Posci Posted February 6, 2014 Report Share Posted February 6, 2014 Hello all, I would really appreciate some help if anyone has any idea what causes this issue. The AI despawn in a very short period of time. I tried adjusting some parameters on the server_cleanup.fsm that I thought might be causing it, but was unsuccessful. /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/ /*%FSM<HEAD>*/ /* item0[] = {"init",0,250,-75.000000,-500.000000,25.000000,-450.000000,0.000000,"init"}; item1[] = {"true",8,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"true"}; item2[] = {"waiting",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"waiting"}; item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"}; item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"}; item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"}; item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"}; item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""}; item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""}; item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""}; item10[] = {"",7,210,421.000000,146.000000,428.999969,154.000000,0.000000,""}; item11[] = {"initialized",4,218,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"initialized"}; item12[] = {"prepare",2,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"prepare"}; item13[] = {"update_objects",2,250,-325.000000,25.000000,-225.000000,75.000000,0.000000,"update objects"}; item14[] = {"__s_update__obje",4,218,-325.000000,-75.000000,-225.000000,-25.000000,2.000000,"5s" \n "update " \n "objects"}; item15[] = {"___second_loop",4,218,-450.000000,-75.000000,-350.000000,-25.000000,1.000000,"1 second" \n "loop"}; item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.000000,"group" \n "cleanup"}; item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"}; item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"}; item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"}; item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"}; item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"}; item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"}; item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"}; item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"}; link0[] = {0,11}; link1[] = {1,2}; link2[] = {2,3}; link3[] = {2,9}; link4[] = {2,14}; link5[] = {2,15}; link6[] = {2,17}; link7[] = {2,19}; link8[] = {2,21}; link9[] = {2,23}; link10[] = {3,4}; link11[] = {4,5}; link12[] = {5,6}; link13[] = {6,7}; link14[] = {7,8}; link15[] = {8,1}; link16[] = {9,10}; link17[] = {10,5}; link18[] = {11,12}; link19[] = {12,1}; link20[] = {13,5}; link21[] = {14,13}; link22[] = {15,16}; link23[] = {16,5}; link24[] = {17,18}; link25[] = {18,5}; link26[] = {19,20}; link27[] = {20,5}; link28[] = {21,22}; link29[] = {22,5}; link30[] = {23,24}; link31[] = {24,5}; globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1}; window[] = {2,-1,-1,-1,-1,838,26,1318,26,3,879}; *//*%FSM</HEAD>*/ class FSM { fsmName = "DayZ Server Cleanup"; class States { /*%FSM<STATE "init">*/ class init { name = "init"; init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "initialized">*/ class initialized { priority = 0.000000; to="prepare"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "waiting">*/ class waiting { name = "waiting"; init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "__0_min__loop">*/ class __0_min__loop { priority = 7.000000; to="cleanup_null"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup1800) > 1800)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanup1800 = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__5_min__loop">*/ class __5_min__loop { priority = 6.000000; to="cleanup_animals"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__0_min__loop_1">*/ class __0_min__loop_1 { priority = 5.000000; to="cleanup_dead"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___min_loop">*/ class ___min_loop { priority = 4.000000; to="sync_time"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___min__loop">*/ class ___min__loop { priority = 3.000000; to="cleanup_loot"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 2400)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "__s_update__obje">*/ class __s_update__obje { priority = 2.000000; to="update_objects"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "___second_loop">*/ class ___second_loop { priority = 1.000000; to="group_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 600)"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "sync_time">*/ class sync_time { name = "sync_time"; init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n " call dze_diag_fps;" \n "};" \n "call server_timeSync;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "general_cleanup">*/ class general_cleanup { name = "general_cleanup"; init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n "" \n "//Clean groups" \n "{" \n " // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n " if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n " deleteGroup _x;" \n " // diag_log (""CLEANUP: DELETING A GROUP"");" \n " };" \n "} forEach allGroups;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "prepare">*/ class prepare { name = "prepare"; init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n "" \n "_lastUpdate = diag_tickTime;" \n "_lastNeedUpdate = diag_tickTime;" \n "_lastCleanupVehicles = diag_tickTime;" \n "_lastCleanupGroups = diag_tickTime;" \n "_lastCleanupNull = diag_tickTime;" \n "" \n "_lastCleanup900 = diag_tickTime;" \n "_lastCleanup1800 = diag_tickTime;" \n ""/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="waiting"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "update_objects">*/ class update_objects { name = "update_objects"; init = /*%FSM<STATEINIT""">*/"{" \n " needUpdate_objects = needUpdate_objects - [_x];" \n " [_x,""damage"",true] call server_updateObject;" \n "} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "group_cleanup">*/ class group_cleanup { name = "group_cleanup"; init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n " {" \n " if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n " (vehicle _x) setDamage 1;" \n " _x setDamage 1;" \n " };" \n " } forEach allUnits;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_dead">*/ class cleanup_dead { name = "cleanup_dead"; init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_loot">*/ class cleanup_loot { name = "cleanup_loot"; init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n " call dze_diag_fps;" \n "};" \n "" \n "[] spawn server_spawnCleanLoot;" \n "" \n "// set player save time based on server performance" \n "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_animals">*/ class cleanup_animals { name = "cleanup_animals"; init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n "[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ /*%FSM<STATE "cleanup_null">*/ class cleanup_null { name = "cleanup_null"; init = /*%FSM<STATEINIT""">*/"if (DZE_CleanNull) then {" \n " [] spawn server_spawnCleanNull;" \n "};"/*%FSM</STATEINIT""">*/; precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/; class Links { /*%FSM<LINK "true">*/ class true { priority = 0.000000; to="general_cleanup"; precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/; condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/; action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/; }; /*%FSM</LINK>*/ }; }; /*%FSM</STATE>*/ }; initState="init"; finalStates[] = { }; }; /*%FSM</COMPILE>*/ Thanks in advance for any advice. 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FoamysWorld Posted February 6, 2014 Report Share Posted February 6, 2014 Look for SAR_DELETE_TIMEOUT = in SAR_config.sqf Change it there. Link to comment Share on other sites More sharing options...
Posci Posted February 6, 2014 Author Report Share Posted February 6, 2014 Appreciate it, looked all over the net and couldn't find this one. Thanks! Link to comment Share on other sites More sharing options...
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