bAshi Posted March 21, 2014 Report Share Posted March 21, 2014 Hey i have a litte Problem, any additional AI located in the server.pbo dosnt start, there are no errors or anythin they are simply not loading. Has anyone a fix for this ? :) sry about my english :unsure: dump.log pdating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 2:36:39 Dedicated host created. 2:36:40 BattlEye Server: Initialized (v1.185) 2:36:40 Host identity created. ArmA 2 OA Console version 1.62 : port 2302 2:37:20 bAshi uses modified data file 2:37:20 BattlEye Server: Player #0 bAshi (46.59.253.158:61416) connected 2:37:20 Player bAshi connecting. 2:37:20 Mission DayZ Epoch Chernarus read from bank. 2:37:21 Player bAshi connected (id=199716230). 2:37:22 BattlEye Server: Player #0 bAshi - GUID: 8549ee36fe24bcd2af071b353a901ab4 (unverified) 2:37:22 BattlEye Server: Verified GUID (8549ee36fe24bcd2af071b353a901ab4) of player #0 bAshi 2:37:23 BattlEye Server: IMPORTANT: Server admins now have to convert their BE filter files to a new regex-compatible format and put "//new" into the files' first line. Details: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters 2:37:28 Roles assigned. 2:37:28 Reading mission ... 2:37:32 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 2:37:32 Strange convex component296 in warehouse\models\warehouse.p3d:geometry.... 2:37:35 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 2:37:36 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 2:37:38 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 2:37:38 "DayZ Epoch: MPframework inited" 2:37:38 Mission read. 2:37:45 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 2:37:47 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 2:37:47 "Res3tting B!S effects..." 2:37:47 Error in expression <"CAN_COLLIDE"]; _unit_34 = _this; _this setUnitAbility 0.60000002; if (true) the> 2:37:47 Error position: <setUnitAbility 0.60000002; if (true) the> 2:37:47 Error setunitability: Type Nothing, expected Object 2:37:47 File mpmissions\__cur_mp.chernarus\custom\kamenkex.sqf, line 5076 2:37:47 "--------------------------------" 2:37:47 "UPSMON started" 2:37:47 "HIVE: Starting" 2:37:47 "HIVE: Local Time set to [2012,6,6,23,36]" 2:37:47 "LOAD OBJECTS" 2:37:47 "FOUND 709 OBJECTS" 2:37:48 Error in expression <"CAN_COLLIDE"]; _unit_10 = _this; _this setUnitAbility 0.60000002; if (true) the> 2:37:48 Error position: <setUnitAbility 0.60000002; if (true) the> 2:37:48 Error setunitability: Type Nothing, expected Object 2:37:48 File mpmissions\__cur_mp.chernarus\custom\kranex.sqf, line 2804 2:37:48 Cannot create non-ai vehicle UH1H_DZ2, 2:37:48 Cannot create non-ai vehicle SUV_DZ, 2:37:48 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 2:37:48 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 2:37:50 Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000) 2:37:52 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 2:37:52 UH1Y_DZE: ObsGun - unknown animation source ObsGun 2:37:55 "LOAD TRADER: \cache\traders\478.sqf" 2:37:55 "Count: 5" 2:37:55 "LOAD TRADER: \cache\traders\476.sqf".... 2:37:56 "HIVE: Spawning # of Vehicles: 88" 2:37:56 "HIVE: Spawning # of Debris: 100" 2:37:56 "HIVE: Spawning # of Ammo Boxes: 3" 2:37:56 "HIVE: Spawning # of Veins: 50" 2:37:56 "Total Number of spawn locations 5" 2:37:56 Error in expression <"CAN_COLLIDE"]; _unit_34 = _this; _this setUnitAbility 0.60000002; if (true) the> 2:37:56 Error position: <setUnitAbility 0.60000002; if (true) the> 2:37:56 Error setunitability: Type Nothing, expected Object 2:37:56 File mpmissions\__cur_mp.chernarus\custom\tchernex.sqf, line 1917 2:37:56 "----------------------------------------" 2:37:56 "Starting SAR_AI version 1.1.0" 2:37:56 "----------------------------------------" 2:37:56 "SAR_AI: Area & Trigger definition Started" 2:37:56 "Setting up SAR_AI for : chernarus" 2:37:56 "SAR_AI: Area & Trigger definition finalized" 2:37:56 "SAR_AI: Static Spawning for Helicopter patrols started" 2:37:56 "SAR_AI: Static Spawning for Helicopter patrols finished" 2:37:56 "SAR_AI: Static Spawning for infantry and heli patrols finished" 2:37:57 "DEBUG: unable to find suitable vehicle to spawn" 2:37:57 "DEBUG: unable to find suitable vehicle to spawn" 2:37:57 "DEBUG: unable to find suitable vehicle to spawn"...... 2:38:00 "Spawn sign at: [6269.35,7890.37,0]" 2:38:00 "Spawn sign at: [6296.2,7903.3,0]" 2:38:00 "Spawn sign at: [6325.68,7907.74,0]" 2:38:00 "WAI: AI Config File Loaded" 2:38:00 "WAI: AI Monitor Started" 2:38:00 "WAI: Mission Config File Loaded" 2:38:01 "WAI: Starting AI Missions Moniter" 2:39:15 Game started. 2:39:17 "Res3tting B!S effects..." server_monitor.sqf }; // WAI missions [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; // [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire] if(OldHeliCrash) then { _nul = [3, 4, (50 * 60), (15 * 60), 0.75, 'center', HeliCrashArea, true, false] spawn server_spawnCrashSite; }; Link to comment Share on other sites More sharing options...
Defent Posted March 21, 2014 Report Share Posted March 21, 2014 You're not showing the code which spawns the AI though and why do you have 2 ai frameworks / mission systems? Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now