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Can't move anything, packed safe disappears


BetterDeadThanZed

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I am running build 439. I haven't done any moving of objects for a long time so I was testing this newest build and I wanted to test moving. I can't seem to move anything. I tested a frequency jammer, safe and upgraded stud wall and none give me the option to move. I only get the options to remove or upgrade (or maintain for the frequency jammer). Maybe I'm doing something wrong or is this a bug?

The other issue is packing safes. When I pack a safe, it simply disappears. Shouldn't it be packed, on the ground?

 

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Right now you can only use the Move option if the object is unsaved and was dropped to enable physics.

Safe item return variables moved from the CfgVehicles in the mod to CfgBaseBuilding in the mission files and this was the  commit: https://github.com/EpochModTeam/Epoch/commit/5744be50d301689d884ea828c4b54cb26e8fa287

UPDATE:

And I forgot to use the epoch_returnconfig function... 

Fixed with this commit and build: 0.3.8.0440 

 

Edited by vbawol
Fixed Safe item return broken since 436
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6 hours ago, vbawol said:

Ah, no I don't. You previously linked to something different (https://github.com/EpochModTeam/Epoch/commit/5744be50d301689d884ea828c4b54cb26e8fa287) which didn't have those lines in it.

I'll add those lines to the file. 

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