Is there a script that will disable the 'unique' target identifier the nightstalker has. Not that hard for players to follow people through walls when the scope will just light up a riticule and tell them where the player is. I've googled and haven't been able to find anything.
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CorruptHawkeyez
Is there a script that will disable the 'unique' target identifier the nightstalker has. Not that hard for players to follow people through walls when the scope will just light up a riticule and tell them where the player is. I've googled and haven't been able to find anything.
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