Excaliber_47 Posted April 21, 2016 Report Share Posted April 21, 2016 Arma 3 1.58 Update Bugs: Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot. Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now [EDIT] With the latest build versions, the above issues are solved. Thanks @vbawol Link to comment Share on other sites More sharing options...
Brian Soanes Posted April 21, 2016 Report Share Posted April 21, 2016 [21:34:21] David Foltyn: 1.58.135673 profiling & performance v0 server and client, windows/linux * sync with stable branch, some stuff ahead of main stable branchhttps://www.dropbox.com/sh/582opsto4mmr8d8/3BSy9PdRGm Link to comment Share on other sites More sharing options...
klinGiii Posted April 21, 2016 Report Share Posted April 21, 2016 Can`t confirm that on Altis. Loot and chopping wood are working like a charm on our Server. Link to comment Share on other sites More sharing options...
vbawol Posted April 22, 2016 Report Share Posted April 22, 2016 Excaliber_47, are you running the latest build 0.3.8.0427 of the gamemode? Link to comment Share on other sites More sharing options...
Excaliber_47 Posted April 22, 2016 Author Report Share Posted April 22, 2016 2 hours ago, vbawol said: Excaliber_47, are you running the latest build 0.3.8.0427 of the gamemode? Yes. It seems after a couple unexpected server restarts the issues posted above have worked themselves out. I haven't a clue how or even why. It is very odd, guess it is Arma being Arma thanks to everyone that posted and offered help. The only issue we have is can not get any raw meat from animals just pelts but we have had this small issue before the latest Arma 3 update. We are using the Esseker map if that helps or explains things Link to comment Share on other sites More sharing options...
ScaRR Posted April 22, 2016 Report Share Posted April 22, 2016 One issue after 1.58 update. The admin function delete object (F5) doesn't work. It brings up and flashes the watch , like you would press the O . I checked and the show watch function is not mapped to F5 in my settings. Link to comment Share on other sites More sharing options...
He-Man Posted April 22, 2016 Report Share Posted April 22, 2016 Excaliber, add the animal meat classes to your cfgpricing. Then it works! TheStainlessSteelRat 1 Link to comment Share on other sites More sharing options...
ElDubya Posted April 24, 2016 Report Share Posted April 24, 2016 Is anyone else aware of hideObjectGlobal no longer working since the update? Any workarounds available, as I use this command to hide and replace buildings on my map. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 25, 2016 Report Share Posted April 25, 2016 On 4/22/2016 at 1:25 AM, He-Man said: Excaliber, add the animal meat classes to your cfgpricing. Then it works! Why isn't it part of default Epoch? Was it an oversight? Link to comment Share on other sites More sharing options...
He-Man Posted April 25, 2016 Report Share Posted April 25, 2016 It is part of the actual build! ;) Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 25, 2016 Report Share Posted April 25, 2016 1 hour ago, He-Man said: It is part of the actual build! ;) Do you mean it's part of the current build? I know it's not in the last official release because that's what I'm running. I haven't updated my server to any of the new builds. Link to comment Share on other sites More sharing options...
TopSter Posted April 28, 2016 Report Share Posted April 28, 2016 On 4/22/2016 at 0:25 AM, He-Man said: Excaliber, add the animal meat classes to your cfgpricing. Then it works! where do I find the meat classes? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 29, 2016 Report Share Posted April 29, 2016 I added the animal meat classes. I shot a sheep, I had the option to gut it so I did and nothing appeared except for a blood stain. No meat. No skin. Link to comment Share on other sites More sharing options...
umfufu Posted April 29, 2016 Report Share Posted April 29, 2016 2 hours ago, BetterDeadThanZed said: I added the animal meat classes. I shot a sheep, I had the option to gut it so I did and nothing appeared except for a blood stain. No meat. No skin. It was a poor sheep Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted April 30, 2016 Report Share Posted April 30, 2016 No one is getting anything from the animals no. Not even skins. Link to comment Share on other sites More sharing options...
umfufu Posted May 1, 2016 Report Share Posted May 1, 2016 Iam still on 439 will up it to 440 later (work has a prio nr1) But yesterday got a chicken and a sheep that gave me 2 legs Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 1, 2016 Report Share Posted May 1, 2016 1 hour ago, umfufu said: Iam still on 439 will up it to 440 later (work has a prio nr1) But yesterday got a chicken and a sheep that gave me 2 legs Maybe I did something wrong? I added this to my CfgPricing.hpp file: class CookedSheep_EPOCH {price = 5;}; class CookedGoat_EPOCH {price = 5;}; class SnakeMeat_EPOCH {price = 3;}; class CookedRabbit_EPOCH {price = 5;}; class CookedChicken_EPOCH {price = 3;}; After I added that, the option to gut an animal showed up but whenever someone guts an animal, we end up with a spot of blood and no loot. Link to comment Share on other sites More sharing options...
