lucho Posted December 7, 2015 Report Share Posted December 7, 2015 Its possible to make by info board more information for example: Players Online, Players Humanity? here are default files fn_selfactions.sqf //Player Deaths if(_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""]; }; } else { player removeAction s_player_information; s_player_information = -1; }; list_playerDeaths.sqf private []; PVDZE_plr_DeathB = [player]; publicVariableServer "PVDZE_plr_DeathB"; waitUntil {!isNil "PVDZE_plr_DeathBResult"}; if((count PVDZE_plr_DeathBResult) > 0) then { // load death message board ui call EpochDeathBoardLoad; } else { cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"]; PVDZE_plr_DeathBResult = nil; }; Here is only kills to see Link to comment Share on other sites More sharing options...
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lucho
Its possible to make by info board more information
for example: Players Online, Players Humanity?
here are default files
fn_selfactions.sqf
//Player Deaths
if(_typeOfCursorTarget == "Info_Board_EP1") then {
if (s_player_information < 0) then {
s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
};
} else {
player removeAction s_player_information;
s_player_information = -1;
};
list_playerDeaths.sqf
private [];
PVDZE_plr_DeathB = [player];
publicVariableServer "PVDZE_plr_DeathB";
waitUntil {!isNil "PVDZE_plr_DeathBResult"};
if((count PVDZE_plr_DeathBResult) > 0) then {
// load death message board ui
call EpochDeathBoardLoad;
} else {
cutText [(localize "str_epoch_player_36"), "PLAIN DOWN"];
PVDZE_plr_DeathBResult = nil;
};
Here is only kills to see
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