Jump to content
  • 0

installing plot management - messed up p4l & some building


JohnyBoy2o11

Question

Hi all

 

I've been setting up a server and thing where going smooth till plot management

 

so far i have

 

CfgServerTrader

CustomLoot

A_Plot_for_Life

BuildVectors

Snap_Pro

 

They all work fine on server start-up and everything is cool.

 

its only when i try to install plot management things go nuts

 

when i place the plot pole down the options to maintain the base and so on ain't there no more

 

also i can build a block garage doorway but the option to upgrade for the garage door have also gone

 

 

RPT

Exe timestamp: 2015/07/26 04:00:36
Current time:  2015/08/04 22:44:27
 
Version 1.63.125548
Item STR_EQUIP_NAME_41 listed twice
Item STR_EQUIP_DESC_41 listed twice
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:18 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:19 Server error: Player without identity (SLG) Cocky Coxford (id 1315769814)
22:46:36 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:36 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
22:46:45 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
22:46:50 ca\misc\houpacka.p3d: house, config class missing
22:46:50 ca\misc\houpacka.p3d: house, config class missing
22:46:51 ca\misc\houpacka.p3d: house, config class missing
22:46:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
22:46:59 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
22:47:00 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
22:47:00 "DayZ Epoch: MPframework inited"
22:47:01 "infiSTAR.de - Waiting for BIS_fnc_init..."
22:47:02 ca\misc\houpacka.p3d: house, config class missing
22:47:08 ca\misc\houpacka.p3d: house, config class missing
22:47:13 ca\misc\houpacka.p3d: house, config class missing
22:47:13 ca\misc\houpacka.p3d: house, config class missing
22:47:16 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
22:47:16 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
22:47:16 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
22:47:16 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
22:47:18 ca\misc3\wf\wf_depot.p3d: house, config class missing
22:47:19 ca\misc3\wf\wf_depot.p3d: house, config class missing
22:47:19 ca\misc3\wf\wf_depot.p3d: house, config class missing
22:47:25 ca\misc\houpacka.p3d: house, config class missing
22:47:25 ca\misc\houpacka.p3d: house, config class missing
22:47:29 ca\misc\houpacka.p3d: house, config class missing
22:47:29 ca\misc\houpacka.p3d: house, config class missing
22:47:30 ca\misc\houpacka.p3d: house, config class missing
22:47:30 ca\misc\houpacka.p3d: house, config class missing
22:47:35 ca\misc\houpacka.p3d: house, config class missing
22:47:38 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing
22:47:39 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
22:47:39 Warning Message: Script low_admins.sqf not found
22:47:39 Warning Message: Script normal_admins.sqf not found
22:47:39 Warning Message: Script super_admins.sqf not found
22:47:39 Warning Message: Script blacklist.sqf not found
22:47:39 "infiSTAR.de - iproductVersion: 29-07-2015-v1419 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,125548] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_24"
22:47:39 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['x','E','A','b','P','Q','S','4','H','I','u','I','7','s','Z','p','e','y','k','h','1','2','L','t','5','M','R','c','G','8'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
22:47:39 "infiSTAR.de - _simple: t6M54179R3Q4t6x7t7Q"
22:47:39 "infiSTAR.de - _simplee: o0u6M9I6y143b5P2u3k"
22:47:39 "infiSTAR.de - _dialogIds: f056A5M3S078y3y5E242A757c"
22:47:39 "infiSTAR.de - _badtxts: q6E3y4p9R174t7x8I4Q7p18"
22:47:39 "infiSTAR.de - _randvar1: v2u523Z8A341Q1e2y8b"
22:47:39 "infiSTAR.de - _randvar2: d7A586u7y1b7S2c848p"
22:47:39 "infiSTAR.de - _randvar0: d4Q5I4c756M7x3A3R3x2482"
22:47:39 "infiSTAR.de - _randvar3: u2125219H17549I8c024P4y2I"
