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Arma 3 1.58 Update Issues/Bugs


Excaliber_47

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Arma 3 1.58 Update Bugs:

  • Before todays update you could examine wood crates, trash piles,chicken huts, barrels, green crates, lumber packs, etc and get loot. In Arma 3 1.58 update, you still get the screen notification "Object Looted" but the crate does not disappear or give you any loot.
  • Seems there is an issue with chopping down trees to collect wood. You can not get any wood from trees now

[EDIT] With the latest build versions, the above issues are solved. Thanks @vbawol

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2 hours ago, vbawol said:

Excaliber_47, are you running the latest build 0.3.8.0427 of the gamemode?

Yes. It seems after a couple unexpected server restarts the issues posted above have worked themselves out. I haven't a clue how or even why. It is very odd, guess it is Arma being Arma :tongue: thanks to everyone that posted and offered help.

The only issue we have is can not get any raw meat from animals just pelts but we have had this small issue before the latest Arma 3 update. We are using the Esseker map if that helps or explains things

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2 hours ago, BetterDeadThanZed said:

I added the animal meat classes. I shot a sheep, I had the option to gut it so I did and nothing appeared except for a blood stain. No meat. No skin.

It was a poor sheep :wink:

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1 hour ago, umfufu said:

Iam still on 439 will up it to 440 later (work has a prio nr1)

But yesterday got a chicken and a sheep that gave me 2 legs

Maybe I did something wrong? I added this to my CfgPricing.hpp file:

	class CookedSheep_EPOCH {price = 5;};
	class CookedGoat_EPOCH {price = 5;};
	class SnakeMeat_EPOCH {price = 3;};
	class CookedRabbit_EPOCH {price = 5;};
	class CookedChicken_EPOCH {price = 3;};

After I added that, the option to gut an animal showed up but whenever someone guts an animal, we end up with a spot of blood and no loot.

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Well got 440 now and indeed some wierd stuff 3 goats wich i got from 2 a scrappelt

But also in the serverlog this "DEBUG: suppress spawn of GoatCarcass_EPOCH does not have price."  3 times btw

 

But in the Epoch.Altis.pbo in CfgPricing.hpp  under // Food we got the items prizes for     class CookedGoat_EPOCH {price = 5;};  (this 1 is from the Epoch-release 440 from github)

Is it because no GoatCarcass prize entry ?  (will try tomorrow now its bed time)

Trout ,SeaBass and Tuna have both entries  and the Cooked version (Why not from the grill ? :wub: )

 

And the temps also are messedup seatemp 27F is -3C wich means ice(cubes)

 

 

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9 hours ago, Grahame said:

Yes, you need the goat, chicken, sheep, rabbit and snake carcasses. Search loot table for them. Pelts and venom sacks are in CfgPricing

 

8 hours ago, umfufu said:

Epoch_server_settings contains Cfgloottable.h where u can find the objectnames  approx line 818

 

That's the problem. We have the meat classnames in the trader lists and loot tables but when you gut an animal, you get a blood stain on the ground and no "loot" of any kind. I think this is the third time I'm stating this in this thread....

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well in 440 legs from sheep and goat  few chicken carcasses

But u have this in Cfgpricing.hpp ? (only there)

    class SheepCarcass_EPOCH {price = 5;};
    class CookedSheep_EPOCH {price = 30;};
    class GoatCarcass_EPOCH {price = 5;};
    class CookedGoat_EPOCH {price = 30;};
    class SnakeCarcass_EPOCH {price = 10;};
    class SnakeMeat_EPOCH {price = 50;};
    class RabbitCarcass_EPOCH {price = 5;};
    class CookedRabbit_EPOCH {price = 50;};
    class ChickenCarcass_EPOCH {price = 3;};
    class CookedChicken_EPOCH {price = 30;};
    class ItemTrout {price = 2;};
    class ItemTroutCooked {price = 20;};
    class ItemSeaBass {price = 5;};
    class ItemSeaBassCooked {price = 50;};
    class ItemTuna {price = 10;};
    class ItemTunaCooked {price = 100;};

 

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30 minutes ago, umfufu said:

well in 440 legs from sheep and goat  few chicken carcasses

But u have this in Cfgpricing.hpp ? (only there)

    class SheepCarcass_EPOCH {price = 5;};
    class CookedSheep_EPOCH {price = 30;};
    class GoatCarcass_EPOCH {price = 5;};
    class CookedGoat_EPOCH {price = 30;};
    class SnakeCarcass_EPOCH {price = 10;};
    class SnakeMeat_EPOCH {price = 50;};
    class RabbitCarcass_EPOCH {price = 5;};
    class CookedRabbit_EPOCH {price = 50;};
    class ChickenCarcass_EPOCH {price = 3;};
    class CookedChicken_EPOCH {price = 30;};
    class ItemTrout {price = 2;};
    class ItemTroutCooked {price = 20;};
    class ItemSeaBass {price = 5;};
    class ItemSeaBassCooked {price = 50;};
    class ItemTuna {price = 10;};
    class ItemTunaCooked {price = 100;};

 

Yes, I added cooked versions with those classnames in that format.

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There is a bug that prevented the Raw food items to not spawn due to not having a price on the trader.  The reasoning is: since it has no price it makes you have to cook it before you can sell it.

You should be able to get it working now with just adding a price like mentioned above. However I have changed for the next build to allow items without prices for the animal loots.  Commit: https://github.com/EpochModTeam/Epoch/commit/8dcece490312b378fbbeda1db9ecec9cd0db1a13

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