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Base Buildings Disappearing (Vilayer Host)


imnotamexican1

Question

Okay, so the problem is this:
Base Buildings disappear after the default HiveEXT.ini cleanup of 6 days, I have tried everything from adding days to 30-60, and even getting rid of it all together to -1. No matter what I have ever tried, they still despawn after 6 days, not ideal for epoch when it takes clans and individuals days and weeks to gather the appropriate materials to build.

I have submitted a ticket to vilayer about a week ago asking them their thoughts (Because they want to organise their file systems differently to everyone else), and have still had no reply [Typical], So here I am.

My HiveExt.ini code>

;This is a comment
;Comments above a certain setting will provide it's description

;The format for a setting is 
;Variable = Value

;If you see a commented line of that form, it means that the setting is optional, and the Value shows the default
;To change from the default, simply uncomment the line and change the Value

[Time]
;Possible values: Local, Custom, Static
Type = Static
;If using Custom type, offset from UTC in hours (can be negative as well)
Offset = 0
;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to
Hour = 12

[Database]
;Currently, only MySQL is supported
Type = MySQL
;Hostname or IP of the server to connect to
Host = 119.252.190.236
;Port to connect to. The default is the default listening port of a server of the selected Type
;Instead of specifying Port, you can specify Socket and set Value to the socket name
Port = ****
;Database name to connect to.
Database = epoch
;Username to connect with
Username = ********
;Password to authenticate with (default is blank)
Password = ********

[Characters]
;The field name that Player's IDs are stored in (unique per game license)
;IDField = PlayerUID
;The field name that Player's World Position and rotation is stored in
;Enables you to run multiple different maps (different instances) off the same character table
;WSField = Worldspace

[Objects]
;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to []
;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors
;You can find that file under the SQF directory for your server version

;EPOCH SETTINGS 
;Which table should the objects be stored and fetched from  
;Table = Object_DATA 
 
;Negative values will disable this feature 
;0 means that ALL empty placed items will be deleted every server restart 
;A positive number is how old (in days) a placed empty item must be, in order for it to be deleted 
CleanupPlacedAfterDays = -1

[ObjectDB]
;Setting this to true separates the Object fetches from the Character fetches
;That means that the Object Table must be on this other database
;Use = false

;The settings here have the same meaning as in [Database], and are only used if the setting above is set to true
;Type = MySQL
;Host = localhost
;Port = 3306
;Database = dayz
;Username = dayz
;Password = CHANGEME

Any Ideas or previous solutions that could fix this?

Cheers

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