22:47:39 "infiSTAR.de - _randvar4: n4Q684t2M7G8Z8y6c0c8Z"
22:47:39 "infiSTAR.de - _randvar5: q0b7E7E5G4P3E8M5S5G1H2S1H"
22:47:39 "infiSTAR.de - _randvar6: j721k3e621H6k2I5Q2k5P4E7R"
22:47:39 "infiSTAR.de - _randvar8: t0E3p1b5c2A6M5k2k1Z44"
22:47:39 "infiSTAR.de - _randvar11: j9M5y055G7H1c1b7u3x6R31"
22:47:39 "infiSTAR.de - _randvar12: w4G0Z2I4e621k3k816h7t"
22:47:39 "infiSTAR.de - _randvar13: b3G5Z4A2s374S6s5R2Z2I"
22:47:39 "infiSTAR.de - _randvar19: j1P9A3y2u3I7h2x5I2b9P4u"
22:47:39 "infiSTAR.de - _randvar20: k4p2c6L7c3h1u7A1E6e2u7H1I"
22:47:39 "infiSTAR.de - _randvar21: w5c1e4e7y1e7u476E1P4I"
22:47:39 "infiSTAR.de - _randvar27: v5A3I9P6k6E4p581s4A5H"
22:47:39 "infiSTAR.de - _randvar26: k7E92571y5s225Z3s0I74"
22:47:39 "infiSTAR.de - _randvar25: p3x755p7e7e9e957Z24"
22:47:39 "infiSTAR.de - _randvar28: q1t7k64050S2Q6G716E68"
22:47:39 "infiSTAR.de - _randvar29: q5Z4G7E421Q541S2k7G"
22:47:39 "infiSTAR.de - _randvar30: u2p07557I9h8R3I173x2y5Z8y"
22:47:39 "infiSTAR.de - _randvar31: f8L6y9M4I4R1x651G4e3H4x8t"
22:47:39 "infiSTAR.de - _randvar32: u4c3c3L7c2s947E3b211I"
22:47:39 "infiSTAR.de - _randvar33: w3c5Z3Q5E6x0G1x6S5e3A7L"
22:47:39 "infiSTAR.de - _randvar34: d75346u8y6G5R1c3t1P5R5A"
22:47:39 "infiSTAR.de - _randvar35: o5A9t0L7S0c6R2817719H4c77"
22:47:39 "infiSTAR.de - _randvar36: b5M7A1P3E3M2P6u1u113x75"
22:47:39 "infiSTAR.de - _randvar279637: k5u9I2k65757Z7b0P8I"
22:47:39 "infiSTAR.de - _randvar38: b0G2Q3e7h2R4k3p1A7Z3p"
22:47:39 "infiSTAR.de - _randvar39: p9I312P3b61444e5S0t8A0I"
22:47:39 "infiSTAR.de - _randvar40: j2s176G452s3G855G71"
22:47:39 "infiSTAR.de - _randvar41: a72146R4b75979Z7P4Z3A6G"
22:47:39 "infiSTAR.de - _clickOnMapTimer: v6S5s625p2E4b2A7S4s0I"
22:47:39 "infiSTAR.de - _clickOnMapCaught: l123Z7h3L6t5H6E8k519R3E"
22:47:39 "infiSTAR.de _t1: s0t2t724Z7h376t2u7I9P6x6c"
22:47:39 "infiSTAR.de _t2: n657Q256h7y3u17617M1Z2L7s"
22:47:39 "infiSTAR.de _t3: g0Z412A3p9Z6p9E2e12"
22:47:39 "infiSTAR.de _t4: k1G5Z2h3h084I873e5e8y3L7s"
22:47:39 "infiSTAR.de - _fnc_handlerandvar10: y3y643A0R2E6x542Q7s4h"
22:47:39 "infiSTAR.de - _remark: e883R3h215e1k8P6I3u372P5u"
22:47:39 "infiSTAR.de - _AHpos: y2L950I3I2u1h1M12225p"
22:47:39 "infiSTAR.de - _loadedcheckpos: j5s4p772s824G372k8M5c5b"
22:47:39 "infiSTAR.de - _loadedchecktime: e7Z5E2H5u81274P4e6S7L"
22:47:39 "infiSTAR.de - _MenuChecksRunningx: v4y2I828Q7e4h6L2Q4H4R9S"
22:47:39 "infiSTAR.de - _oneachframe: h8H2s0M6S8G412c7c148Z"
22:47:39 "infiSTAR.de - _anotherloop: l156Z6I3Q2P4t1u3Q1e7G"
22:47:39 "infiSTAR.de - _clientoncetwo: j9t8Q0I2e6G021p275y6Q"
22:47:39 "infiSTAR.de - _lastUnlock: h3b3105176c11118Z7L879b8p"
22:47:39 "infiSTAR.de - _AdminReqCheck: c2R2b4P0I2Z11929e9b"
22:47:39 "infiSTAR.de - _antidupeCheckVar: l6t1u6P2P0S8y5k1I2I7x6132"
22:47:39 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_s6e4y775A7c7c455R4I1u776b"
22:47:39 "infiSTAR.de - _antidupePVResVar: PVAHR_0_e6e7I1k728L2I72176p4G"
22:47:39 "infiSTAR.de - _randvar279610: PVAHR_0_n0s8L0H314R779L4x8A97"
22:47:40 "infiSTAR.de - AntiHack LOADED!"
22:47:40 "infiSTAR.de - CREATING AdminMenu"
22:47:40 "infiSTAR.de - AdminMenu LOADED!"
22:47:40 "infiSTAR.de - ADDING PublicVariableEventHandlers"
22:47:40 "infiSTAR.de - AntiHack FULLY LOADED"
22:47:40 "Res3tting B!S effects..."
22:47:41 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
22:47:45 "HIVE: Starting"
22:47:45 "HIVE: trying to get objects"
22:47:45 "HIVE: found 2 objects"
22:47:45 "HIVE: Commence Object Streaming..."
22:47:45 "HIVE: got 1 Epoch Objects and 1 Vehicles"
22:47:45 "HIVE: Vehicle Spawn limit reached!"
22:47:45 "HIVE: Spawning # of Debris: 0"
22:47:45 "HIVE: Spawning # of Ammo Boxes: 3"
22:47:45 "HIVE: Spawning # of Veins: 50"
22:47:45 "Total Number of spawn locations 11"
22:47:45 "DEBUG VEIN: Too many objects at [14762,4508.23]"
22:47:46 "infiSTAR.de - Player-Log: (SLG) Cocky Coxford(76561198160059111) - 0h 00min | ******ADMIN******"
22:47:46 "DEBUG VEIN: Too many objects at [10420.1,15872.3]"
