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[HELP] R3F ARTY_AND_LOG - No options // Epoch 1.0.2.5//


JJMAIHEM

Question

Hello to all gentlemens...

 

Actually have a problem with my server, where i put all the scripts of the R3F_Arty_Log but don't see any option in-game.

 

All put in the Init and Description... vehicles from Epoch configured in the config of R3F_LOG folder.

 

The script load well (no errors in RTP//Logs) but vehicles doesn't show any actions.

 

Any help will be appreciate with this issue.

 

Thanks for your time.

 

Additional info:

 

Epoch 1.0.2.5 - Instance 15 "Namalsk"

 

//Scripts actives:

Epoch Default Scripts

Default - R3F Realism

Custom - Dynamic Wheater

Namalsk Dynamic Temperature

Custom - compile y fn_selfaction

SARGE AI - Sarge

HALO Jump - unkinhead

Tent Healing - Krixes

 

 

More info:

Tested in the normal server, no options... only at the end of the night some Towing with certain vehicles. (ATV and SUV with VS3/URAL) in the morning no more options.

Then setup a clean server with the default mods of Epoch (Default ones and R3F Reality) in Chernaus... no options again with only 2 vehicles and helicopters.

Maybe incompatible with Epoch 1.0.2.5?

Something I don't know?

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Hellol, I can help you fix this, but it isnt something that i could really type out in a lifetime. I have r3F Artillery and Logistics on my server, and it works fine, also, I used the crap out of it with wasteland servers. if you need a hand, just hit my teamspeak. ts.offgaming.us:9997

 

 

to try to make a quick suggestion, are you absolutely sure that you dont have an error in your r3f_log folder's config? thats usually the first place trouble happens. post it and we will take a look. 

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Hellol, I can help you fix this, but it isnt something that i could really type out in a lifetime. I have r3F Artillery and Logistics on my server, and it works fine, also, I used the crap out of it with wasteland servers. if you need a hand, just hit my teamspeak. ts.offgaming.us:9997

 

 

to try to make a quick suggestion, are you absolutely sure that you dont have an error in your r3f_log folder's config? thats usually the first place trouble happens. post it and we will take a look. 

 

All the classnames are the ones in the Epoch DB/Wiki and like I said early, in some moment the script worked for some time before not showing again options...

 

Here is my config:

/**
 * English and French comments
 * Commentaires anglais et fran軋is
 * 
 * This file contains the configuration variables of the logistics system.
 * Fichier contenant les variables de configuration du syst鑪e de logistique.
 * 
 * Important note : All the classes names which inherits from the ones used in configuration variables will be also available.
 * Note importante : Tous les noms de classes d駻ivant de celles utilis馥s dans les variables de configuration seront aussi valables.
 */

/*
 * There are two ways to manage new objects with the logistics system. The first is to add these objects in the
 * folowing appropriate lists. The second is to create a new external file in the /addons_config/ directory,
 * according to the same scheme as the existing ones, and to add a #include at the end of this current file.
 * 
 * Deux moyens existent pour g駻er de nouveaux objets avec le syst鑪e logistique. Le premier consiste ・ajouter
 * ces objets dans les listes appropri馥s ci-dessous. Le deuxi鑪e est de cr馥r un fichier externe dans le r駱ertoire
 * /addons_config/ selon le m麥e sch駑a que ceux qui existent d駛・ et d'ajouter un #include ・la fin de ce pr駸ent fichier.
 */

/****** TOW WITH VEHICLE / REMORQUER AVEC VEHICULE ******/

/**
 * List of class names of (ground or air) vehicles which can tow towables objects.
 * Liste des noms de classes des v馼icules terrestres pouvant remorquer des objets remorquables.
 */
R3F_LOG_CFG_remorqueurs =
[
	"GAZ_Vodnik",
	"GAZ_Vodnik_MedEvac",
	"Kamaz",
	"MTVR",
	"MTVR_DES_EP1",
	"tractor",
	"UralCivil",
	"UralCivil2",
	"Ural_CDF",
	"Ural_INS",
	"Ural_TK_CIV_EP",
	"Ural_UN_EP1",
	"V3S_Civ",
	"V3S_Open_TK_EP1",
	"V3S_Open_TK_CIV_EP1"
];

