Hello,
I have a question regarding "call EPOCH_server_setVToken;"
I made a town invasion mission and i am having trouble keeping the spawnned vehicle on the map. They immediatly despawn as soon as a player is near by.
IF i add "call EPOCH_server_setVToken;" to my AI patrol vehicle at mission, it just doesn't work. I commented both call in the exemple as it was not working and script was hanging there.
This is what i tried for reference (1 ground patrol and 1 air patrol). Any help or pointer would be appreciated, thank you ! It's spawned server side also from a .pbo
Spoiler
//============================================////============================================// //ADDING GROUND PATROL //GROUP #6 _spawnGroup6 = [_kRandSpawnPos5, 180, "O_G_Offroad_01_armed_F", resistance] call bis_fnc_spawnvehicle; //_spawnGroup6 call EPOCH_server_setVToken; nul_script6 = [(_spawnGroup6 select 2), (getMarkerPos "Missionmarker1"), 1000] call VEHICLE_PATROL; //BIS_fnc_taskPatrol; TANK_AI_1 = _spawnGroup6 select 0; //CREATE VEHICLE MARKER IF OPTION SELECTED if (VEHICLE_MARKER isEqualTo 1) then { _VehicleMarker1 = createMarker ["Vehicle_1", getPos TANK_AI_1]; "Vehicle_1" setMarkerColor "ColorRed"; "Vehicle_1" setMarkerShape "ICON"; "Vehicle_1" setMarkerType "o_mech_inf"; "Vehicle_1" setMarkerText ""; "Vehicle_1" setMarkerSize [0.6,0.6]; }; //ADDING FLYING PATROL //GROUP #7 _spawnGroup7 = [[getMarkerPos "Missionmarker1" select 0, getMarkerPos "Missionmarker1" select 1], 270, "O_Heli_Light_02_F", resistance] call Bis_fnc_spawnvehicle; //_spawnGroup7 call EPOCH_server_setVToken; nul_script7 = [(_spawnGroup7 select 2), (getMarkerPos "Missionmarker1"), 1000] call HELI_PATROL; //BIS_fnc_taskPatrol; HELI_AI_1 = _spawnGroup7 select 0; //CREATE VEHICLE MARKER IF OPTION ENABLED if (VEHICLE_MARKER isEqualTo 1) then { _VehicleMarker2 = createMarker ["Heli_1", getPos HELI_AI_1]; "Heli_1" setMarkerColor "ColorRed"; "Heli_1" setMarkerShape "ICON"; "Heli_1" setMarkerType "c_plane"; "Heli_1" setMarkerText ""; "Heli_1" setMarkerSize [0.6,0.6]; }; //============================================////============================================//