DirtySanchez Posted July 25, 2015 Report Share Posted July 25, 2015 Hey guys,A few people had asked about this and if I would release it so they could use it.This is the latest version of R3F Logistics.There have been 2 edits to the main files so far.First one was thanks to Darth Rouge and Halv for their work on the Vehicle Lock Checks for lifting and towing. :)Second is my edit, a plot pole check before allowing the MOVE OBJECTS action.What this allows is for epoch buildables to be Moved and placed without worrying about PhysX to start!Then this also will allow you to use the Creation Factory and then also move those parts around from within the range of your friendly plot pole.UPDATE: since people cant read it was pushed and pushed about how to use R3F's script without asking the creator first.....To use creation factory, spawn in an _object however you want to, don't ask anymore on this its not part of my released Modifications use this line after the _object = CreateVehicle line [_object] execVM "R3F_LOG\USER_FUNCT\init_creation_factory.sqf";[NOTE] My work is only for the plot pole check, it is up to you to go through and setup the objects that can be moved in the config.sqf. Not everyone will like my setup so its up to you.Keep the questions to the mods I have done to r3f already and I will continue my work on it.all that I discuss in regards to r3f will be made public, anything else pertaining to the uses of r3f that are not my creation should be directed at the r3f release thread at bis forums or the main r3f website.I hope to work on soon:Remove credits system and replace with cryptoUPDATE:Rearranged git to reflect mission folder like the rest of my gitsAdded epoch.Altis as main folderAdded R3F_LOG folderMoved the contents to the R3F_LOG folderAdded init.sqf and description.ext contents needed for install shurix and Salutesh 2 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 26, 2015 Author Report Share Posted July 26, 2015 Sorry forgot the link https://github.com/donkeypunchepoch/A3_R3F_LOG_Epoch Yet another share from donkey punch! enjoy Link to comment Share on other sites More sharing options...
simon1603 Posted July 26, 2015 Report Share Posted July 26, 2015 Many thanks for the share, Im a bit of a noob, but i do try, Does it all have to be in a PBO and placed in EpochHive/Addons, and then add the contents of desc_include into MPmissions, decription? I dont see a config.sqf so I assume you haven't uploaded it yet. Apologies and thanks in advance. Simon Link to comment Share on other sites More sharing options...
Salutesh Posted July 26, 2015 Report Share Posted July 26, 2015 Thanks for this great share DirtySanchez. I want to get back to Epoch and started a new project and also test this out but i think the config.sqf of R3FLogistics is missing, i get an error on joining my test server: "Include file \A3_R3F\config,sqf not found." EDIT: I tryed to add the config,sqf from the original R3FLogistics system but now my game is crashing without any message. Link to comment Share on other sites More sharing options...
Dawg Posted July 26, 2015 Report Share Posted July 26, 2015 Simon unless the script was changed here is what you want to do. Go to your Mission MP folder. Download the PBO that matches the map you use. This is where you add this script in. Just move the R3F folder into this pbo. Now add your Init line and Description lines as instructed. Again this is going on install method from months ago. I hope this helps. I will say this there are scripts out there that this conflicts with so to solve this move the [] execVM "R3F_LOG\init.sqf"; around your Init to fix this. For me I put it at the top as it was conflicting with an Action Menu script I was running. Link to comment Share on other sites More sharing options...