/**
 * List of class names of towables objects.
 * Liste des noms de classes des objets remorquables.
 */
R3F_LOG_CFG_objets_remorquables =
[
	"ArmoredSUV_PMC",
	"ArmoredSUV_PMC_DZ",
	"ATV_CZ_EP1",
	"ATV_US_EP1",
	"BAF_Offroad_D",
	"BAF_Offroad_W",
	"Buggy_DZ",
	"car_hatchback",
	"car_sedan",
	"datsun1_civil_1_open",
	"datsun1_civil_2_covered",
	"datsun1_civil_3_open",
	"hilux1_civil_1_open",
	"hilux1_civil_2_covered",
	"hilux1_civil_3_open",
	"hilux1_civil_3_open_EP1",
	"HMMWV",
	"HMMWV_Armored",
	"HMMWV_DES_EP1",
	"HMMWV_DZ",
	"HMMWV_M1035_DES_EP1",
	"HMMWV_M1151_M2_CZ_DES_EP1",
	"HMMWV_M1151_M2_DES_EP1",
	"HMMWV_M2",
	"HMMWV_M998A2_SOV_DES_EP1",
	"kpfs_golf_g",
	"kpfs_golf_p",
	"kpfs_golf_post",
	"kpfs_golf_tk",
	"Lada1",
	"Lada1_TK_CIV_EP1",
	"Lada2",
	"Lada2_TK_CIV_EP1",
	"LadaLM",
	"LandRover_CZ_EP1",
	"LandRover_MG_TK_EP1",
	"LandRover_Special_CZ_EP1",
	"LandRover_TK_CIV_EP1",
	"Pickup_PK_TK_GUE_EP1",
	"policecar",
	"S1203_ambulance_EP1",
	"S1203_TK_CIV_EP1",
	"Skoda",
	"SkodaBlue",
	"SkodaGreen",
	"SkodaRed",
	"SUV_Charcoal",
	"SUV_Green",
	"SUV_Orange",
	"SUV_Pink",
	"SUV_Red",
	"SUV_Silver",
	"SUV_TK_CIV_EP1",
	"SUV_TK_EP1",
	"SUV_White",
	"SUV_Yellow",
	"UAZ_CDF",
	"UAZ_INS",
	"UAZ_RU",
	"UAZ_Unarmed_TK_CIV_EP1",
	"UAZ_Unarmed_TK_EP1",
	"UAZ_Unarmed_UN_EP1",
	"VolhaLimo_TK_CIV_EP1",
	"Volha_1_TK_CIV_EP1",
	"Volha_2_TK_CIV_EP1",
	"VWGolf"
];


/****** LIFT WITH VEHICLE / HELIPORTER AVEC VEHICULE ******/

/**
 * List of class names of air vehicles which can lift liftables objects.
 * Liste des noms de classes des v馼icules a駻iens pouvant h駘iporter des objets h駘iportables.
 */
R3F_LOG_CFG_heliporteurs =
[
	"CH47_DZ",
	"CH_47F_EP1",
	"CH_47F_EP1_DZ",
	"Ka60_GL_NAC",
	"Mi17_CDF",
	"Mi17_Civilian",
	"Mi17_Civilian_DZ",
	"Mi17_Civilian_Nam",
	"Mi17_DZ",
	"MV22",
	"MV22_DZ",
	"UH1H_DZ"
];

