Shooting bots in the safezone annoy me and my players greatly, I've tried to remove them with a help of some type of nuker zed script but the scripts is calling by sensors in mission.sqm to decrease server load, but I have a problem that traders also dissaper.
Here is the script i used to remove bots:
if (isNil "zombiefree") then { zombiefree = false; }; while {zombiefree} do { _entity_array = (getPos player) nearEntities ["CAManBase",110]; { if (_x isKindof "zZombie_Base") then { deletevehicle _x; }; if (! isPlayer _x ) then { deletevehicle _x; }; } forEach _entity_array; sleep 3; };
Is there a posibility to force it delete only bots?
I don't really know which bots are exactly used? because I have a folder called DZAI ut also I have reference about sarge in my server_cleanup.fsm
While searching the answer I have seen in my dzai_config a DZAI_dynBlacklist = []; but I have DZAI_V2dynSpawns = true; so it wouldn't work, although I amalso interesting how to add my safezones to DZAI_dynBlacklist = []; for future.
Thanks beforehand and sorry for my English it is not my native language, hello from Kiev, Ukraine =)