simon1603 Posted July 26, 2015 Report Share Posted July 26, 2015 fantastic, thanks for the assistance dawg Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 26, 2015 Author Report Share Posted July 26, 2015 Yeah sorry guys I was whipped last niget. Default config coming right up. the config is the only file missing from the r3f script. This is the script version not a server addon. I will look into making my git reflect a proper mission file so that you can just load up altis with it. Salutesh, after adding in the default config, let's revisit what's going on with your crash if you still get that result. simon1603 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 26, 2015 Author Report Share Posted July 26, 2015 Github updated with default CONFIG.SQF file. simon1603 1 Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 26, 2015 Report Share Posted July 26, 2015 What are the epoch buildables PhysX? Also how would you get the creation factory? Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 26, 2015 Author Report Share Posted July 26, 2015 I am merely providing the modifications to the script itself. there is an entire documentation pdf from r3f concerning the usage. See here for their manw entry http://makearmanotwar.com/entry/4DWDt4DY7i See here is their documentation in pdf formHttp://team-r3f.org/madbull/logistics/EN_DOCUMENTATION.pdf Epoch build ables are the cinder and wood products for base building along with some others like stairs and foundations. Physx is a neat little name for real physics in arma 3. It does its best.... Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 27, 2015 Report Share Posted July 27, 2015 So this disables the physics for the epoch buildables? EDIT: Okay, so when I installed this to my server I got the error R3F_LOG\addons_config\A3_Vanilla.sqf not found. And when I looked into the files there is no addons_config folder so why is it calling for it? Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 27, 2015 Author Report Share Posted July 27, 2015 So this disables the physics for the epoch buildables?No this does not disable PhysX.First you need to add all the items you want to be able to move in the config.sqfThen when in server epoch build a wood floor, then once its finished on the counter, look at it and scroll wheel to MOVE "WOOD FLOOR" and then you can raise it up and release it. Get on it and start snapping other floors to it....EDIT: Okay, so when I installed this to my server I got the error R3F_LOG\addons_config\A3_Vanilla.sqf not found. And when I looked into the files there is no addons_config folder so why is it calling for it?Not sure, what I have in my mission folder is exactly what I uploaded to GIT, other than the default config.sqfDouble checking my files for that now.Well I do not have that in my r3f folder either and I don't receive that error and neither do any of the players....:Puzzled:Ok I just went through my last 8 client rpt's and that error is not there.I just readded copied and replaced, the entire r3f folder for git.No changes were made... Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 27, 2015 Report Share Posted July 27, 2015 Ok well I'll take a second look at how I installed it after I get some sleep. EDIT: Im still getting the error even after I tried reinstalling the files. I have even gone as far as checking each file to find which one is calling for the addons folder. What im going to try and do is just copy over the folder from the default R3F and ill get back to this when I have results. EDIT: That seemed to have fixed the problem...I hope that doesn't conflict with anything but I will do further testing in-game. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 27, 2015 Author Report Share Posted July 27, 2015 Been using the same r3f for months now with no problems. Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 27, 2015 Report Share Posted July 27, 2015 Yep...I have no clue what the problem is... DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 27, 2015 Author Report Share Posted July 27, 2015 Thanks for the data, I'll try to recreate the issue when I get home tonight... Link to comment Share on other sites More sharing options...
MotherLove Posted July 27, 2015 Report Share Posted July 27, 2015 Hello; First I want to say thank you for submitting your Modifications to this great Mod. I had just installed the Vanilla R3F and came to the forums to check some scripts out and this was the newest post... I was pleasantly surprised, I do have a question regarding LOCKED Epoch Vehicles. Is there anybody who can help or advise on how a Locked Vehicle check could be accomplished so that people cannot unload contents from a Non Friendly locked vehicle? I am not a coder, I can install mods, read error logs, generally troubleshoot problems but creating my own scripts or modify exisiting scripts beyond the simple Value changes in not my forte. Agian Thank You for the compatibility release. <ML> Link to comment Share on other sites More sharing options...
