poet Posted February 3, 2014 Report Share Posted February 3, 2014 My new AI city ive been working on for couple weeks. I have trouble with roads tho if anyone is willing to help me out pm me, mine always seem to disapear when u drive on them so ill usaly get someones files with working stuff and cut them out. and also i don't deserve all the credit ive gotten some of the ideas off some other community city's Link to comment Share on other sites More sharing options...
poet Posted February 3, 2014 Author Report Share Posted February 3, 2014 ive added some trees for cover the ai was getting shot down to easy, but ive manged to mix sarge ai with wicked ai once ive lag tested it ill release it with the ai cords as well, if we ever stop getting ddosed Link to comment Share on other sites More sharing options...
insertcoins Posted February 3, 2014 Report Share Posted February 3, 2014 looks awesome! Are you planning to release the biedi aswell? Link to comment Share on other sites More sharing options...
Fuchs Posted February 3, 2014 Report Share Posted February 3, 2014 U an revert to a biedi.file yourself http://opendayz.net/threads/release-sqf-to-biedi-converter-importer.15424/ Link to comment Share on other sites More sharing options...
insertcoins Posted February 3, 2014 Report Share Posted February 3, 2014 U an revert to a biedi.file yourself http://opendayz.net/threads/release-sqf-to-biedi-converter-importer.15424/ i keep forgetting about this :wacko: Link to comment Share on other sites More sharing options...
poet Posted February 3, 2014 Author Report Share Posted February 3, 2014 ill release both beidi and sqf im still running pretty smooth with the ai at about 100 but im useing also a file i found with the sector fng for my ammo box's ill combine them both. here is a short video of the entrance to the city. insertcoins 1 Link to comment Share on other sites More sharing options...
poet Posted February 6, 2014 Author Report Share Posted February 6, 2014 I have been trimming down this for lag issues and have tested out sarge and wicked ai both inside sarge seem to be a lot smarter as far as being able to fortify where the wicked ai tend to all run in the same place, but unfortunately i am unable to test lag on large scale due to ddos attacks on my server and population going from 27=42 average to dying out slowly (thanx day.st for extra ddos protection and not answering the support emails) Link to comment Share on other sites More sharing options...
poet Posted February 9, 2014 Author Report Share Posted February 9, 2014 yeh ill upload the files possibly monday or tuesday then i will just add the positions of the sarge and wicked ai in a txt doc Link to comment Share on other sites More sharing options...
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