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Help: SARGE AI corpses despawn too fast


Posci

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Hello all,

I would really appreciate some help if anyone has any idea what causes this issue. The AI despawn in a very short period of time. I tried adjusting some parameters on the server_cleanup.fsm that I thought might be causing it, but was unsuccessful. 

 

 

/*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
/*%FSM<HEAD>*/
/*
item0[] = {"init",0,250,-75.000000,-500.000000,25.000000,-450.000000,0.000000,"init"};
item1[] = {"true",8,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"true"};
item2[] = {"waiting",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"waiting"};
item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"};
item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"};
item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""};
item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""};
item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""};
item10[] = {"",7,210,421.000000,146.000000,428.999969,154.000000,0.000000,""};
item11[] = {"initialized",4,218,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"initialized"};
item12[] = {"prepare",2,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"prepare"};
item13[] = {"update_objects",2,250,-325.000000,25.000000,-225.000000,75.000000,0.000000,"update objects"};
item14[] = {"__s_update__obje",4,218,-325.000000,-75.000000,-225.000000,-25.000000,2.000000,"5s" \n "update " \n "objects"};
item15[] = {"___second_loop",4,218,-450.000000,-75.000000,-350.000000,-25.000000,1.000000,"1 second" \n "loop"};
item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.000000,"group" \n "cleanup"};
item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"};
item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"};
item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"};
item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
link0[] = {0,11};
link1[] = {1,2};
link2[] = {2,3};
link3[] = {2,9};
link4[] = {2,14};
link5[] = {2,15};
link6[] = {2,17};
link7[] = {2,19};
link8[] = {2,21};
link9[] = {2,23};
link10[] = {3,4};
link11[] = {4,5};
link12[] = {5,6};
link13[] = {6,7};
link14[] = {7,8};
link15[] = {8,1};
link16[] = {9,10};
link17[] = {10,5};
link18[] = {11,12};
link19[] = {12,1};
link20[] = {13,5};
link21[] = {14,13};
link22[] = {15,16};
link23[] = {16,5};
link24[] = {17,18};
link25[] = {18,5};
link26[] = {19,20};
link27[] = {20,5};
link28[] = {21,22};
link29[] = {22,5};
link30[] = {23,24};
link31[] = {24,5};
globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1};
window[] = {2,-1,-1,-1,-1,838,26,1318,26,3,879};
*//*%FSM</HEAD>*/
class FSM
{
  fsmName = "DayZ Server Cleanup";
  class States
  {
    /*%FSM<STATE "init">*/
    class init
    {
      name = "init";
      init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "initialized">*/
        class initialized
        {
          priority = 0.000000;
          to="prepare";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "waiting">*/
    class waiting
    {
      name = "waiting";
      init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "__0_min__loop">*/
        class __0_min__loop
        {
          priority = 7.000000;
          to="cleanup_null";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup1800) > 1800)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastCleanup1800 = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "__5_min__loop">*/
        class __5_min__loop
        {
          priority = 6.000000;
          to="cleanup_animals";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "__0_min__loop_1">*/
        class __0_min__loop_1
        {
          priority = 5.000000;
          to="cleanup_dead";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "___min_loop">*/
        class ___min_loop
        {
          priority = 4.000000;
          to="sync_time";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "___min__loop">*/
        class ___min__loop
        {
          priority = 3.000000;
          to="cleanup_loot";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 2400)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "__s_update__obje">*/
        class __s_update__obje
        {
          priority = 2.000000;
          to="update_objects";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "___second_loop">*/
        class ___second_loop
        {
          priority = 1.000000;
          to="group_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 600)"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "sync_time">*/
    class sync_time
    {
      name = "sync_time";
      init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
       " call dze_diag_fps;" \n
       "};" \n
       "call server_timeSync;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "general_cleanup">*/
    class general_cleanup
    {
      name = "general_cleanup";
      init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
       "" \n
       "//Clean groups" \n
       "{" \n
       " // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
       " if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n
       " deleteGroup _x;" \n
       " // diag_log (""CLEANUP: DELETING A GROUP"");" \n
       " };" \n
       "} forEach allGroups;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="waiting";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "prepare">*/
    class prepare
    {
      name = "prepare";
      init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
       "" \n
       "_lastUpdate = diag_tickTime;" \n
       "_lastNeedUpdate = diag_tickTime;" \n
       "_lastCleanupVehicles = diag_tickTime;" \n
       "_lastCleanupGroups = diag_tickTime;" \n
       "_lastCleanupNull = diag_tickTime;" \n
       "" \n
       "_lastCleanup900 = diag_tickTime;" \n
       "_lastCleanup1800 = diag_tickTime;" \n
       ""/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="waiting";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "update_objects">*/
    class update_objects
    {
      name = "update_objects";
      init = /*%FSM<STATEINIT""">*/"{" \n
       " needUpdate_objects = needUpdate_objects - [_x];" \n
       " [_x,""damage"",true] call server_updateObject;" \n
       "} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "group_cleanup">*/
    class group_cleanup
    {
      name = "group_cleanup";
      init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
       " {" \n
       " if(vehicle _x != _x && (vehicle _x getVariable ["Mission",0] != 1) && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
       " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
       " (vehicle _x) setDamage 1;" \n
       " _x setDamage 1;" \n
       " };" \n
       " } forEach allUnits;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "cleanup_dead">*/
    class cleanup_dead
    {
      name = "cleanup_dead";
      init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "cleanup_loot">*/
    class cleanup_loot
    {
      name = "cleanup_loot";
      init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n
       " call dze_diag_fps;" \n
       "};" \n
       "" \n
       "[] spawn server_spawnCleanLoot;" \n
       "" \n
       "// set player save time based on server performance" \n
       "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n
       "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "cleanup_animals">*/
    class cleanup_animals
    {
      name = "cleanup_animals";
      init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
       "[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
    /*%FSM<STATE "cleanup_null">*/
    class cleanup_null
    {
      name = "cleanup_null";
      init = /*%FSM<STATEINIT""">*/"if (DZE_CleanNull) then {" \n
       " [] spawn server_spawnCleanNull;" \n
       "};"/*%FSM</STATEINIT""">*/;
      precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
      class Links
      {
        /*%FSM<LINK "true">*/
        class true
        {
          priority = 0.000000;
          to="general_cleanup";
          precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
          condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
          action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
        };
        /*%FSM</LINK>*/
      };
    };
    /*%FSM</STATE>*/
  };
  initState="init";
  finalStates[] =
  {
  };
};
/*%FSM</COMPILE>*/
 
 
Thanks in advance for any advice.
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