How i can make that when you wanna open bank dialog and any players are near you, it will block action or you cant not system text (you cant open bank any players are neares)
Config file
// Objects that can hold money. Vehicles are added automaticly. Size of money capacity is depended on ammount of magazines the object can hold.
ZSC_MoneyStorage = ["VaultStorage"];
Action
if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {
if (s_bank_dialog < 0) then {
s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};
Question
lucho
How i can make that when you wanna open bank dialog and any players are near you, it will block action or you cant not system text (you cant open bank any players are neares)
Config file
// Objects that can hold money. Vehicles are added automaticly. Size of money capacity is depended on ammount of magazines the object can hold.
ZSC_MoneyStorage = ["VaultStorage"];
Action
if(_typeOfCursorTarget in ZSC_MoneyStorage && (player distance _cursorTarget < 5)) then {
if (s_bank_dialog < 0) then {
s_bank_dialog = player addAction ["Money Storage", "ZSC\actions\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
};
} else {
player removeAction s_bank_dialog;
s_bank_dialog = -1;
};
bank_dialog
if(DZE_ActionInProgress) exitWith { cutText [(localize "str_epoch_player_10") , "PLAIN DOWN"]; };
DZE_ActionInProgress = true;
private ["_dialog"];
ZSC_CurrentStorage = _this select 3;
_dialog = createDialog "BankDialog";
call BankDialogUpdateAmounts;
DZE_ActionInProgress = false;
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