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kubosov

Experimental Epoch 1.0.0, Battleye kicks script restriction #21

Question

I jump up to the experimental branch of Epoch! :laugh:

But...

I'm trying to set up A3Epoch 1.0 server (Experimental Edition), but whenever user join, get kicked BE with "Script restriction #21" 

Arma3 Server:1.76.143.187  (steamcmd)
Epochhive:1.0 experimental b826 (github branch experimental clone 10/08 11:30 JST)
EpochClient:1.0.0 (steamcmd)

----
scripts.log

timestmp: username (ip:port) UUID - #21 "ERVER] %1", profileName]]];
};

if (isServer) then {
addMissionEventHandler ["PlayerConnected", {
params ["", "", "_name", "", ""

---

script.txt  #20-22

5 addMagazineCargo !="_dogHolder addMagazineCargo [\"RabbitCarcass_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"Pelt_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"Venom_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"SnakeCarcass_EPOCH\", 1]" !="_dogHolder addMagazineCargo [\"ChickenCarcass_EPOCH\", 1]" !="_acceptHolder addMagazineCargo [_wAmmo, 1] ;" !="CBA_fnc_addMagazineCargo" !="\\fnc_addMagazineCargo" !="\"addMagazineCargo" !="cba_fAddMagazineCargo"
5 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr  addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" !="CBA_fnc_addItem" !="\\fnc_addItem" !="\"addItem" !="fnc_addItemCargo" !="wH = _nearByHolder select 0;\n};\nif !(isNull _wh) then {\n_wh addItemCargoGlobal [_item,1];\n};\n};\n};\n\n_fnc_findItemInContainers = "
5 addBackPack !="fnc_addBackpackCargo"

 

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I changed to a situation close to vanilla, A3 Epoch (A3 + Epoch 1.0 + chernarus) and set it up successfully.

thank you everyone.


The NG pattern is Vanilla + CUP Tetan + "CUP Vehicle + CUP Weapon and CUP UNItS."

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    • By kubosov
      I'm trying to set up A3Epoch 1.0 b826 server (Experimental Edition), and Add R3F_LOG mission.
      When the user login it will be kicked by battleye #11
      scripts.log
      timestmp; username (IP+port) UUID - #11 "do { case "setDir": {_argument setDir _parametre;}; case "setVelocity": {_argument setVelocity _parametre;}; case "detachSetVelo" scripts.txt is not edited.
      I expect the advice from everyone.
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