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Having a few crash types - do I need a better dedicated server?


kelso000

Question

I've been having some problems lately and could use some help. I've been up and running for about 3 months now and am averaging 25 people during the day and 40+ at night. I'm running 1 server. Typical CPU load is <15%, and server is usually above 4 FPS although it occasionally goes a little below 3.

Dedicated box:

2x AMD Opteron 4332HE running at 3Ghz (3.3GHz boost), 16GB ram, SSD, and a 1Gbps link

I've been experiencing the following problems:

  1. Crash, characterized by NetServer::SendMsg spam (more then my average) and players get stuck at waiting for character to create. The only fix is a restart.
    • Client RPT shows a bunch of errors with undefined variables within files relating to the HUD. I'm assuming this is because the HUD is running without them in game.
  2. Crash, characterized by NetServer::finishDestroyPlayer and players get stuck running in places. The only fix is a restart.
  3. Server RPT spam, characterized with Server_GetDiff2 errors. Occasionally when this happens if a player trades coins to another, it will fail and one will get scalar coins - which we all know is a huge problem.

10:26:05 Error in expression <object getVariable[(_variable + "_CHK"),_vNew];
_result = _vNew - _vOld;

_objec>
10:26:05   Error position: <_vNew];
_result = _vNew - _vOld;

_objec>
10:26:05   Error Undefined variable in expression: _vnew
10:26:05 File z\addons\dayz_server\init\server_functions.sqf, line 577

Overall, is this stuff I can fix? Is my dedicated box too weak? Also, my current Basic.cfg:

language="English";
adapter=-1;
3D_Performance=1500000;
Resolution_Bpp=32;
Windowed=0;
MaxCustomFileSize=0;
MaxMsgSend=192;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSend=0.0040000002;
MinErrorToSendNear=0.050000001;
 

 

Thanks for any help

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