Marchy Posted November 29, 2013 Report Share Posted November 29, 2013 So I spawn a vehicle in to the game, hop in it and it explodes. Then after that battleye kicks me for "RemoteExec Restriction #0" Anyone have any ideas how to fix this? abcpirotexids 1 Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted November 29, 2013 Report Share Posted November 29, 2013 Update your battleye filters. Blurgaming provides the right battleye filters. Don't know which admintools you are using. Link to comment Share on other sites More sharing options...
0 Marchy Posted November 29, 2013 Author Report Share Posted November 29, 2013 Yeah the Blur ones. Okay no not the Blur one.. I'm using phoenix's.. Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted November 29, 2013 Report Share Posted November 29, 2013 then you'll have to do it yourself or some1 can maybe share the restriction with you. but in your remoteexec.log you can see what is kicking you and in the remoteexec.txt you can switch the 5 to a 1 at the line that is kicking you. Link to comment Share on other sites More sharing options...
0 Marchy Posted November 29, 2013 Author Report Share Posted November 29, 2013 Roger Link to comment Share on other sites More sharing options...
0 Graver Posted November 29, 2013 Report Share Posted November 29, 2013 This is caused by something else apart from BE filters. The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in. EASY FIX (not the best but it's what I did and it works fine): REMEMBER! MAKE A BACKUP (just in case) 1) extract your dayz_server.pbo 2) In the system folder there is a file called "server_cleanup.fsm" open that in N++ 3) search for the line "Check for hackers" 4 Comment out that block of code... Should look like this when your done... "//Check for hackers" \n "// {" \n "// if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n "// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n "// (vehicle _x) setDamage 1;" \n "// _x setDamage 1;" \n "// };" \n "// } forEach allUnits;" \n 5) repack your PBO and upload. 6) Have fun spawning your vehicles! -EDIT- Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention! Link to comment Share on other sites More sharing options...
0 Marchy Posted November 29, 2013 Author Report Share Posted November 29, 2013 This is caused by something else apart from BE filters. The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in. EASY FIX (not the best but it's what I did and it works fine): REMEMBER! MAKE A BACKUP (just in case) 1) extract your dayz_server.pbo 2) In the system folder there is a file called "server_cleanup.fsm" open that in N++ 3) search for the line "Check for hackers" 4 Comment out that block of code... Should look like this when your done... "//Check for hackers" \n "// {" \n "// if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n "// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n "// (vehicle _x) setDamage 1;" \n "// _x setDamage 1;" \n "// };" \n "// } forEach allUnits;" \n 5) repack your PBO and upload. 6) Have fun spawning your vehicles! -EDIT- Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention! Much appreciated, I'll check back to see if it works! Link to comment Share on other sites More sharing options...
0 DoS-gaming Posted November 29, 2013 Report Share Posted November 29, 2013 This is caused by something else apart from BE filters. The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in. EASY FIX (not the best but it's what I did and it works fine): REMEMBER! MAKE A BACKUP (just in case) 1) extract your dayz_server.pbo 2) In the system folder there is a file called "server_cleanup.fsm" open that in N++ 3) search for the line "Check for hackers" 4 Comment out that block of code... Should look like this when your done... "//Check for hackers" \n "// {" \n "// if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n "// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n "// (vehicle _x) setDamage 1;" \n "// _x setDamage 1;" \n "// };" \n "// } forEach allUnits;" \n 5) repack your PBO and upload. 6) Have fun spawning your vehicles! -EDIT- Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention! Don't know if that is a smart idea because everyone can now spawn in cars, hackers aswell Link to comment Share on other sites More sharing options...
0 Marchy Posted November 30, 2013 Author Report Share Posted November 30, 2013 Don't know if that is a smart idea because everyone can now spawn in cars, hackers aswell Don't really have a choice.. Link to comment Share on other sites More sharing options...
0 Marchy Posted November 30, 2013 Author Report Share Posted November 30, 2013 This is caused by something else apart from BE filters. The filters will just kick you not blow up the vehicle... Whats going on is in the server_cleanup.fsm it's a script that checks for hackers spawning vehicles and blows them up once they get in. EASY FIX (not the best but it's what I did and it works fine): REMEMBER! MAKE A BACKUP (just in case) 1) extract your dayz_server.pbo 2) In the system folder there is a file called "server_cleanup.fsm" open that in N++ 3) search for the line "Check for hackers" 4 Comment out that block of code... Should look like this when your done... "//Check for hackers" \n "// {" \n "// if(vehicle _x != _x && !(vehicle _x in _safety) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {" \n "// diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n "// (vehicle _x) setDamage 1;" \n "// _x setDamage 1;" \n "// };" \n "// } forEach allUnits;" \n 5) repack your PBO and upload. 6) Have fun spawning your vehicles! -EDIT- Yeah you need to update the BE filters too otherwise you'll keep getting kicked. sorry was not paying enough attention! Tried it out, Turned out to fix them blowing up but now they just disappears :( Link to comment Share on other sites More sharing options...
0 GeneralTragedy Posted December 3, 2013 Report Share Posted December 3, 2013 Read my solution in this post: http://dayzepoch.com/forum/index.php?/topic/4199-blue-phoenix-epoch-1025-clarification/ Link to comment Share on other sites More sharing options...
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Marchy
So I spawn a vehicle in to the game, hop in it and it explodes. Then after that battleye kicks me for "RemoteExec Restriction #0"
Anyone have any ideas how to fix this?
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