i have edited AGN to make god mode cars and iv had this working previously but cant seem to get it working now.
can anyone tell me what im missing please?
/*
* Safezone Commander Script by AlienX
* www.opendayz.net
* Thanks to everyone who has provided other scripts of the same format, without you I would not have been able to make this.
*/
diag_log ( "[AGN] Starting Trader City Safezone Commander!" );
if ( isDedicated || isServer ) exitWith {diag_log ( "Error: Attempting to start AGN products on a server where it should not be!" );};
//SCRIPT SETTINGS
AGN_safeZoneDebug = false; //Debug notes on screen.
AGN_safeZoneGodmode = true; //Should safezone Godmode be enabled?
AGN_safeZoneMessages = true; //Should players get messages when entering and exiting the safe zone?
AGN_safeZone_Backpack_EnableAntiBackpack = true; //Should players not be able to take from peoples bags?
AGN_safeZone_Backpack_AllowGearFromLootPiles = true; //Should players be able to loot from loot piles?
AGN_safeZone_Backpack_AllowGearFromVehicles = true; //Should players be able to loot from a vehicles gear?
AGN_safeZone_Backpack_AllowGearFromDeadPlayers = true; //Should players be able to loot from a dead players corpse?
AGN_safeZone_Backpack_AllowFriendlyTaggedAccess = true; //Should players who are tagged friendly be able to access eachothers bags?
AGN_safeZone_Vehicles_DisableMountedGuns = true; //Should players not be able to shoot bullets/projectiles from mounted guns?
AGN_safeZone_Vehicles_AllowGearFromWithinVehicles = true; //Should players be able to open the gear screen while they are inside a vehicle?
AGN_safeZone_Players_DisableWeaponFiring = true; //Should players not be able to shoot bullets/projectiles from their weapon(s)?
//Probs not needed, but meh :)
disableSerialization;
waitUntil {!isNil "dayz_animalCheck"};
if ( AGN_safeZoneMessages ) then { systemChat ( "[AGN] Trader Zone Commander Loaded!" ); };
_inVehicle = objNull;
_inVehicleLast = objNull;
while {true} do {
waitUntil { !canBuild };
_inSafezoneFinished = false;
if ( AGN_safeZoneMessages ) then { systemChat ("[AGN] Entering Trader Area - God Mode Enabled"); };
_thePlayer = player;
if ( AGN_safeZone_Players_DisableWeaponFiring ) then
{
_EH_Fired = _thePlayer addEventHandler ["Fired", {
systemChat ("[AGN] You can not fire your weapon in a Trader City Area");
NearestObject [_this select 0,_this select 4] setPos[0,0,0];
}];
};
if ( AGN_safeZone_Backpack_EnableAntiBackpack ) then
{
AGN_LastPlayerLookedAt = objNull;
AGN_LastPlayerLookedAtCountDown = 5;
_antiBackpackThread = [] spawn {
private [ "_ct","_ip","_ia","_dis"] ;
while {!canBuild} do
{
if ( isNull AGN_LastPlayerLookedAt ) then
{
waitUntil {!isNull cursorTarget};
_ct = cursorTarget;
_ip = isPlayer _ct;
if ( _ip ) then { _ia = alive _ct; _dis = _ct distance player; } else { _ia = false; _dis = 1000; };
_if = false;
if ( _ip ) then {
_ctOwnerID = _ct getVariable["CharacterID","0"];
_friendlies = player getVariable ["friendlyTo",[]];
if(_ctOwnerID in _friendlies) then {
if ( AGN_safeZone_Backpack_AllowFriendlyTaggedAccess ) then
{
_if = true;
};
};
};
if ( AGN_safeZoneDebug ) then {
hintSilent ( format["AGN Safezone Commander\n\nCursorTarget\n%1\n\nDistance\n%2\n\nLootpile\n%3 [%9]\n\nisPlayer\n%4\n\nAlive\n%5\n\nisVehicle\n%6\n\ninVehicle\n%7\n\nisFriendly\n%8 (%12) [%10]\n\nSkip: %11\n",
_ct, _dis, _lp, _ip, _ia, _iv, _inv, _if, AGN_safeZone_Backpack_AllowGearFromLootPiles, AGN_safeZone_Backpack_AllowFriendlyTaggedAccess, _skip, _ctOwnerID] );
};
//Lootpile check
if ( _lp ) then {_skip = true;};
//Dead body check
if ( !(_ia) && AGN_safeZone_Backpack_AllowGearFromDeadPlayers ) then {_skip = true;};
//Vehicle check
if ( _iv && (_dis < 10) && !(_ip) && AGN_safeZone_Backpack_AllowGearFromVehicles ) then {_skip = true;};
//In a vehicle check
if ( _inv && AGN_safeZone_Vehicles_AllowGearFromWithinVehicles ) then { _skip = true; };
//Is player friendly?
