XTamiiX Posted January 19, 2017 Report Share Posted January 19, 2017 Is it Possible to have this server sided? without massive loss of fps? and if Yes how this be accomplished since i have ZERO experience with .fsm stuff Link to comment Share on other sites More sharing options...
0 natoed Posted January 19, 2017 Report Share Posted January 19, 2017 try this DynamicWeatherEffects run via - call compile preprocessFileLineNumbers "yourfolder\DynamicWeatherEffects.sqf"; its what i use XTamiiX 1 Link to comment Share on other sites More sharing options...
0 XTamiiX Posted January 19, 2017 Author Report Share Posted January 19, 2017 Okay Thanks but i have 2 questions if you wouldn't mind asking.. Should i comment out the "Changeweather" in epochconfig.hpp: // { 1800, "ChangeWeather", 1 , 1}, And wanted to know if this Synchronise between players? Thanks in advance Cheers. Link to comment Share on other sites More sharing options...
0 natoed Posted January 20, 2017 Report Share Posted January 20, 2017 shit sorry forgotten to tell you to do this // { 1800, "ChangeWeather", 1 , 1}, yes its is multiplayer (hosted and dedicated), and is JIP compatible. I run my serverside btw XTamiiX 1 Link to comment Share on other sites More sharing options...
0 XTamiiX Posted January 20, 2017 Author Report Share Posted January 20, 2017 6 hours ago, natoed said: shit sorry forgotten to tell you to do this // { 1800, "ChangeWeather", 1 , 1}, yes its is multiplayer (hosted and dedicated), and is JIP compatible. I run my serverside btw Umm could i knkw how did you accomplish it to be server sided? Link to comment Share on other sites More sharing options...
0 natoed Posted January 20, 2017 Report Share Posted January 20, 2017 drop this in your @epochhive\addons a3epochcustom if you depbo, if you add your our stuff, don't forget to add another call in the fn_init,sqf in the init folder for what ever you add to the mapcontent folder. just like the way DynamicWeatherEffects.sqf is called. hope this helps cheers natoed Link to comment Share on other sites More sharing options...
0 XTamiiX Posted January 20, 2017 Author Report Share Posted January 20, 2017 OH That way lol i thought you coded it somewhere in the server sided not a custom pbo Thank you very much. Link to comment Share on other sites More sharing options...
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XTamiiX
Is it Possible to have this server sided? without massive loss of fps? and if Yes how this be accomplished since i have ZERO experience with .fsm stuff
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