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[RELEASE] RLNT Weapon HUD (21.01.2018, v1.1.0)


Relentless

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Hello Epoch-Community!

Today I want to release our RLNT Weapon HUD!

Basic information:
Game version: Epoch 1.0.6.2 (Overwatch and Origins compatible)
Maps: compatible with all maps
Addons: compatible with all addons


The RLNT Weapon HUD grants a clean visual HUD for all Epoch players to display their weapons. Also you can setup something that we call Quick-Slot-Items.
These are items you can choose which will be also displayed in the HUD and accessible by hotkeys.

I know you want to see how it looks like so here is a little preview:

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Feature requests and bug reporting:
We have an own chart to display all things we are currently working, things that are already done and things that are already suggested or reported.
Look it up here!
If you want to report or suggest anything else that is NOT already mentioned on this chart, do that here!


Features:

  • General
    • Multi-Weapon-Support (compatible with one or two primaries
    • Quick-Slot-Items (adjustable item type and amount)
  • Visibles (toggable in config)
    • hotkeys
    • weapon names (localized)
    • item names (localized)
    • item amounts
  • Customizables (adjustable in config)
    • hotkeys
    • item type
    • item amount
    • colors of the boxes
    • colors of the texts
    • colors of the hotkeys
  • Other
    • The script/addon includes a huge error prevention mechanic. Whenever it detects an error in your installation or in your configuration it will either automatically fix it or inform you.
    • It also detects the amount of boxes that are needed to display everything you set up.
    • The Weapon HUD has a huge config you can adjust to fit your personal preferences. Everything you need to know is explained in there.
    • It also supports custom weapons and items.
    • You can now toggle the Weapon HUD with a function in case you want to include a button in your player menu!
  • And if that's not enough for you, here is a picture overview:

20180114150644_2-min.thumb.jpg.21c715d8e5af267a33115e71651da826.jpg
 

Credits:

  • Authors:
  • @Sp4rkY - taught me most in SQF (GitHub)
  • @salival - always helping me with issues when my brain is mud again (GitHub)
  • @iben - often helps with issues, also got the GitHub design from him (GitHub)
  • LordGolies - made an awesome Atom SQF-linter (GitHub)
  • Epoch-Discord - filled with nice guys that often help (join the Discord)
     

Download and install instructions:
Downloading is not recommended at the moment, we are working on some fixes -> watch the table

Everything is explained on our RLNT GitHub!


Changelog (real changelog [here]):
1.PNG.6f903ad733d6f082bed4bd4dd367fd13.PNG

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@Relentless I also have a few client side errors.. script works but no error display if trying to bandage with no bandage in gear. etc

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@kingpapawawa

Open rlnt/functions/RLNT_wh_error.sqf and go to line 64 and place a semicolon behind the closing bracket.

Should look like that:

		if (!isNil "rlnt_wh_item2") then {
			{
				if ((toLower rlnt_wh_item2) != (toLower _x)) then {
					rlnt_wh_errorsFound = true;
					["error","WH","Detected that item 2 isn't a supported item!"] call RLNT_wh_postDebug;
					["error","WH","Make sure the item you set is in the rlnt_wh_itemList!"] call RLNT_wh_postDebug;
				}
			} forEach rlnt_wh_itemList;
		}; //<---- Here

		if ((isNil "rlnt_wh_item1") && !(isNil "rlnt_wh_item2")) then {
			rlnt_wh_item1 = rlnt_wh_item2;
			rlnt_wh_item1 = nil;
			["fix","WH", localize STR_RLNT_WH_ERROR_ITEM_SWITCH] call RLNT_wh_postDebug;
			["fix","WH", localize STR_RLNT_WH_ERROR_ITEM_SWITCH_HINT] call RLNT_wh_postDebug;
		};

Thanks for mentioning that error, it's fixed in the next version.

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@DAmNRelentless 
rlnt_wh_itemList i have not edited. have not edited any configs.

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also get 0 rolling messages

Edited by kingpapawawa
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  On 1/21/2018 at 5:16 PM, DAmNRelentless said:

Unbenann1t.PNG.caffca34f7880300aa207c92fb990517.PNG

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sorry I am so good at finding problems lol

This seems to fix the client side spam. mostly.
I get this but the hud works.  Messages work. nothing seems wrong with Install.

"[RLNT][ERROR][WH] Something seems to be wrong with your Weapon HUD installation!"
"[RLNT][ERROR][WH] It's recommended to check the installation or reinstall the whole script."

also..
rlnt_wh_showWeaponNames = false;  /* default: true */ does not disable weapon names being displayed but does disable item names display.
rlnt_wh_showItemName = false;  /* default: true */ not in the code anywhere except in this config.

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@kingpapawawa I appreciate your bug reports, that helps improving the script. How should I find them without people who test it? :biggrin:

Interesting points you listed there, I will take a look into that asap. Thanks for the report. I would love to talk to you on Discord if you have it. My name is given in the thread. Feel free to message me there.

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Hi!

1. Is it possible to extend a number of hotkeys (6,7,8,9)?

1a. Is it possible to use a key modificators for hot keys (Shift+4 for Bandage, Alt+5 for Painkillers)?

2. Is it possible to make 'rlnt_wh_item1_keyName' a little less and move it in a corner of box? (of course, optionally)

3. Is it possible to remove a double background of boxes (I mean a frame around of each boxes)?

4. Is it possible to make a whole interface of WeaponHUD a little bit smaller?

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Hello again!

I changed a rlnt_wh_item1 to "ItemAntibiotic" and rlnt_wh_item2 to "ItemBloodbag" in RLNT_wh_config.sqf.

I press "5", animation begins, but I havent a message about using bloodbag and amount of blood not increased. With default values of rlnt_wh_item1 and rlnt_wh_item2 all works fine.

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  On 1/23/2018 at 1:05 AM, WLF said:

Hi!

1. Is it possible to extend a number of hotkeys (6,7,8,9)?

1a. Is it possible to use a key modificators for hot keys (Shift+4 for Bandage, Alt+5 for Painkillers)?

2. Is it possible to make 'rlnt_wh_item1_keyName' a little less and move it in a corner of box? (of course, optionally)

3. Is it possible to remove a double background of boxes (I mean a frame around of each boxes)?

4. Is it possible to make a whole interface of WeaponHUD a little bit smaller?

Expand  

1. Yes but the items or whatever you want to use wouldn't be displayed on the HUD
1a. Marked a requested feature
2. Marked as requested feature, @BigEgg asked me a similar thing so I might add another style
3. Fairly easy to do, marked as requested feature
4. No without redoing the whole Dialog, you could try adjusting the width and heights manually but I don't think that's very effective

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  On 1/23/2018 at 3:09 AM, WLF said:

Hello again!

I changed a rlnt_wh_item1 to "ItemAntibiotic" and rlnt_wh_item2 to "ItemBloodbag" in RLNT_wh_config.sqf.

I press "5", animation begins, but I havent a message about using bloodbag and amount of blood not increased. With default values of rlnt_wh_item1 and rlnt_wh_item2 all works fine.

  Reveal hidden contents

 

Expand  

thanks for reporting, I'll take a look into that

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  • 2 weeks later...

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