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Additional AI not Starting


bAshi

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Hey i have a litte Problem, 
any additional AI located in the server.pbo dosnt start, there are no errors or anythin they are simply not loading. 

Has anyone a fix for this ? :) sry about my english  :unsure:

 

dump.log 

pdating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
 2:36:39 Dedicated host created.
 2:36:40 BattlEye Server: Initialized (v1.185)
 2:36:40 Host identity created.
ArmA 2 OA Console version 1.62 : port 2302
 2:37:20 bAshi uses modified data file
 2:37:20 BattlEye Server: Player #0 bAshi (46.59.253.158:61416) connected
 2:37:20 Player bAshi connecting.
 2:37:20 Mission DayZ Epoch Chernarus read from bank.
 2:37:21 Player bAshi connected (id=199716230).
 2:37:22 BattlEye Server: Player #0 bAshi - GUID: 8549ee36fe24bcd2af071b353a901ab4 (unverified)
 2:37:22 BattlEye Server: Verified GUID (8549ee36fe24bcd2af071b353a901ab4) of player #0 bAshi
 2:37:23 BattlEye Server: IMPORTANT: Server admins now have to convert their BE filter files to a new regex-compatible format and put "//new" into the files' first line. Details: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters
 2:37:28 Roles assigned.
 2:37:28 Reading mission ...
 2:37:32 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
 2:37:32 Strange convex component296 in warehouse\models\warehouse.p3d:geometry....

2:37:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
 2:37:36 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
 2:37:38 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
 2:37:38 "DayZ Epoch: MPframework inited"
 2:37:38 Mission read.
 2:37:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
 2:37:47 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
 2:37:47 "Res3tting B!S effects..."
 2:37:47 Error in expression <"CAN_COLLIDE"];
_unit_34 = _this;
_this setUnitAbility 0.60000002;
if (true) the>
 2:37:47   Error position: <setUnitAbility 0.60000002;
if (true) the>
 2:37:47   Error setunitability: Type Nothing, expected Object
 2:37:47 File mpmissions\__cur_mp.chernarus\custom\kamenkex.sqf, line 5076
 2:37:47 "--------------------------------"
 2:37:47 "UPSMON started"
 2:37:47 "HIVE: Starting"
 2:37:47 "HIVE: Local Time set to [2012,6,6,23,36]"
 2:37:47 "LOAD OBJECTS"
 2:37:47 "FOUND 709 OBJECTS"
 2:37:48 Error in expression <"CAN_COLLIDE"];
_unit_10 = _this;
_this setUnitAbility 0.60000002;
if (true) the>
 2:37:48   Error position: <setUnitAbility 0.60000002;
if (true) the>
 2:37:48   Error setunitability: Type Nothing, expected Object
 2:37:48 File mpmissions\__cur_mp.chernarus\custom\kranex.sqf, line 2804
 2:37:48 Cannot create non-ai vehicle UH1H_DZ2,
 2:37:48 Cannot create non-ai vehicle SUV_DZ,
 2:37:48 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret
 2:37:48 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun
 2:37:50 Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000)
 2:37:52 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret
 2:37:52 UH1Y_DZE: ObsGun - unknown animation source ObsGun
 2:37:55 "LOAD TRADER: \cache\traders\478.sqf"
 2:37:55 "Count: 5"
 2:37:55 "LOAD TRADER: \cache\traders\476.sqf"....

2:37:56 "HIVE: Spawning # of Vehicles: 88"
 2:37:56 "HIVE: Spawning # of Debris: 100"
 2:37:56 "HIVE: Spawning # of Ammo Boxes: 3"
 2:37:56 "HIVE: Spawning # of Veins: 50"
 2:37:56 "Total Number of spawn locations 5"
 2:37:56 Error in expression <"CAN_COLLIDE"];
_unit_34 = _this;
_this setUnitAbility 0.60000002;
if (true) the>
 2:37:56   Error position: <setUnitAbility 0.60000002;
if (true) the>
 2:37:56   Error setunitability: Type Nothing, expected Object
 2:37:56 File mpmissions\__cur_mp.chernarus\custom\tchernex.sqf, line 1917
 2:37:56 "----------------------------------------"
 2:37:56 "Starting SAR_AI version 1.1.0"
 2:37:56 "----------------------------------------"
 2:37:56 "SAR_AI: Area & Trigger definition Started"
 2:37:56 "Setting up SAR_AI for : chernarus"
 2:37:56 "SAR_AI: Area & Trigger definition finalized"
 2:37:56 "SAR_AI: Static Spawning for Helicopter patrols started"
 2:37:56 "SAR_AI: Static Spawning for Helicopter patrols finished"
 2:37:56 "SAR_AI: Static Spawning for infantry and heli patrols finished"
 2:37:57 "DEBUG: unable to find suitable vehicle to spawn"
 2:37:57 "DEBUG: unable to find suitable vehicle to spawn"
 2:37:57 "DEBUG: unable to find suitable vehicle to spawn"......

2:38:00 "Spawn sign at: [6269.35,7890.37,0]"
 2:38:00 "Spawn sign at: [6296.2,7903.3,0]"
 2:38:00 "Spawn sign at: [6325.68,7907.74,0]"
 2:38:00 "WAI: AI Config File Loaded"
 2:38:00 "WAI: AI Monitor Started"
 2:38:00 "WAI: Mission Config File Loaded"
 2:38:01 "WAI: Starting AI Missions Moniter"
 2:39:15 Game started.
 2:39:17 "Res3tting B!S effects..."

server_monitor.sqf

	};

        // WAI missions
        [] ExecVM "\z\addons\dayz_server\WAI\init.sqf";
	[] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf";

	allowConnection = true;

	// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire]
	if(OldHeliCrash) then {
		_nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite;
	};
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