then { cutText [format["You are in combat and cannot build a bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike; player playActionNow "Medic"; r_interrupt = false; player removeWeapon "ItemToolbox"; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; _object = "Old_bike_TK_INS_EP1" createVehicle (position player); _object setVariable ["ObjectID", "1", true]; _object setVariable ["ObjectUID", "1", true]; player reveal _object; cutText [format["You've used your toolbox to build a bike! How magical!"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; sleep 10; cutText [format["Warning: Spawned bikes DO NOT SAVE after server restart!"], "PLAIN DOWN"]; }; pack.sqf if (false) then { cutText [format["You are in combat and cannot re-pack your bike."], "PLAIN DOWN"]; } else { player removeAction s_player_deploybike2; player playActionNow "Medic"; r_interrupt = false; player addWeapon "ItemToolbox"; deletevehicle cursortarget; _dis=10; _sfx = "repair"; [player,_sfx,0,false,_dis] call dayz_zombieSpeak; [player,_dis,true,(getPosATL player)] spawn player_alertZombies; sleep 6; cutText [format["You have packed your bike and been given back your toolbox"], "PLAIN DOWN"]; r_interrupt = false; player switchMove ""; player playActionNow "stop"; }; and in the fn_selfActions.sqf or "Add Right Click Options To Items" and use only the pack and the deploy sqf , _weapons = [currentWeapon player] + (weapons player) + (magazines player); _isBike = typeOf cursorTarget in ["Old_bike_TK_INS_EP1","Old_bike_TK_CIV_EP1"]; //BIKE DEPLOY if ("ItemToolbox" in _weapons) then { hasBikeItem = true; } else { hasBikeItem = false;}; if((speed player <= 1) && hasBikeItem && _canDo) then { if (s_player_deploybike < 0) then { s_player_deploybike = player addaction[("<t color=""#007ab7"">" + ("Deploy Bike") +"</t>"),"deploys\bike\deploy.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike; s_player_deploybike = -1; }; //PACK BIKE if((_isBike) and _canDo) then { if (s_player_deploybike2 < 0) then { s_player_deploybike2 = player addaction[("<t color=""#007ab7"">" + ("Re-Pack Bike") +"</t>"),"deploys\bike\pack.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_deploybike2; s_player_deploybike2 = -1; }; Link to comment Share on other sites More sharing options...
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kat
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