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Circular BIS_fnc_findSafePos


Schalldampfer

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I modified the BIS_fnc_findSafePos to find the safe position in a circular area, which I use in my server.
(The original one searches positions in a square area, which is different from the description in https://community.bistudio.com/wiki/BIS_fnc_findSafePos )
I need it because mission systems spawn missions at the edge of the map, which is too far from any players.

Spoiler

scriptName "Functions\misc\fn_findSafePos.sqf";
/*
    File: findSafePos.sqf
    Author: Joris-Jan van 't Land
    Edited by Schalldampfer

    Description:
    Function to retrieve and dynamic position in the world according to several parameters.

    Parameter(s):
    _this select 0: center position (Array)
                        Note: passing [] (empty Array), the world's safePositionAnchor entry will be used.
    _this select 1: minimum distance from the center position (Number)
    _this select 2: maximum distance from the center position (Number)
                        Note: passing -1, the world's safePositionRadius entry will be used.
    _this select 3: minimum distance from the nearest object (Number)
    _this select 4: water mode (Number)
                        0: cannot be in water
                        1: can either be in water or not
                        2: must be in water
    _this select 5: maximum terrain gradient (average altitude difference in meters - Number)
    _this select 6: shore mode (Number):
                        0: does not have to be at a shore
                        1: must be at a shore
    _this select 7: (optional) blacklist (Array of Arrays):
                        (_this select 7) select X: Top-left and bottom-right coordinates of blacklisted area (Array)
    _this select 8: (optional) default positions (Array of Arrays):
                        (_this select 8) select 0: default position on land (Array)
                        (_this select 8) select 1: default position on water (Array)
    
    Returns:
    Coordinate array with a position solution.
    
    TODO:
    * Maybe allow passing several combinations of position, min and max dist ... so that you can 
    avoid several things?
    * Interpretation of minDist / maxDist is wrong. It's not true distance that is used. Too bad?
*/

scopeName "main";

private ["_pos", "_minDist", "_maxDist", "_objDist", "_waterMode", "_maxGradient", "_shoreMode", "_defaultPos", "_blacklist"];
_pos = _this select 0;
_minDist = _this select 1;
_maxDist = _this select 2;
_objDist = _this select 3;
_waterMode = _this select 4;
_maxGradient = _this select 5;
_shoreMode = _this select 6;

if (_shoreMode == 0) then {_shoreMode = false} else {_shoreMode = true};

_blacklist = [];
if ((count _this) > 7) then 
{
    _blacklist = _this select 7;
};

_defaultPos = [];
if ((count _this) > 8) then 
{
    _defaultPos = _this select 8;
};

//See if default world values should be used.
if ((count _pos) == 0) then 
{
    _pos = getArray(configFile >> "CfgWorlds" >> worldName >> "safePositionAnchor");
};
if ((count _pos) == 0) exitWith {debugLog "Log: [findSafePos] No center position was passed!"; []}; //TODO: instead return defaults below.

if (_maxDist == -1) then 
{
    _maxDist = getNumber(configFile >> "CfgWorlds" >> worldName >> "safePositionRadius");
};

//TODO: Validate parameters.

private ["_newPos", "_posX", "_posY"];
_newPos = [];
_posX = _pos select 0;
_posY = _pos select 1;


//Limit the amount of attempts at finding a good location.
private ["_attempts"];
_attempts = 0;
while {_attempts < 1000} do
{
    private ["_newX", "_newY", "_testPos", "_rad", "_dist"];
    _dist = _minDist + random (_maxDist - _minDist);
    _rad = random 360;
    _newX = _posX + _dist * (cos _rad);
    _newY = _posY + _dist * (sin _rad);
    _testPos = [_newX, _newY];

    //Blacklist check.
    //TODO: Do not use function when the blacklist is empty?
    if (!([_testPos, _blacklist] call BIS_fnc_isPosBlacklisted)) then
    {
        if (!((count (_testPos isFlatEmpty [_objDist, 0, _maxGradient, _objDist max 5, _waterMode, _shoreMode, objNull])) == 0)) then 
        {
            _newPos = _testPos;
            breakTo "main";
        };
    };

    _attempts = _attempts + 1;
};

//No position was found, use defaults.
if ((count _newPos) == 0) then
{
    if (_waterMode == 0) then
    {
        if ((count _defaultPos) > 0) then 
        {
            _newPos = _defaultPos select 0;
        } 
        else 
        {
            //Use world Armory default position:
            _newPos = getArray(configFile >> "CfgWorlds" >> worldName >> "Armory" >> "positionStart");
        };
    }
    else
    {
        if ((count _defaultPos) > 1) then 
        {
            _newPos = _defaultPos select 1;
        } 
        else 
        {
            //Use world Armory default water position:
            _newPos = getArray(configFile >> "CfgWorlds" >> worldName >> "Armory" >> "positionStartWater");
        };
    };
};

if ((count _newPos) == 0) then 
{
    //Still nothing was found, use world center positions.
    _newPos = getArray(configFile >> "CfgWorlds" >> worldName >> "centerPosition");
};

//diag_log format["BIS_fnc_findSafePos: %2 <- %1",_this,_newPos];

_newPos

BIS_fnc_findSafePos = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\BIS_fnc\fn_findSafePos.sqf";bis_fnc_findsafepos.jpg

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