lucho Posted January 29, 2016 Report Share Posted January 29, 2016 Can i make this with skins ? I will make when the player wear Bandit skin the trader will trade to him like this if plaeyr wear "Banditskin_DZ" trader true menu_CIV_EuroMan01_EP1 = [ [["Assault Rifle",637],["Light Machine Gun",638],["Pistols",674],["Shotguns And Single Shot",641],["Sniper Rifle",640],["Submachine Guns",642],["Overwatch Vil",1002],["Overwatch Tar",1003],["Overwatch Sniper",1011],["Overwatch Scar",1004],["Overwatch Sidearm",1001],["Overwatch Mas",1007],["Overwatch Hk417",1009],["Overwatch Hk416",1008],["Overwatch G3",1006],["Overwatch Dmr",1010],["Overwatch Acr",1005]], [], "neutral" ]; // All Traders if (_isMan && !_isPZombie && _traderType in serverTraders) then { if (s_player_parts_crtl < 0) then { // get humanity _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_traderType]; // diag_log ("TRADER = " + str(_traderMenu)); _low_high = "low"; _humanity_logic = false; if((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if((_traderMenu select 2) == "hostile") then { _low_high = "high"; _humanity_logic = (_humanity > -2500); }; if((_traderMenu select 2) == "hostilea") then { _low_high = "high"; _humanity_logic = (_humanity > -22500); }; if((_traderMenu select 2) == "hostileas") then { _low_high = "high"; _humanity_logic = (_humanity > -97500); }; if((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 7500); }; if((_traderMenu select 2) == "heroe") then { _humanity_logic = (_humanity < 27500); }; if((_traderMenu select 2) == "heroes") then { _humanity_logic = (_humanity < 103000); }; if(_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""]; s_player_parts set [count s_player_parts,_cancel]; } else { Link to comment Share on other sites More sharing options...
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