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Crafting Vehicles


HtR

Question

I'm trying to create a craft system for vehicles. But the game does not consider the vehicle as a player item.
The system would get a Offroad and crafting an armed offroad.

 

class C_Offroad_01_EPOCH : Default
{

   usedIn [] = {"B_G_Offroad_01_armed_EPOCH"};

};

class B_G_Offroad_01_armed_EPOCH : Default

{

   recipe [] = {"C_Offroad_01_EPOCH",{"LMG_Zafir_F",1},{"ItemCorrugatedLg",4}};

};

 

He shows me the vehicle for crafting but not accepted as the vehicle being one my item. someone has an idea to make sure this system?

If you can not crafting I was wondering how I could make a system upgrade of vehicle an unarmed to an armed. Any idea? 

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A way round it would be instead of requiring a vehicle initially you could just require the Krypto value of buying a vehicle as part of the materials required and add an addaction to a static trader to create the vehicle.

 

It would be much easier to just sell the armed vehicle from a trader though.

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A way round it would be instead of requiring a vehicle initially you could just require the Krypto value of buying a vehicle as part of the materials required and add an addaction to a static trader to create the vehicle.

 

It would be much easier to just sell the armed vehicle from a trader though.

 

Did you get this feature bug free ? here:

 

when you buy the vehicle from trader he takes the krypto but if you go after to normal trader  & Buy something  or relog you retrieves the money you have paid for the vehicle ?!?

 

you have there a solution ? I've searched for hours.... :(

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