sparrow8332 Posted August 9, 2014 Report Share Posted August 9, 2014 Edited version and using the Epoch Safe UI :-) Link to comment Share on other sites More sharing options...
Mig Posted September 16, 2014 Report Share Posted September 16, 2014 Edited version and using the Epoch Safe UI :-) how to add the Epoch Safe UI ? Link to comment Share on other sites More sharing options...
Mig Posted September 19, 2014 Report Share Posted September 19, 2014 up please Link to comment Share on other sites More sharing options...
Bob_the_K Posted June 21, 2015 Report Share Posted June 21, 2015 So all the links in this thread seem to be dead. Does anyone have a working link? I want to convert it for Taviana, Link to comment Share on other sites More sharing options...
Caveman Posted June 21, 2015 Report Share Posted June 21, 2015 You can click the download link provided. If its's not working for you, here's the link to the download https://www.dropbox.com/sh/zqus53911lth1jf/x4eIs5z_br It gives you the example PBOs which has all the files you need in it. The bunker file is in there as well. You can do so much with this script. Glad you posted about it I had no idea it existed. Link to comment Share on other sites More sharing options...
lucho Posted June 18, 2016 Report Share Posted June 18, 2016 its possible that poeples only with 5000 humanity can get in bunker? Link to comment Share on other sites More sharing options...
SideShowFreak Posted June 18, 2016 Report Share Posted June 18, 2016 2 hours ago, lucho said: its possible that poeples only with 5000 humanity can get in bunker? should eb able to add something like if (player getVariable"humanity") < 5000) then { blah blah exectute script in your self actions where you would get the scroll option, so unless you have over 5k you wont get the option to scroll lucho 1 Link to comment Share on other sites More sharing options...
lucho Posted June 18, 2016 Report Share Posted June 18, 2016 Just now, SideShowFreak said: should eb able to add something like if (player getVariable"humanity") < 5000) then { blah blah exectute script in your self actions where you would get the scroll option, so unless you have over 5k you wont get the option to scroll thanks! Link to comment Share on other sites More sharing options...
SideShowFreak Posted June 18, 2016 Report Share Posted June 18, 2016 3 minutes ago, lucho said: thanks! peeked at the example in the bunker file for self actions This should do the trick for ya if ( cursorTarget isKindOf "Infostand_1_EP1" && (player distance cursorTarget) < 2 && (player getVariable"humanity") < 5000) then { if (s_player_bunker < 0) then { s_player_bunker = player addaction[("<t color=""#0000ff"">" + ("In den Bunker") +"</t>"),"fixes\actions\bunkerin.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_bunker; s_player_bunker = -1; }; lucho 1 Link to comment Share on other sites More sharing options...
lucho Posted June 18, 2016 Report Share Posted June 18, 2016 2 minutes ago, SideShowFreak said: peeked at the example in the bunker file for self actions This should do the trick for ya if ( cursorTarget isKindOf "Infostand_1_EP1" && (player distance cursorTarget) < 2 && (player getVariable"humanity") < 5000) then { if (s_player_bunker < 0) then { s_player_bunker = player addaction[("<t color=""#0000ff"">" + ("In den Bunker") +"</t>"),"fixes\actions\bunkerin.sqf","",5,false,true,"", ""]; }; } else { player removeAction s_player_bunker; s_player_bunker = -1; }; allready works fine PlayerHumanity = (player getVariable"humanity"); building1 = ( cursorTarget isKindOf "Land_MBG_HeavyShelter" && (player distance cursorTarget) < 10 ); if ((PlayerHumanity > 7499) && building1) then { SideShowFreak 1 Link to comment Share on other sites More sharing options...
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