/**
 * List of class names of liftables objects.
 * Liste des noms de classes des objets h駘iportables.
 */
R3F_LOG_CFG_objets_heliportables =
[
	"ArmoredSUV_PMC",
	"ArmoredSUV_PMC_DZ",
	"ATV_CZ_EP1",
	"ATV_US_EP1",
	"BAF_Offroad_D",
	"BAF_Offroad_W",
	"Buggy_DZ",
	"car_hatchback",
	"car_sedan",
	"datsun1_civil_1_open",
	"datsun1_civil_2_covered",
	"datsun1_civil_3_open",
	"hilux1_civil_1_open",
	"hilux1_civil_2_covered",
	"hilux1_civil_3_open",
	"hilux1_civil_3_open_EP1",
	"HMMWV",
	"HMMWV_Armored",
	"HMMWV_DES_EP1",
	"HMMWV_DZ",
	"HMMWV_M1035_DES_EP1",
	"HMMWV_M1151_M2_CZ_DES_EP1",
	"HMMWV_M1151_M2_DES_EP1",
	"HMMWV_M2",
	"HMMWV_M998A2_SOV_DES_EP1",
	"kpfs_golf_g",
	"kpfs_golf_p",
	"kpfs_golf_post",
	"kpfs_golf_tk",
	"Lada1",
	"Lada1_TK_CIV_EP1",
	"Lada2",
	"Lada2_TK_CIV_EP1",
	"LadaLM",
	"LandRover_CZ_EP1",
	"LandRover_MG_TK_EP1",
	"LandRover_Special_CZ_EP1",
	"LandRover_TK_CIV_EP1",
	"Pickup_PK_TK_GUE_EP1",
	"policecar",
	"S1203_ambulance_EP1",
	"S1203_TK_CIV_EP1",
	"Skoda",
	"SkodaBlue",
	"SkodaGreen",
	"SkodaRed",
	"SUV_Charcoal",
	"SUV_Green",
	"SUV_Orange",
	"SUV_Pink",
	"SUV_Red",
	"SUV_Silver",
	"SUV_TK_CIV_EP1",
	"SUV_TK_EP1",
	"SUV_White",
	"SUV_Yellow",
	"UAZ_CDF",
	"UAZ_INS",
	"UAZ_RU",
	"UAZ_Unarmed_TK_CIV_EP1",
	"UAZ_Unarmed_TK_EP1",
	"UAZ_Unarmed_UN_EP1",
	"VolhaLimo_TK_CIV_EP1",
	"Volha_1_TK_CIV_EP1",
	"Volha_2_TK_CIV_EP1",
	"VWGolf",
	"GAZ_Vodnik",
	"GAZ_Vodnik_MedEvac",
	"Kamaz",
	"MTVR",
	"MTVR_DES_EP1",
	"tractor",
	"UralCivil",
	"UralCivil2",
	"Ural_CDF",
	"Ural_INS",
	"Ural_TK_CIV_EP",
	"Ural_UN_EP1",
	"V3S_Civ",
	"V3S_Open_TK_EP1",
	"V3S_Open_TK_CIV_EP1"
];


/****** LOAD IN VEHICLE / CHARGER DANS LE VEHICULE ******/

/*
 * This section use a quantification of the volume and/or weight of the objets.
 * The arbitrary referencial used is : an ammo box of type USVehicleBox "weights" 12 units.
 * 
 * Cette section utilise une quantification du volume et/ou poids des objets.
 * Le r馭駻entiel arbitraire utilis・est : une caisse de munition de type USVehicleBox "p鑚e" 12 unit駸.
 * 
 * Note : the priority of a declaration of capacity to another corresponds to their order in the tables.
 *   For example : the "Truck" class is in the "Car" class (see http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles).
 *   If "Truck" is declared with a capacity of 140 before "Car". And if "Car" is declared after "Truck" with a capacity of 40,
 *   Then all the sub-classes in "Truck" will have a capacity of 140. And all the sub-classes of "Car", excepted the ones
 *   in "Truck", will have a capacity of 40.
 * 
 * Note : la priorit・d'une d馗laration de capacit・sur une autre correspond ・leur ordre dans les tableaux.
 *   Par exemple : la classe "Truck" appartient ・la classe "Car" (voir http://community.bistudio.com/wiki/ArmA_2:_CfgVehicles).
 *   Si "Truck" est d馗lar・avec une capacit・de 140 avant "Car". Et que "Car" est d馗lar・apr鑚 "Truck" avec une capacit・de 40,
 *   Alors toutes les sous-classes appartenant ・"Truck" auront une capacit・de 140. Et toutes les sous-classes appartenant
 *   ・"Car", except馥s celles de "Truck", auront une capacit・de 40.
 */

