natoed Posted February 6, 2017 Report Share Posted February 6, 2017 Not sure if it correct way but it works, the AI spawn, just in the rpt give the same crashsite number...... Infantry spawns using the A3EAI thx second_coming //Infantry spawns using the A3EAI thx second_coming _crashObj = format ["Crashsite_%1",_crash_amount]; [_crashObj,_crashpos,75,3,2,false,300] call A3EAI_createCustomInfantryQueue; diag_log text format ["[Crashsite]: Creating AI at %1 (%2)",_crashObj,_crashpos]; insert code between _crashObj_final = _crashObj createVehicle _crashpos; insert here _fire = "test_EmptyObjectForFireBig" createVehicle _crashpos; Link to comment Share on other sites More sharing options...
truemc Posted June 28, 2017 Report Share Posted June 28, 2017 Please where to download this best script??????Thanks ! Link to comment Share on other sites More sharing options...
natoed Posted June 29, 2017 Report Share Posted June 29, 2017 2 hours ago, truemc said: Please where to download this best script??????Thanks ! its 1 page back, use @rvg?! & @TheStainlessSteelRat rewrite Link to comment Share on other sites More sharing options...
truemc Posted June 29, 2017 Report Share Posted June 29, 2017 13 hours ago, natoed said: its 1 page back, use @rvg?! & @TheStainlessSteelRat rewrite Thanks but helicrshes spawn outside map.... Link to comment Share on other sites More sharing options...
natoed Posted July 1, 2017 Report Share Posted July 1, 2017 On 6/29/2017 at 9:45 PM, truemc said: Thanks but helicrshes spawn outside map.... soz for the late reply btw what map are you using.... _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos; try this, and let me know plz _crashpos = [rms_mapcenter_pos, 100, 12000,15,0,30,0] call BIS_fnc_findSafePos; cheers naoted truemc 1 Link to comment Share on other sites More sharing options...
truemc Posted July 1, 2017 Report Share Posted July 1, 2017 8 hours ago, natoed said: soz for the late reply btw what map are you using.... _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos; try this, and let me know plz _crashpos = [rms_mapcenter_pos, 100, 12000,15,0,30,0] call BIS_fnc_findSafePos; cheers naoted I use Chernarus Link to comment Share on other sites More sharing options...
Heinz Posted July 11, 2017 Report Share Posted July 11, 2017 16:02:11 Warning Message: Script \x\addons\helicrash\init\fn_init.sqf not found 16:02:16 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f *?* Link to comment Share on other sites More sharing options...
natoed Posted July 18, 2017 Report Share Posted July 18, 2017 soz for the late reply try mine if ya want, note: setup for altis , change loots to suit your need also using rvg?! & TheStainlessSteelRat rewrite helicrash.pbo cheers natoed Grahame 1 Link to comment Share on other sites More sharing options...
Grahame Posted July 19, 2017 Report Share Posted July 19, 2017 On 7/11/2017 at 10:09 AM, Heinz said: 16:02:11 Warning Message: Script \x\addons\helicrash\init\fn_init.sqf not found 16:02:16 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. a3_characters_f *?* The second message is unrelated to the first btw and can be ignored. As far as the heli crash script goes, I agree with @natoed, I updated to the script he's linked too. Works great! Heinz and natoed 2 Link to comment Share on other sites More sharing options...
Heinz Posted July 20, 2017 Report Share Posted July 20, 2017 @Hardened Thank you. With this file work istant fine! Link to comment Share on other sites More sharing options...
Drokz Posted August 10, 2017 Report Share Posted August 10, 2017 Add these lines in @natoed`s HeliCrash.sqf after: _fire attachto [_crashObj_final, [0,0,-1]]; to make it more easier to find the loot ;) _grass1 = "ClutterCutter" createVehicle _crashpos; _grass1 attachto [_crashObj_final, [5,5,0]]; _grass2 = "ClutterCutter" createVehicle _crashpos; _grass2 attachto [_crashObj_final, [5,-5,0]]; _grass3 = "ClutterCutter" createVehicle _crashpos; _grass3 attachto [_crashObj_final, [-5,5,0]]; _grass4 = "ClutterCutter" createVehicle _crashpos; _grass4 attachto [_crashObj_final, [-5,-5,0]]; natoed 1 Link to comment Share on other sites More sharing options...
natoed Posted August 10, 2017 Report Share Posted August 10, 2017 @Drokz works well mate nice job Link to comment Share on other sites More sharing options...