umfufu Posted May 1, 2016 Report Share Posted May 1, 2016 Well got 440 now and indeed some wierd stuff 3 goats wich i got from 2 a scrappelt But also in the serverlog this "DEBUG: suppress spawn of GoatCarcass_EPOCH does not have price." 3 times btw But in the Epoch.Altis.pbo in CfgPricing.hpp under // Food we got the items prizes for class CookedGoat_EPOCH {price = 5;}; (this 1 is from the Epoch-release 440 from github) Is it because no GoatCarcass prize entry ? (will try tomorrow now its bed time) Trout ,SeaBass and Tuna have both entries and the Cooked version (Why not from the grill ? ) And the temps also are messedup seatemp 27F is -3C wich means ice(cubes) Link to comment Share on other sites More sharing options...
Grahame Posted May 1, 2016 Report Share Posted May 1, 2016 Yes, you need the goat, chicken, sheep, rabbit and snake carcasses. Search loot table for them. Pelts and venom sacks are in CfgPricing Link to comment Share on other sites More sharing options...
umfufu Posted May 1, 2016 Report Share Posted May 1, 2016 Epoch_server_settings contains Cfgloottable.h where u can find the objectnames approx line 818 Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 1, 2016 Report Share Posted May 1, 2016 9 hours ago, Grahame said: Yes, you need the goat, chicken, sheep, rabbit and snake carcasses. Search loot table for them. Pelts and venom sacks are in CfgPricing 8 hours ago, umfufu said: Epoch_server_settings contains Cfgloottable.h where u can find the objectnames approx line 818 That's the problem. We have the meat classnames in the trader lists and loot tables but when you gut an animal, you get a blood stain on the ground and no "loot" of any kind. I think this is the third time I'm stating this in this thread.... Link to comment Share on other sites More sharing options...
Grahame Posted May 1, 2016 Report Share Posted May 1, 2016 My apologies - misunderstood. I'm not in game right now and hadn't tested since adding them to CfGPricing. I'll check on my server later this afternoon when I'm home Link to comment Share on other sites More sharing options...
umfufu Posted May 1, 2016 Report Share Posted May 1, 2016 well in 440 legs from sheep and goat few chicken carcasses But u have this in Cfgpricing.hpp ? (only there) class SheepCarcass_EPOCH {price = 5;}; class CookedSheep_EPOCH {price = 30;}; class GoatCarcass_EPOCH {price = 5;}; class CookedGoat_EPOCH {price = 30;}; class SnakeCarcass_EPOCH {price = 10;}; class SnakeMeat_EPOCH {price = 50;}; class RabbitCarcass_EPOCH {price = 5;}; class CookedRabbit_EPOCH {price = 50;}; class ChickenCarcass_EPOCH {price = 3;}; class CookedChicken_EPOCH {price = 30;}; class ItemTrout {price = 2;}; class ItemTroutCooked {price = 20;}; class ItemSeaBass {price = 5;}; class ItemSeaBassCooked {price = 50;}; class ItemTuna {price = 10;}; class ItemTunaCooked {price = 100;}; Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted May 1, 2016 Report Share Posted May 1, 2016 30 minutes ago, umfufu said: well in 440 legs from sheep and goat few chicken carcasses But u have this in Cfgpricing.hpp ? (only there) class SheepCarcass_EPOCH {price = 5;}; class CookedSheep_EPOCH {price = 30;}; class GoatCarcass_EPOCH {price = 5;}; class CookedGoat_EPOCH {price = 30;}; class SnakeCarcass_EPOCH {price = 10;}; class SnakeMeat_EPOCH {price = 50;}; class RabbitCarcass_EPOCH {price = 5;}; class CookedRabbit_EPOCH {price = 50;}; class ChickenCarcass_EPOCH {price = 3;}; class CookedChicken_EPOCH {price = 30;}; class ItemTrout {price = 2;}; class ItemTroutCooked {price = 20;}; class ItemSeaBass {price = 5;}; class ItemSeaBassCooked {price = 50;}; class ItemTuna {price = 10;}; class ItemTunaCooked {price = 100;}; Yes, I added cooked versions with those classnames in that format. Link to comment Share on other sites More sharing options...
vbawol Posted May 1, 2016 Report Share Posted May 1, 2016 There is a bug that prevented the Raw food items to not spawn due to not having a price on the trader. The reasoning is: since it has no price it makes you have to cook it before you can sell it. You should be able to get it working now with just adding a price like mentioned above. However I have changed for the next build to allow items without prices for the animal loots. Commit: https://github.com/EpochModTeam/Epoch/commit/8dcece490312b378fbbeda1db9ecec9cd0db1a13 Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now