/**
 * List of class names of (ground or air) vehicles which can transport transportables objects.
 * The second element of the arrays is the load capacity (in relation with the capacity cost of the objects).
 * 
 * Liste des noms de classes des v馼icules (terrestres ou a駻iens) pouvant transporter des objets transportables.
 * Le deuxi鑪e 駘駑ent des tableaux est la capacit・de chargement (en relation avec le co皦 de capacit・des objets).
 */
R3F_LOG_CFG_transporteurs =
[
	["ArmoredSUV_PMC", 100],
	["ArmoredSUV_PMC_DZ", 100],
	["BAF_Offroad_D", 50],
	["BAF_Offroad_W", 50],
	["datsun1_civil_1_open", 50],
	["datsun1_civil_2_covered", 50],
	["datsun1_civil_3_open", 50],
	["hilux1_civil_1_open", 50],
	["hilux1_civil_2_covered", 50],
	["hilux1_civil_3_open", 50],
	["hilux1_civil_3_open_EP1", 50],
	["MTVR_DES_EP1", 100],
	["MV22_DZ", 200],
	["MV22", 200],
	["Pickup_PK_TK_GUE_EP1", 50],
	["S1203_TK_CIV_EP1", 50],
	["UralCivil", 100],
	["UralCivil2", 100],
	["Ural_CDF", 100],
	["Ural_INS", 100],
	["Ural_TK_CIV_EP1", 100],
	["Ural_UN_EP1", 100],
	["V3S_Civ", 100],
	["V3S_Open_TK_EP1", 100],
	["V3S_Open_TK_CIV_EP1", 100],
	["Kamaz", 100]
];

/**
 * List of class names of transportables objects.
 * The second element of the arrays is the cost capacity (in relation with the capacity of the vehicles).
 * 
 * Liste des noms de classes des objets transportables.
 * Le deuxi鑪e 駘駑ent des tableaux est le co皦 de capacit・(en relation avec la capacit・des v馼icules).
 */
R3F_LOG_CFG_objets_transportables =
[
	["ATV_CZ_EP1", 50],
	["ATV_US_EP1", 50],
	["Buggy_DZ", 100],
	["CSJ_GyroP", 100],
	["M1030", 10],
	["M1030_US_DES_EP1", 10],
	["MH6J_DZ", 100],
	["MH6J_EP1", 100],
	["MMT_Civ", 10],
	["Old_bike_TK_CIV_EP1", 10],
	["Old_bike_TK_INS_EP1", 10],
	["Old_moto_TK_Civ_EP1", 25],
	["Post_bike_E", 10],
	["TT650_Civ", 25],
	["TT650_Gue", 25],
	["TT650_Ins", 25],
	["TT650_TK_CIV_EP1", 25],
	["TT650_TK_EP1", 25]
];

/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/

/**
 * List of class names of objects moveables by player.
 * Liste des noms de classes des objets transportables par le joueur.
 */
R3F_LOG_CFG_objets_deplacables =
[
	"M1030",
	"M1030_US_DES_EP1",
	"Old_bike_TK_CIV_EP1",
	"MMT_Civ",
	"Old_bike_TK_INS_EP1",
	"Post_bike_E"
];
Edited by JJMAIHEM
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