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Craft In Shed


Voltan

Question

Again, would somebody mind doing a quick check of an old 1.0.5.1 script and see if it is compatible with 1.0.6.1

Another very handy script and favourite of mine, Craft in Shed, allows players to build items using materials inside containers such as Safes, Sheds etc.

This script was written by @Barra81 many years ago and is here:

Thanks in advance (If posting these here is the wrong way to go about it, let me know!)

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  On 5/2/2017 at 6:06 AM, Anhor said:

Crafting a shed (and walls, doors, floors etc.) is allready build in at Epoch 1.0.6.1 ...........

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Epoch 1.0.6.1 brought in the building of items like a wooden wall using materials like lumber inside of a container like a safe?

 

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Ah! Now! I´ve read the description of the mod you´ve posted. No sry, this is not working origin at 1.0.6.1

I'm basically not a fan of things do easier or faster ..........  after all we are talking about a survival simulation. Building and crafting should take time.

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  On 5/2/2017 at 7:35 AM, Voltan said:

Disregard all,

I have just tested this script on my 1.0.6.1 server and it still works.

Thanks anyway.

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4 locations DZE_ActionInProgress --> dayz_actionInProgresss

line 468 dayz_HungerThirst --> dayz_NutritionSystem

and this... call vehicle_gear_count; still idk what this is..

theres a lot wrong with this. need to difmerge the new one from dayz_code/actions

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Thanks @kingpapawawa

I have changed the dayz_HungerThirst --> dayz_NutritionSystem

But I am still getting these errors thrown up client side:

  Reveal hidden contents

Here is the file as it stands if someone could fix it for epoch 1.0.6.2:

  Reveal hidden contents

Thanks

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  On 5/23/2018 at 11:34 AM, Voltan said:

Thanks @kingpapawawa

I have changed the dayz_HungerThirst --> dayz_NutritionSystem

But I am still getting these errors thrown up client side:

  Reveal hidden contents

Here is the file as it stands if someone could fix it for epoch 1.0.6.2:

  Reveal hidden contents

Thanks

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The variable that's missing is vehicle_gear_count. That's a function that's not in the file. As we don't know what it did, we can't do anything but rewriting the script.

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  On 5/23/2018 at 11:25 PM, A Man said:

I agree with you but if you are not experienced with coding changing something like that could be difficult.

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So I just need to put it in my compiles.sqf before this script is compiled so that the variable is defined?

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