Finest Posted July 31, 2015 Report Share Posted July 31, 2015 Hello Guys, many of our Clients tell us that woodcutting istn working anymore and dustbins are not lootable there are any knowing bugs ? Link to comment Share on other sites More sharing options...
Sp4rkY Posted July 31, 2015 Report Share Posted July 31, 2015 Ha nice, Finest :) Hello You can ask them if they updated their description.ext too. There are also new files in a3_epoch_server_settings.pbo. For me there are no tree cutting issues. cheers Link to comment Share on other sites More sharing options...
Richie Posted July 31, 2015 Report Share Posted July 31, 2015 Hello Guys, many of our Clients tell us that woodcutting istn working anymore and dustbins are not lootable there are any knowing bugs ? Like what Sp4rky said, description.ext controls what trees can be harvested, wrecks, banking and water sources etc There were a lot of changes made between 0.3.0.3 and 0.3.1, tell your clients to do a fresh install or use windiff/winmerge to find the differences. Link to comment Share on other sites More sharing options...
DaddelGoggi Posted July 31, 2015 Report Share Posted July 31, 2015 Hi Finest, i have two Server by your Company, Esseker and Australia Version 0.3.1 and there is no problem with tree cutting or looting. They must be make an error by updating On my Servers all is fine.... Lg Jürgen Link to comment Share on other sites More sharing options...
ReDBaroN Posted July 31, 2015 Report Share Posted July 31, 2015 hmm, I have 2 servers, Altis and Bornholm. Altis is fine but, Bornholm isn't...: No Harvesting wood No scrap metal from sledging wrecks No cinder from sledging brick piles Teleport pads still aren't right all 3 are under floor (2 under floor in debug box, 1 in earth to the side of the debug box) Is this because Bornholm updated to 1.4 in July...? Finest, is your server Bornholm? Link to comment Share on other sites More sharing options...
JediChris816 Posted August 2, 2015 Report Share Posted August 2, 2015 Same as RebBaron, no teleporter in spawn area. Players be trapped. Here's a couple screenshot from my session when testing. IMAGE 1 IMAGE 2 Does anyone know what causes this or if there is a fix? Thanks. ***UPDATE*** Fix here, Link to comment Share on other sites More sharing options...
Richie Posted August 2, 2015 Report Share Posted August 2, 2015 Does anyone know what causes this or if there is a fix? You need to modify your .h file, the portals are now offset from the respawn_west location. There was a post by Halv with another option for custom changes, I can't find it though, you'll have to search for it. Link to comment Share on other sites More sharing options...
RC_Robio Posted August 2, 2015 Report Share Posted August 2, 2015 Fix for Bornholm harvesting in Description.ext. Rocks[] = { "bo_r2_boulder1.p3d", "bo_r2_boulder2.p3d", "bo_r2_rock1.p3d", "bo_r2_rocktower.p3d",w "bo_r2_rockwall.p3d" }; ATM[] = { "nastenka.p3d", "nastenka2.p3d", "nastenka3.p3d" }; Water[] = { "misc_well.p3d", "misc_wellpump.p3d", "kasna_new.p3d" }; Trash[] = { "p_pumpkin_summer.p3d", "pumpkin.p3d", "misc_postbox.p3d", "popelnice.p3d", "garbage_misc.p3d", "paletyc.p3d", "junkpile.p3d", "kontejner.p3d", "misc_chickencoop.p3d", "misc_boogieman.p3d", "misc_hutch.p3d", "garbage_paleta.p3d", "misc_cargo1a.p3d", "misc_cargo2a.p3d", "misc_greenhouse.p3d", "zastavka_stojan.p3d", "p_helianthus.p3d", "junkpile_f.p3d", "bricks_v2_f.p3d", "woodenbox_f.p3d" }; Trees[] = { "bo_t_populus3s.p3d", "bo_t_fagus2w.p3d", "bo_t_betula2s.p3d", "bo_t_fagus2s.p3d", "bo_t_fagus2f.p3d", "bo_t_sorbus2s.p3d", "bo_t_fraxinus2w.p3d", "bo_t_salix2s.p3d", "bo_t_malus1s.p3d", "bo_t_betula1f.p3d", "bo_t_pinusn2s.p3d", "bo_t_picea2s.p3d", "bo_t_larix3s.p3d", "bo_t_picea3f.p3d", "bo_t_picea1s.p3d", "bo_misc_fallentree2.p3d", "bo_misc_stub2.p3d", "bo_t_fraxinus2s.p3d", "bo_t_quercus2f.p3d", "bo_misc_trunk_water.p3d", "bo_misc_trunk_torzo.p3d", "bo_t_alnus2s.p3d", "bo_misc_fallentree1.p3d", "bo_t_betula2f.p3d", "bo_t_pinusn1s.p3d", "bo_t_pinuss2f.p3d", "bo_t_quercus3s.p3d", "bo_t_carpinus2s.p3d", "misc_fallenspruce.p3d", "bo_t_stub_picea.p3d", "misc_stub1.p3d", "bo_t_acer2s.p3d", "bo_t_betula2w.p3d", "bo_t_pyrus2s.p3d", "bo_b_corylus.p3d" }; Bushes[] = { "bo_b_craet1.p3d", "bo_b_craet2.p3d", "bo_b_corylus.p3d", "bo_b_corylus2s.p3d", "bo_b_betulahumilis.p3d", "bo_b_sambucus.p3d", "salix2s.p3d", "bo_b_canina2s.p3d", "bo_b_pmugo.p3d", "bo_b_prunus.p3d" }; Wrecks[] = { "wall_fen1_5_pole.p3d", "wall_fen1_5_2.p3d", "wall_tin_4_2.p3d", "wall_fen1_5.p3d", "wall_indfnc_3.p3d", "wall_indfnc_9.p3d", "wall_indfnc_corner.p3d", "misc_concrete_high.p3d", "plot_vlnplech2.p3d", "misc_g_pipes.p3d", "wall_tincom_9.p3d", "wall_tin_4.p3d", "plot_vlnplech1.p3d", "wall_tincom_9_2.p3d", "wall_tincom_3.p3d", "wall_tincom_pole.p3d", "datsun01t.p3d", "datsun02t.p3d", "skodovka_wrecked.p3d", "lada_wrecked.p3d", "hiluxt.p3d", "uaz_wrecked.p3d", "ural_wrecked.p3d" }; }; }; Link to comment Share on other sites More sharing options...
JediChris816 Posted August 9, 2015 Report Share Posted August 9, 2015 You need to modify your .h file, the portals are now offset from the respawn_west location. There was a post by Halv with another option for custom changes, I can't find it though, you'll have to search for it. Thanks, Richie. I got it sorted once I saw you reply to me on the github last week. Link to comment Share on other sites More sharing options...
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