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[RELEASE] Custom GUI / Menu UPDATED for 1061


theduke

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try with this file menu_init.sqf :

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Thank you very much, now it works!

I had to replace 

deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777), [0] execVM 'scripts\deployAnything\deploy.sqf';};

with

deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777), 0 execVM 'scripts\deployAnything\deploy.sqf';};

 

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  On 9/17/2018 at 10:27 AM, kmiller said:

Thank you very much, now it works!

I had to replace 

deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777), [0] execVM 'scripts\deployAnything\deploy.sqf';};

with

deployable1script = {((ctrlParent (_this select 0)) closeDisplay 7777), 0 execVM 'scripts\deployAnything\deploy.sqf';};

 

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:wink:

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  • 9 months later...

Hi, I know I most likely done something wrong, but after adding this to my server, it has messed up the deploy script, it works when I first log in but after death or logging, I can’t deploy until next restart. Could someone look at my files and see where I messed up, it was working before I added this mod and I only changed what it says on the Installation part

https://github.com/serversteve21k/Tavi-Overpoch/tree/master/ServerSteve.Tavi

Thanks in advance

  Quote

spotted my mistake
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "dayz_code\compile\compiles.sqf";
//call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "addons\bike\init.sqf";
***call compile preprocessFileLineNumbers "dayz_code\compile\compiles.sqf";***
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
progressLoadingScreen 0.25;

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  • 7 months later...

I have a noob question I have installed this all is ok and the majority is understandable  but I can't figure out how to make an Info 2, 3 and 4 page 
 

_info2Text = "Info 2"; //Text that will go on info button 2
info2script = {((ctrlParent (_this select 0)) closeDisplay 7777); createDialog "info2";}; //script that info button 2 will use

_info3Text = "Info 3"; //Text that will go on info button 3
info3script = {((ctrlParent (_this select 0)) closeDisplay 7777); createDialog "info3";}; //script that action info 3 will use

_info4Text = "Info 4"; //Text that will go on info button 4
info4script = {((ctrlParent (_this select 0)) closeDisplay 7777); createDialog "info4";}; //script that action info 4 will use

What do I do? Where do I write the information for the them pages? Click on them nothing happens how do I create them and how do I call them? I understand how to set up the rules but do not have the knowledge to understand how to create the info pages it doesn't appear to have instructions for info setup

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  • 4 months later...

This is a great script! Only thing I can't get to work are the deplorables. The bike works great on its own but when I add the other vehicles, the wrong vehicle deploys when I pick the bike. The rules and info work exactly as intended. 

Great job on this. Is there an update for 1.0.6.2 or is it not necessary?

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  On 7/3/2020 at 10:07 PM, Stephen said:

This is a great script! Only thing I can't get to work are the deplorables. The bike works great on its own but when I add the other vehicles, the wrong vehicle deploys when I pick the bike. The rules and info work exactly as intended. 

Great job on this. Is there an update for 1.0.6.2 or is it not necessary?

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This script worked out great! Scroll up and see the discussion with Mig and Kmiller for the deployables if anyone has a problem in the future. Still works in 1.0.6.2.

 

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  • 1 month later...

This is really fab and playing with it taught me so much about dialog menus etc. Big thanks for sharing it and it is still working on 1.0.6.2 but after reading though the files some more I found that keyboard.sqf has been updated since 1.0.6.1 so I updated the new keyboard.sqf to the latest version for anyone else anal like me here is a copy of the 1.0.6.2 keyboard.sqf with thedukes changes for his menu/mod

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  • 11 months later...

Here is the new keyboard.sqf to work this cool mod with Epoch 1.0.7 I just made it for our server :) 

 

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