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shurix

[Redis] Server not reachable

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I upgraded my GTX Epoch server to 0.3.0.3 build 4 and my server stopped loading past this line:

3:54:51 "Epoch: Starting ArmA3 Epoch Server, Version 0.3.0.3"
3:54:51 Unable to get file version size: C:\TCAFiles\Users\IgorT\8204\@EpochHive\epochserver.dll

 

Once the serer reaches this line in the loading process, it restarts. I suspect that there may be a database configuration issue bu the hoster assures me that everything looks good (GTX does not give me access to EpochServer.ini or redis.conf)

 

I also see the following errors in EpochServer.log:

2015-05-14 03:54:52 [Redis] The system tried to join a drive to a directory on a joined drive.
2015-05-14 03:54:53 [Redis] The system tried to join a drive to a directory on a joined drive.
2015-05-14 03:54:54 [Redis] The system tried to join a drive to a directory on a joined drive.
2015-05-14 03:54:54 [Redis] Server not reachable

 

Can anyone explain what this error means and what is the possible solution?

Thanks!

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Just roll it back to the last working version. then re-install. Also, I just got access to our database this last weekend. Amazing what you can find if you bitch enough. I have GTX as well. Would have been nice if they shared this little tid bit with me when I first leased the server.

 

http://www.gtxbilling.co.uk/knowledgebase.php?action=displayarticle&id=83

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i am running the latest version of epoch 0.3.9, i have a dedicated server, when i run my epoch batch file, the server will boot up, but then closes, the log file only shows 

 

 [Redis] The system tried to join a drive to a directory on a joined drive.
[Redis] The system tried to join a drive to a directory on a joined drive.
[Redis] The system tried to join a drive to a directory on a joined drive.
[Redis] Server not reachable

all my files are correct. Not sure what the issue is here.

my dedicated server is hosted with gtx gaming, the link above is dead.

 

 

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Hi all! I have a same error.

start.bat:

Spoiler
@echo off
cd /d "v:\Steam\steamapps\common\Arma 3"

echo Starting Redis DB...
start DB\redis-server.exe redis.conf

echo Starting A3 server...
start "" /min arma3server.exe [email protected]; [email protected]; -config=SC\server.cfg -profiles=SC -cfg=SC\basic.cfg -name=SC
timeout /t 20 /nobreak > nul

echo.
echo Starting the game...
start "" /min "arma3battleye.exe" -nosplash -world=empty -NoPause -skipIntro
timeout /t 20 /nobreak > nul

exit

 

redis.conf:

Spoiler
bind 127.0.0.1
port 6379
maxmemory 4gb
save 900 1
save 300 10
save 60 1000
requirepass 123

 

epochserver.ini:

Spoiler
[EpochServer]
BattlEyePath = "v:\Steam\steamapps\common\Arma 3\SC\BattlEye"
InstanceID = NA123
LogAbuse = 1
LogLimit = 999
IP = 127.0.0.1
Port = 2302
Password = 123

[Redis]
IP = 127.0.0.1
Port = 6379
DB = 0
Password = 123

[SteamAPI]
Logging = 0
Key =
VACBanned = 0
VACMinimumNumberOfBans = 0
VACMaximumDaysSinceLastBan = 0
PlayerAllowOlderThan = 0

 

server.cfg:

Spoiler
// EPOCH SERVER CONFIG

// GLOBAL SETTINGS
hostname        	= "W0LF's A3 EpochMod Test Server";
password         	= "";
passwordAdmin      	= "123";
serverCommandPassword = "456";
logFile            	= "A3Master.log";
verifySignatures   	= 2;
BattlEye            = 0;
requiredBuild = 136470;

// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
allowedPreprocessFileExtensions[] = {"sqf"};
allowedHTMLLoadExtensions[] = {"html"};

disconnectTimeout = 10; // default 90

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[] = {
	"Welcome to ArmA3 Epoch!",
	"Server hosted by W0LF"
};
motdInterval = 5;               // Time interval (in seconds) between each message

// JOINING RULES
maxPlayers = 50;		// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.

// VOTING
voteMissionPlayers	= 200;    // Prevents Votes.
voteThreshold		= 2; // Prevents Votes.
// DISALLOW VOTING since 1.39
allowedVoteCmds[] = {};
allowedVotedAdminCmds[] = {};

// INGAME SETTINGS
disableVoN	= 0;        	// If set to 1, Voice over Net will not be available
vonCodecQuality = 30;       // Quality from 1 to 30
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
persistent	= 1;        	// If 1, missions still run on even after the last player disconnected.

// MISSIONS CYCLE (see below) (epoch.Altis, epoch.Stratis, epoch.Chernarus, epoch.Bornholm)
class Missions
{
	class Epoch {
		template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
		difficulty = "recruit";    // difficulty settings: Recruit, Regular Veteran, Custom
	};
};

kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";

// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";	// unsigned data detected
onHackedData = 	"kick (_this select 0)";	//"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = "kick (_this select 0)";

 

servers's rpt

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