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DayZ Admin Tools - Vehicle explodes


Marchy

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This is caused by something else apart from BE filters.  The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in.

 

EASY FIX (not the best but it's what I did and it works fine):

 

REMEMBER!  MAKE  A BACKUP (just in case)

 

1) extract your dayz_server.pbo 

 

2) In the system folder there is a file called "server_cleanup.fsm" open that in N++

 

3) search for the line "Check for hackers"

 

4 Comment out that block of code...  Should look like this when your done...

       "//Check for hackers" \n
       "// {" \n
       "//	if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
       "//		diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
       "//		(vehicle _x) setDamage 1;" \n
       "//		_x setDamage 1;" \n
       "//	 };" \n
       "// } forEach allUnits;" \n

5) repack your PBO and upload.  

 

6) Have fun spawning your vehicles! 

 

 

-EDIT-

Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention!

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This is caused by something else apart from BE filters.  The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in.

 

EASY FIX (not the best but it's what I did and it works fine):

 

REMEMBER!  MAKE  A BACKUP (just in case)

 

1) extract your dayz_server.pbo 

 

2) In the system folder there is a file called "server_cleanup.fsm" open that in N++

 

3) search for the line "Check for hackers"

 

4 Comment out that block of code...  Should look like this when your done...

       "//Check for hackers" \n
       "// {" \n
       "//	if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
       "//		diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
       "//		(vehicle _x) setDamage 1;" \n
       "//		_x setDamage 1;" \n
       "//	 };" \n
       "// } forEach allUnits;" \n

5) repack your PBO and upload.  

 

6) Have fun spawning your vehicles! 

 

 

-EDIT-

Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention!

 

Much appreciated, I'll check back to see if it works! 

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This is caused by something else apart from BE filters.  The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in.

 

EASY FIX (not the best but it's what I did and it works fine):

 

REMEMBER!  MAKE  A BACKUP (just in case)

 

1) extract your dayz_server.pbo 

 

2) In the system folder there is a file called "server_cleanup.fsm" open that in N++

 

3) search for the line "Check for hackers"

 

4 Comment out that block of code...  Should look like this when your done...

       "//Check for hackers" \n
       "// {" \n
       "//	if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
       "//		diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
       "//		(vehicle _x) setDamage 1;" \n
       "//		_x setDamage 1;" \n
       "//	 };" \n
       "// } forEach allUnits;" \n

5) repack your PBO and upload.  

 

6) Have fun spawning your vehicles! 

 

 

-EDIT-

Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention!

 

Don't know if that is a smart idea because everyone can now spawn in cars, hackers aswell

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This is caused by something else apart from BE filters.  The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in.

 

EASY FIX (not the best but it's what I did and it works fine):

 

REMEMBER!  MAKE  A BACKUP (just in case)

 

1) extract your dayz_server.pbo 

 

2) In the system folder there is a file called "server_cleanup.fsm" open that in N++

 

3) search for the line "Check for hackers"

 

4 Comment out that block of code...  Should look like this when your done...

       "//Check for hackers" \n
       "// {" \n
       "//	if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x)  && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n
       "//		diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
       "//		(vehicle _x) setDamage 1;" \n
       "//		_x setDamage 1;" \n
       "//	 };" \n
       "// } forEach allUnits;" \n

5) repack your PBO and upload.  

 

6) Have fun spawning your vehicles! 

 

 

-EDIT-

Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention!

 

Tried it out, Turned out to fix them blowing up but now they just disappears :( 

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