22:47:46 "EPOCH EVENTS INIT"
22:47:56 "infiSTAR.de PlayerConnected: ["76561198160059111","(SLG) Cocky Coxford"]"
22:47:56 "infiSTAR.de PlayerConnected: ["","__SERVER__"]"
22:47:59 "TIME SYNC: Local Time set to [2013,8,3,13,47]"
22:48:13 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,"76561198160059111"]"
22:48:13 "infiSTAR.de ******ADMIN-LOGIN******: (SLG) Cocky Coxford(76561198160059111)"
22:48:13 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,"76561198160059111"]"
22:48:32 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2f41d600# 982120: steel_garage_frame.p3d]"
22:48:32 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2f41d600# 982120: steel_garage_frame.p3d]"
22:48:32 "DELETE: 76561198160059111 Deleted by ID: 1914"
22:48:32 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford (76561198160059111) deleted CinderWallDoorway_DZ @048116 - characterID any - objectID: 1914 - objectUID: 0"
22:48:44 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2f41e400# 982121: sign_one_leg_h.p3d]"
22:48:44 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2f41e400# 982121: sign_one_leg_h.p3d]"
22:48:44 "DELETE: 76561198160059111 Deleted by ID: 1913"
22:48:44 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford (76561198160059111) deleted Plastic_Pole_EP1_DZ @048116 - characterID any - objectID: 1913 - objectUID: 0"
22:49:54 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,[812.279,6909.04,0]]"
22:49:54 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,[812.279,6909.04,0]]"
22:49:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   Admin (SLG) Cocky Coxford(76561198160059111) teleported to   GPS: 008135   WorldSpace: [812.279,6909.04,0]"
22:49:59 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
22:50:21 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2eee0f00# 781366: housev2_03b.p3d]"
22:50:21 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2eee0f00# 781366: housev2_03b.p3d]"
22:50:21 "DELETE: 76561198160059111 Deleted by UID: 0"
22:50:21 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford (76561198160059111) deleted Land_HouseV2_03B @008135 - characterID any - objectID: 0 - objectUID: 0"
22:50:25 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2eee0f00# 781366: housev2_03b.p3d]"
22:50:25 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2eee0f00# 781366: housev2_03b.p3d]"
22:50:25 "DELETE: 76561198160059111 Deleted by UID: 0"
22:50:25 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford (76561198160059111) deleted Land_HouseV2_03B @008135 - characterID any - objectID: 0 - objectUID: 0"
22:50:36 "infiSTAR.de fnc_AdminFirstReq: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,1dbca400# 781500: housev2_02_interier.p3d]"
22:50:36 "infiSTAR.de fnc_AdminReqProceed: [-2,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,1dbca400# 781500: housev2_02_interier.p3d]"
22:50:36 "DELETE: 76561198160059111 Deleted by UID: 0"
22:50:36 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford (76561198160059111) deleted Land_HouseV2_02_Interier @008135 - characterID any - objectID: 0 - objectUID: 0"
22:50:54 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford No Zed Aggro - On"
22:50:58 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford G_o_d ON"
22:51:05 "infiSTAR.de fnc_AdminFirstReq: [9003,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE]"
22:51:05 "infiSTAR.de fnc_AdminReqProceed: [9003,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE]"
22:51:05 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford - EPOCH-BOX @008135"
22:51:06 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemFuelPump'.
22:51:06 Warning Message: No entry '.picture'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.scope'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: Error: creating magazine ItemFuelPump with scope=private
