Scorpi Posted August 20, 2015 Report Share Posted August 20, 2015 Hey dudes, does the blocked area work with the new epoch 0.3.2.0. Where we can set this function? The solution path with the description.ext does not work anymore. Excuse me if this was already discussed in another topic. Cheers Link to comment Share on other sites More sharing options...
Scorpi Posted August 21, 2015 Author Report Share Posted August 21, 2015 done Link to comment Share on other sites More sharing options...
flow0815 Posted August 21, 2015 Report Share Posted August 21, 2015 done it is not a community based thinking about asking a question, get the solution and then do not post your way how you solved it. If any other have that problem, they have no solution. So just write HOW you solved it, please :) Nic and kayzee 2 Link to comment Share on other sites More sharing options...
Scorpi Posted August 21, 2015 Author Report Share Posted August 21, 2015 example description.extclass CfgEpochClient { epochVersion = "0.3.2.0"; sapperRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = 1% - 55% if soiled (+ 2% if in city) chance to spawn sapper droneRngChance = 100; // increase number to reduce chances and reduce to increase. Default 100 = // 2% chance (+ 4% chance if in city) (1% - 2% Half if using silencer) to spawn drone if shot fired buildingNearbyMilitary = 1; //1 to allow building nearby buildingNearbyMilitaryRange = 0; //Define radius of blocked area buildingRequireJammer = 0; // 1 = to allow building without a jammer buildingCountLimit = 360; // how many objects can be built within range of a jammer buildingJammerRange = 150; // jammer range in meters EPOCH_news[] = {"Word is that Sappers have a new boss.","Dogs will often lure them monsters away.","My dog was blown up. I miss him.."};#include "Altis.hpp" }; Altis.hppclass Altis { blockedArea[] = { //[POS],radius { { 16085, 16997, 0 }, 250 }, //South Telos { { 12844, 16714, 0 }, 120 }, //Soldner Base { { 3085, 13184, 0 }, 300 }, //Kavalar Carstel { { 13493, 12013, 0 }, 450 }, //Makrynisi (Island) { { 17439, 13165, 0 }, 165 }, //Pyrgorsk Military { { 20084, 6728, 0 }, 55 }, //West of Selakano { { 25303, 21807, 0 }, 100 } //Sofia }; Rocks[] = { "sharpstone_03_lc.p3d", "sharpstone_02_lc.p3d", "sharpstone_01_lc.p3d", "sharpstone_02.p3d", "sharpstone_03.p3d", "sharprock_monolith.p3d", "sharprock_apart.p3d", "sharpstones_erosion.p3d", "bluntstone_01_lc.p3d", "bluntstone_02_lc.p3d", "bluntstone_03_lc.p3d", "bluntstones_erosion.p3d", "bluntstone_01.p3d", "bluntstone_03.p3d", "sharprock_spike.p3d", "sharprock_wallh.p3d", "w_sharpstone_03.p3d", "w_sharpstone_02.p3d", "w_sharpstone_01.p3d", "bluntrock_apart.p3d", "bluntstone_02.p3d", "bluntrock_monolith.p3d", "bluntrock_wallh.p3d", "sharprock_wallv.p3d", "stonesharp_medium.p3d", "stone_medium_f.p3d", "stonesharp_big.p3d", "stonesharp_small.p3d", "small_stone_02_f.p3d", "stone_small_f.p3d", "stone_big_f.p3d", "bluntrock_spike.p3d" }; ATM[] = { "atm_01_f.p3d", "phonebooth_01_f.p3d", "atm_02_f.p3d", "phonebooth_02_f.p3d" }; Water[] = { "barrelwater_f.p3d", "water_source_f.p3d", "waterbarrel_f.p3d", "canisterplastic_f.p3d", "watertank_f.p3d" }; Trash[] = { "sack_f.p3d", "garbagebags_f.p3d", "pallets_f.p3d", "junkpile_f.p3d", "garbagepallet_f.p3d", "garbagewashingmachine_f.p3d", "basket_f.p3d", "sacks_goods_f.p3d", "crateswooden_f.p3d", "cratesplastic_f.p3d", "garbagebin_01_f.p3d", "barrelsand_f.p3d", "garbagecontainer_closed_f.p3d", "cratesshabby_f.p3d", "bucket_f.p3d", "garbagebarrel_01_f.p3d", "tyres_f.p3d", "cargobox_v1_f.p3d", "metalbarrel_f.p3d", "sacks_heap_f.p3d", "woodenbox_f.p3d", "grave_v1_f.p3d", "grave_v2_f.p3d", "calvary_02_v2_f.p3d", "fishinggear_02_f.p3d", "fishinggear_01_f.p3d", "humanskull_f.p3d", "calvary_02_v1_f.p3d", "rack_f.p3d", "wreck_uaz_f.p3d", "humanskeleton_f.p3d", "shelvesmetal_f.p3d", "kiosk_blueking_ruins_f.p3d", "cargo20_white_f.p3d", "cargo20_yellow_f.p3d", "cargo20_military_green_f.p3d", "cargo40_blue_f.p3d", "cargo40_grey_f.p3d", "cargo40_light_green_f.p3d", "cargo40_light_blue_f.p3d", "cargo40_orange_f.p3d", "cargo20_orange_f.p3d", "cargo20_brick_red_f.p3d" }; Trees[] = { "t_ficusb1s_f.p3d", "t_oleae1s_f.p3d", "t_ficusb2s_f.p3d", "t_broussonetiap1s_f.p3d", "t_pinuss2s_f.p3d", "t_pinuss2s_b_f.p3d", "t_pinuss1s_f.p3d", "t_oleae2s_f.p3d", "i_house_big_01_v2_f.p3d", "i_house_big_02_v1_f.p3d", "i_addon_02_v1_f.p3d", "t_fraxinusav2s_f.p3d", "t_pinusp3s_f.p3d", "t_poplar2f_dead_f.p3d", "t_populusn3s_f.p3d", "t_phoenixc1s_f.p3d" }; Bushes[] = { "b_ficusc2d_f.p3d", "b_ficusc1s_f.p3d", "b_neriumo2d_f.p3d", "b_arundod2s_f.p3d", "b_arundod3s_f.p3d", "b_ficusc2s_f.p3d" }; Cinder[] = { "cinderblocks_f.p3d" }; Wrecks[] = { "wall_tin_4_2.p3d", "mil_wiredfence_f.p3d", "cages_f.p3d", "wreck_car_f.p3d", "pipes_small_f.p3d", "pipe_fence_4m_f.p3d", "spp_tower_f.p3d", "wreck_ural_f.p3d", "wreck_car3_f.p3d", "ironpipes_f.p3d", "pipes_large_f.p3d", "coil_f.p3d", "wreck_offroad_f.p3d", "wreck_offroad2_f.p3d", "crabcages_f.p3d", "metalbarrel_empty_f.p3d", "net_fenced_8m_f.p3d", "net_fence_8m_f.p3d", "wavepowerplantbroken_f.p3d", "wreck_truck_dropside_f.p3d", "wavepowerplant_f.p3d", "wreck_traw_f.p3d", "wreck_slammer_f.p3d", "maroula_f.p3d", "indfnc_9_f.p3d", "indfnc_3_f.p3d", "indfnc_3_d_f.p3d", "wreck_car2_f.p3d", "net_fence_4m_f.p3d", "wreck_truck_f.p3d", "wreck_hunter_f.p3d", "wreck_slammer_hull_f.p3d" }; }; flow0815 1 Link to comment Share on other sites More sharing options...
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