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(((Rubble Town)))

2015-07-06_00012_zpshmk0xc9i.jpg

Screenshot by Rogers

 

What is Rubble Town?

Rubble town is an event that spawns destroyed buildings and rubble.

There's one loot box and no Ai spawn in to guard it. Snatch n' Grab!

The loot box will spawn in random spots chosen from an array of 5 coordinates.

The loot box will spawn in the same 5 spots even though the mission spawns dynamically.

I'll add more coordinates to the array so when people get use to this event/mission it wont be so predictable.

I'll have to add more rubble to rubble town before adding more coordinates to the array. Need more hiding spots for the loot box.

I used the Military.sqf from "4 types of side missions" script as a template to make this.

Check back soon if you decide to add this, there will most likely be many updates and more events.

 

INSTRUCTIONS (updated July 6th 2015)

 

1. Copy the code below and save it as rubble_town.sqf inside your modules folder

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YOU SHOULD EDIT THE GEAR THAT SPAWNS IN THE LOOT BOX. 

 

2. Add this event to the events list inside init.sqf

["any","any","any","any",23,"rubble_town"]

3. Make a sandwich (optional)

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  • 10 months later...
  • 1 month later...
  On 6/4/2016 at 8:38 PM, lonewolfgaming said:

Wondering if anyone knows if the text Rubble Town can be added to the map marker to let people know what event it is?

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not tested but find in rubbletown.sqf

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replace to

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if works and marker is  big  then change [(_markerRadius + 50), (_markerRadius + 50)];  by [(_markerRadius + 1), (_markerRadius + 1)];

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@lonewolfgaming your right. here is for others who want the same

if (_debug) then {
_debug_marker = createMarker [ format ["loot_event_debug_marker_%1", _start_time], _loot_pos];
_debug_marker setMarkerText "Rubble Town";
_debug_marker setMarkerShape "ICON";
_debug_marker setMarkerType "mil_dot";
_debug_marker setMarkerColor "ColorOrange";
_debug_marker setMarkerAlpha 1;
};

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