22:51:06 Warning Message: No entry '.displayName'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.displayNameShort'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.nameSound'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.Library'.
22:51:06 Warning Message: No entry '.libTextDesc'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.type'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.count'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.maxLeadSpeed'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.initSpeed'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.reloadAction'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.modelSpecial'.
22:51:06 Warning Message: '/' is not a value
22:51:06 Warning Message: No entry '.ammo'.
22:51:06 Warning Message: '/' is not a value
22:51:18 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
22:51:26 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford Terrain Low"
22:51:40 "infiSTAR.de fnc_AdminFirstReq: [19,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,1,3000]"
22:51:40 "infiSTAR.de fnc_AdminReqProceed: [19,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,1,3000]"
22:51:40 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford Viewdistance 3000"
22:51:43 "infiSTAR.de fnc_AdminFirstReq: [19,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2,0]"
22:51:43 "infiSTAR.de fnc_AdminReqProceed: [19,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,2,0]"
22:51:43 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford Weather 0"
22:51:49 "infiSTAR.de fnc_AdminFirstReq: [20,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,13]"
22:51:49 "infiSTAR.de fnc_AdminReqProceed: [20,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,13]"
22:51:49 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford Time to [2012,1,1,13,0]"
22:51:51 "infiSTAR.de fnc_AdminFirstReq: [20,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,11]"
22:51:51 "infiSTAR.de fnc_AdminReqProceed: [20,B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE,11]"
22:51:51 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 ((SLG) Cocky Coxford) REMOTE   (SLG) Cocky Coxford Time to [2012,1,1,11,0]"
22:52:38 Server: Object 3:50 not found (message 94)
22:52:38 Server: Object 3:62 not found (message 70)
22:52:38 Server: Object 3:63 not found (message 94)
22:52:38 Server: Object 3:64 not found (message 94)
22:52:38 Server: Object 3:65 not found (message 94)
22:52:38 Server: Object 3:66 not found (message 94)
22:52:38 Server: Object 3:67 not found (message 94)
22:52:38 Server: Object 3:68 not found (message 94)
22:52:38 Server: Object 3:69 not found (message 94)
22:52:38 Server: Object 3:48 not found (message 94)
22:52:38 Server: Object 3:49 not found (message 94)
22:52:38 Server: Object 3:51 not found (message 94)
22:52:38 Server: Object 3:52 not found (message 94)
22:52:38 Server: Object 3:53 not found (message 94)
22:52:38 Server: Object 3:54 not found (message 94)
22:52:38 Server: Object 3:55 not found (message 94)
22:52:38 Server: Object 3:56 not found (message 94)
22:52:38 Server: Object 3:57 not found (message 94)
22:52:38 Server: Object 3:58 not found (message 94)
22:52:38 Server: Object 3:59 not found (message 94)
22:52:38 Server: Object 3:60 not found (message 94)
22:52:38 Server: Object 3:61 not found (message 94)
22:53:45 "infiSTAR.de PlayerDisconnected: _uid: 76561198160059111   _name: (SLG) Cocky Coxford"
22:53:45 "nil player object attempting PV, :["76561198160059111","(SLG) Cocky Coxford"]"
22:53:45 "get: STRING (), sent: STRING (76561198160059111)"
22:53:45 "DISCONNECT: (SLG) Cocky Coxford (76561198160059111) Object: B 1-1-B:1 REMOTE, _characterID: 77 at loc [796.56,6897.06,0.00136566]"
22:53:45 Client: Remote object 3:5 not found
22:53:47 Warning: Cleanup player - person 3:4 not found
 

 

 

 

Any help would be gratefully appreciated Thankyou

 

 

 

Link to comment
Share on other sites

2 answers to this question

Recommended Posts

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...