I need to set a global variable in a unit on the server. How can i check that variable after on the client side ?
Its for a bot i want to have a 'dialog' with. I need to access the 'name' of the bot.
On my server i got:
_sideGroup = createGroup WEST; _unit_4 = objNull; if (true) then { _this = _sideGroup createUnit ["Graves_Light_DZ", [5101.4746, 2550.7922, 0.36117637], [], 0, "CAN_COLLIDE"]; _unit_4 = _this; _this setDir -29.416721; _this setVehicleVarName "botunit"; botunit= _this; _this setUnitAbility 0.60000002; if (true) then {_sideGroup selectLeader _this;}; _this addEventHandler ["HandleDamage", {false}]; _this allowDammage true; };
and on the client side i want to do this:
if ((!isNull cursorTarget) && (player distance botunit<= 5)) then { ..... };
I've tried this but it doesnt recognize 'botunit'.
Anyone knows ?
Aslo....how will the 'bot' send side messages to the player ?