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[Modded]R3F Logistics-xtra Epoch compatibility


DirtySanchez

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  On 8/14/2015 at 11:06 PM, DirtySanchez said:

I don't use the built in ah but I'm sure there are a few posts here discussing it by now. I'm on 13 hours at work right now. If I get back early enough I'll try and do a search for an answer

You still get Autobanned with the defaultAH

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  On 8/15/2015 at 8:22 PM, dnk_paul said:

You still get Autobanned with the defaultAH

With all the enhancements and configs epoch devs have now with their built in AH, I'm sure you could get it working, but I'm pretty sure it's a lot of work to get all of r3f working.

I believe each and every addaction would need to be added.

I forget where it was but there definately were some posts regarding addactions and the epoch ah

This post has addactions working with Epoch ah.maybe a start to a full answer is in there?!?

Also remember that you have cursortargets such as each vehicle and each building part and some Crates that you would also have to consider investigating how to allow the actions for them....

So to most that do a one stop shop whe they visit these forums would use infi for immediate success.

Those just starting to know arma the same thing, but those that are up for a challenge might get it working and shared here some day. Fingers crossed that the devs just add options ,Ike this to allow for you guys using their ah to be able to utilize awesome scripts like this.

I am considering making this r3f and addon server side so maybe we might get some solution through that...

Long work hours and little time for the family are dampening my alloted time for scripting but it will come eventually.

Also hyped up working with the new Cup terrains right now, even had success with Chernarus winter too.

Will follow up soon

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So I've added this into filter (and it seems I still get kicked. it works only for car-to-car towing):

setVariable
!="r3f_log_remorque" !="R3F_LOG_(disabled|fonctionnalites|heliporte|est_(deplace|transporte)_par|objets_charges|idx_EH_HandleDamage|3D_collision|proprietaire_verrou|remorque|dlg_CV_(lbCurSel_data|transporteur)|(pos|dir)_respawn|CF_(blackwhitelist_(mode|categories)|side_addAction|num_sides|cfgVehicles_(categories|par_categories)|credits|depuis_usine|mem_idx_(categorie|objet)|dlg_LO_usine)"

publicfucking
!"R3F_LOG_PUBVAR_point_attache" !"R3F_LOG_PV_commande_MP" !"R3F_LOG_PV_nouvel_objet_en_deplacement" !"R3F_LOG_PV_fin_deplacement_objet" !"R3F_LOG_PUBVAR_reveler_au_joueur" !"R3F_LOG_PUBVAR_nouvel_objet_a_initialiser" !"R3F_LOG_PUBVAR_reveler_au_joueur"

scripts
 !"_objet_test1 setVelocity [0,0,0];" !"\"detachSetVelocity\","
!"_objet allowDamage false;"
 !"createVehicleLocal ([] call R3F_LOG_FNCT_3D_tirer_position_degagee_ciel);" !"_classe_a_visualiser createVehicleLocal _position_attache;"


...really? no BE filter provided for this, for 3 years?


And config.sqf lacks classname samples,    // e.g. : "MyMovableObjectClassName1", "MyMovableObjectClassName2" is too vague
so I use this :

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