if ( _if ) then { _skip = true; };
};
if( !isNull (FindDisplay 106) && !_skip ) then
{
if ( isNull AGN_LastPlayerLookedAt ) then
{
(findDisplay 106) closeDisplay 1;
waitUntil { isNull (FindDisplay 106) };
createGearDialog [(player), 'RscDisplayGear'];
if ( AGN_safeZoneMessages ) then { systemChat (""); };
waitUntil { isNull (FindDisplay 106) };
} else {
if ( AGN_safeZoneMessages ) then { systemChat (format["[AGN] You cannot open your gear at this time as you have looked at a player in the last 5 seconds."]); };
(findDisplay 106) closeDisplay 1;
waitUntil { isNull (FindDisplay 106) };
};
};
if ( _skip && _if ) then {
if ( AGN_safeZoneMessages ) then { systemChat ("[AGN] This player is tagged friendly, you have access to this players bag") };
};
};
};
};
if ( AGN_safeZone_Vehicles_DisableMountedGuns ) then
{
while { !canBuild } do
{
sleep 0.1;
if ( !(isNull _inVehicle) && (vehicle player == player) ) then
{
_inVehicle removeEventHandler ["Fired", _EH_Fired_Vehicle];
_inVehicleLast = _inVehicle;
_inVehicleLast removeEventHandler ["Fired", _EH_Fired_Vehicle];
_inVehicle = objNull;
};
if ( vehicle player != player && isNull _inVehicle ) then
{
if (AGN_safeZoneMessages) then { systemChat ( "[AGN] No Firing Vehicle Guns Enabled" ); };
_inVehicle = vehicle player;
_inVehicleDamage = getDammage _inVehicle;
_EH_Fired_Vehicle = _inVehicle addEventHandler ["Fired", {
systemChat ("[AGN] You can not fire your vehicles weapon in a Trader City Area");
NearestObject [_this select 0,_this select 4] setPos[0,0,0];
}];
};
};
} else {
waitUntil { canBuild };
};
AGN_LastPlayerLookedAt = objNull;
AGN_LastPlayerLookedAtCountDown = 5;
terminate _antiBackpackThread;
terminate _antiBackpackThread2;
if ( AGN_safeZoneMessages ) then { systemChat ("[AGN] Exiting Trader Area - God Mode Disabled"); };
if ( AGN_safeZone_Vehicles_DisableMountedGuns ) then
{
if ( !(isNull _inVehicle) ) then
{
if ( AGN_safeZoneMessages ) then { systemChat ( "[AGN] No Firing Vehicle Guns Disabled" ); };
_inVehicle removeEventHandler ["Fired", _EH_Fired_Vehicle];
};
if ( !(isNull _inVehicleLast) ) then
{
if ( AGN_safeZoneMessages ) then { systemChat ( "[AGN] No Firing Vehicle Guns Disabled" ); };
_inVehicleLast removeEventHandler ["Fired", _EH_Fired_Vehicle];
};
};
if ( AGN_safeZone_Players_DisableWeaponFiring ) then
{
_thePlayer removeEventHandler ["Fired", _EH_Fired];
};
Question
carl101
i have edited AGN to make god mode cars and iv had this working previously but cant seem to get it working now.
can anyone tell me what im missing please?
i have added the damage things for vehicles but aint working.
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