MotherLove Posted July 27, 2015 Report Share Posted July 27, 2015 Thanks for this great share DirtySanchez. I want to get back to Epoch and started a new project and also test this out but i think the config.sqf of R3FLogistics is missing, i get an error on joining my test server: "Include file \A3_R3F\config,sqf not found." EDIT: I tryed to add the config,sqf from the original R3FLogistics system but now my game is crashing without any message. Hey I know you got this problem solved by reloading the Base Mod Files, but I just think I found the original source of your probelems ... Inside of the Config.sqf there is line 224-228 /****** LIST OF ADDONS CONFIG TO INCLUDE / LISTE DES CONFIG D'ADDONS A INCLURE ******/ #include "addons_config\A3_vanilla.sqf" #include "addons_config\All_in_Arma.sqf" #include "addons_config\R3F_addons.sqf" //#include "addons_config\YOUR_ADDITIONAL_ADDON.sqf" You must have somehow missed a comma or some syntax error that caused it to actually try and find A3_Vanilla which is just an example reference in the config file. Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 27, 2015 Report Share Posted July 27, 2015 Well you seemed to have found my problem as well...idk how I missed it but that is where it is calling for the addons_config folder. And sanchez you have it marked out in your R3F on your server so when you uploaded the default config it still had those lines calling for the folder. DirtySanchez 1 Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 27, 2015 Author Report Share Posted July 27, 2015 Updated Github with config.sqf not calling for addon folder Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 27, 2015 Author Report Share Posted July 27, 2015 Hello; First I want to say thank you for submitting your Modifications to this great Mod. I had just installed the Vanilla R3F and came to the forums to check some scripts out and this was the newest post... I was pleasantly surprised, I do have a question regarding LOCKED Epoch Vehicles. Is there anybody who can help or advise on how a Locked Vehicle check could be accomplished so that people cannot unload contents from a Non Friendly locked vehicle? I am not a coder, I can install mods, read error logs, generally troubleshoot problems but creating my own scripts or modify exisiting scripts beyond the simple Value changes in not my forte. Agian Thank You for the compatibility release. <ML>Vehicle contents and locked checks....good callI will check it out and make the necessary changes when I find it Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 28, 2015 Report Share Posted July 28, 2015 Ok now that im done with all the editing for now how would I initialize the creation factory. I already have the parameters but I have no clue where to put it at and how to make a certain entity the creation factory. This is what I have so far: nul = [The Factory] [] execVM "R3F_LOG\USER_FUNCT\init_creation_factory.sqf"; Link to comment Share on other sites More sharing options...
simon1603 Posted July 28, 2015 Report Share Posted July 28, 2015 Hi, I finally have time to start configuring this, and I have a couple of questions if anyone would mind helping. 1. The folder A3_R3F_LOG_Epoch-master, do I need to rename it R3F_LOG? 1a. If not then in description do I add #include "A3_R3F_LOG_Epoch-master\desc_include.h" 1b. And the same with init, does it need to be execVM "A3_R3F_LOG_Epoch-master\init.sqf"; 2. R3F_LOG_CFG_can_tow = R3F_LOG_CFG_can_tow + [ // e.g. : "MyTowingVehicleClassName1", "MyTowingVehicleClassName2" ]; To add in the vehicles that i want to tow, should I remove // e.g. : from infront of the first ". Apologies for the noobie questions, my players have been wanting this for a while and this is my first attempt at giving it to them. I think it is going to take a little while to get configured :) Regards and Respect as always, Simon Link to comment Share on other sites More sharing options...
thelonewolf1234 Posted July 28, 2015 Report Share Posted July 28, 2015 1. You don't have to rename it. 1a. Yep 1b. Yes 2. What you would change that whole line to the class names you want to be able to tow. For example it would look like R3F_LOG.... [ "Yourclassname", "Yourotherclassnames" ]; Also make sure not to have a comma at the last entry. Link to comment Share on other sites More sharing options...
DirtySanchez Posted July 28, 2015 Author Report Share Posted July 28, 2015 Hi, I finally have time to start configuring this, and I have a couple of questions if anyone would mind helping. 1. The folder A3_R3F_LOG_Epoch-master, do I need to rename it R3F_LOG? 1a. If not then in description do I add #include "A3_R3F_LOG_Epoch-master\desc_include.h" 1b. And the same with init, does it need to be execVM "A3_R3F_LOG_Epoch-master\init.sqf"; 2. R3F_LOG_CFG_can_tow = R3F_LOG_CFG_can_tow + [ // e.g. : "MyTowingVehicleClassName1", "MyTowingVehicleClassName2" ];To add in the vehicles that i want to tow, should I remove // e.g. : from infront of the first ". Apologies for the noobie questions, my players have been wanting this for a while and this is my first attempt at giving it to them. I think it is going to take a little while to get configured :) Regards and Respect as always, Simon I will make a folder change to correct it and will resolve your issues. You don't need to remove the example, just add in under it "Classname1","classname2","classname3" Remember no comma after the last vehicle classname simon1603 1 Link to comment Share on other sites More sharing options...
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