Drokz Posted August 16, 2017 Report Share Posted August 16, 2017 If anybody could create a _mindistance for the next crashsite id be very happy about :) Sometimes they spawn like 100m from each other Link to comment Share on other sites More sharing options...
salival Posted August 16, 2017 Report Share Posted August 16, 2017 @DrokzI couldn't find the heliCrash.sqf from the OP, but I grabbed the heliCrash.pbo linked by @natoed I've tested this on my A2 server,( just the nearestObjects check and the while loop by its self and not the full script though), not on an A3 server but I don't see why it wouldn't work. Please let me know if there's any issues. Spoiler //################################################# //### UKGZ 2016 by rvg?! & TheStainlessSteelRat ### //################################################# rms_crashsite_amount = [8,15]; // Amount of crashsites rms_crashsite_loot_amount = [2,5]; // Amount of lootpiles close to each crashsite _minDistance = 200; // Minimum distance from other wrecks as defined in the array rms_wrecks. rms_wrecks = ["Land_Wreck_BMP2_F","Land_Wreck_BRDM2_F","Land_Wreck_HMMWV_F","Land_Wreck_Skodovka_F","Land_Wreck_CarDismantled_F","Land_Wreck_Truck_F","Land_Wreck_Car2_F", "Land_Wreck_Car_F","Land_Wreck_Car3_F","Land_Wreck_Hunter_F","Land_Wreck_Offroad_F","Land_Wreck_Offroad2_F","Land_Wreck_UAZ_F","Land_Wreck_Truck_dropside_F", "Land_Wreck_Van_F","Land_Wreck_Heli_Attack_01_F"]; rms_guns = ["ruger_pistol_epoch","ruger_pistol_epoch_snds_F","ruger_pistol_epoch_pointer_F","1911_pistol_epoch","hgun_ACPC2_F","hgun_ACPC2_snds_F","hgun_P07_F", "hgun_P07_snds_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_01_snds_F","hgun_Pistol_heavy_01_MRD_F","hgun_Pistol_heavy_02_F","hgun_Pistol_heavy_02_Yorris_F", "hgun_Rook40_F","hgun_Rook40_snds_F","hgun_Pistol_Signal_F","hgun_P07_khk_F","hgun_Pistol_01_F","Hatchet","CrudeHatchet","MultiGun", "arifle_Mk20_F","arifle_Mk20_plain_F","arifle_Mk20C_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_F","arifle_Mk20_GL_plain_F","arifle_Mk20C_ACO_F","arifle_Mk20C_ACO_pointer_F", "arifle_Mk20_pointer_F","arifle_Mk20_Holo_F","arifle_Mk20_ACO_F","arifle_Mk20_ACO_pointer_F","arifle_Mk20_MRCO_F","arifle_Mk20_MRCO_plain_F","arifle_Mk20_MRCO_pointer_F", "arifle_Mk20_GL_MRCO_pointer_F","arifle_Mk20_GL_ACO_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_TRG20_Holo_F","arifle_TRG20_ACO_pointer_F", "arifle_TRG20_ACO_Flash_F","arifle_TRG20_ACO_F","arifle_TRG21_ACO_pointer_F","arifle_TRG21_ARCO_pointer_F","arifle_TRG21_MRCO_F","arifle_TRG21_GL_MRCO_F", "arifle_TRG21_GL_ACO_pointer_F","hgun_PDW2000_F","hgun_PDW2000_snds_F","hgun_PDW2000_Holo_F","hgun_PDW2000_Holo_snds_F","SMG_01_F","SMG_01_Holo_F","SMG_01_Holo_pointer_snds_F", "SMG_01_ACO_F","SMG_02_F","SMG_02_ACO_F","SMG_02_ARCO_pointg_F","m4a3_EPOCH","m16_EPOCH","m16Red_EPOCH","m249_EPOCH","m249Tan_EPOCH","LMG_03_F","arifle_AKS_F","arifle_CTAR_blk_F", "arifle_CTAR_hex_F","arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTAR_GL_hex_F","arifle_CTAR_GL_ghex_F","arifle_CTAR_blk_ACO_Pointer_F","arifle_CTAR_blk_Pointer_F", "arifle_CTAR_blk_ACO_F","arifle_CTAR_GL_blk_ACO_F","arifle_CTAR_blk_ARCO_Pointer_F","arifle_CTAR_blk_ACO_Pointer_Snds_F","arifle_CTAR_GL_blk_ACO_Pointer_Snds_F","arifle_CTAR_blk_ARCO_Pointer_Snds_F", "arifle_CTAR_blk_ARCO_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_CTARS_blk_Pointer_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F", "SMG_05_F","ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR","l85a2_epoch","l85a2_ris_epoch","l85a2_ris_ng_epoch","l85a2_pink_epoch","l85a2_ugl_epoch", "LMG_Mk200_F","LMG_Mk200_MRCO_F","LMG_Mk200_pointer_F","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_Katiba_C_ACO_pointer_F","arifle_Katiba_C_ACO_F", "arifle_Katiba_ACO_F","arifle_Katiba_pointer_F","arifle_Katiba_ACO_pointer_F","arifle_Katiba_ARCO_F","arifle_Katiba_ARCO_pointer_F","arifle_Katiba_GL_ACO_F", "arifle_Katiba_GL_ARCO_pointer_F","arifle_Katiba_GL_ACO_pointer_F","arifle_Katiba_GL_Nstalker_pointer_F","arifle_Katiba_GL_ACO_pointer_snds_F", "arifle_Katiba_C_ACO_pointer_snds_F","arifle_Katiba_ACO_pointer_snds_F","arifle_Katiba_ARCO_pointer_snds_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F", "arifle_MX_SW_F","arifle_MXM_F","arifle_MX_pointer_F","arifle_MX_Holo_pointer_F","arifle_MX_Hamr_pointer_F","arifle_MX_ACO_pointer_F","arifle_MX_ACO_F", "arifle_MX_GL_ACO_F","arifle_MX_GL_ACO_pointer_F","arifle_MX_GL_Hamr_pointer_F","arifle_MXC_Holo_F","arifle_MXC_Holo_pointer_F","arifle_MX_SW_pointer_F", "arifle_MX_SW_Hamr_pointer_F","arifle_MXM_Hamr_pointer_F","arifle_MXC_ACO_F","arifle_MXC_Holo_pointer_snds_F","arifle_MXC_SOS_point_snds_F", "arifle_MXC_ACO_pointer_snds_F","arifle_MXC_ACO_pointer_F","arifle_MX_ACO_pointer_snds_F","arifle_MX_RCO_pointer_snds_F","arifle_MX_GL_Holo_pointer_snds_F", "arifle_MXM_SOS_pointer_F","arifle_MXM_RCO_pointer_snds_F","arifle_MXM_DMS_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F", "arifle_MX_SW_Black_F","arifle_MXM_Black_F","arifle_MX_GL_Black_Hamr_pointer_F","arifle_MX_Black_Hamr_pointer_F","arifle_MX_SW_Black_Hamr_pointer_F", "LMG_Mk200_LP_BI_F","LMG_Mk200_BI_F"]; fn_rnd_num = { _low = _this select 0; _high = _this select 1; _calc = _high - _low; _rnd_num = round(random _calc) + _low; _rnd_num }; _size = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); rms_mapcenter_pos = [_size/2,_size/2,0]; _crash_amount = rms_crashsite_amount call fn_rnd_num; _i = 0; while {_i <= _crash_amount} do { _validPos = true; _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos; if (count (nearestObjects [_crashpos,rms_wrecks, _minDistance]) > 0) then {_validPos = false;uiSleep 0.5;}; if (_validPos) then { _i = _i + 1; _loot_amount = rms_crashsite_loot_amount call fn_rnd_num; rms_wrecks call BIS_fnc_arrayshuffle; _crashObj = rms_wrecks call BIS_fnc_SelectRandom; _crashObj_final = _crashObj createVehicle _crashpos; _fire = "test_EmptyObjectForFireBig" createVehicle _crashpos; _fire attachto [_crashObj_final, [0,0,-1]]; _crashObj_final setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; for "_crashloot" from 1 to _loot_amount do { _lootpos = [_crashpos,2,10,0,0,30,0] call BIS_fnc_findSafePos; _crate0 = createVehicle ["groundWeaponHolder", _lootpos, [], 0, "can_collide"]; rms_guns call BIS_fnc_arrayshuffle; _lootObj = rms_guns call BIS_fnc_SelectRandom; _ammo = getarray(configFile >> "cfgWeapons" >> _lootObj >> "magazines" ); _crate0 addItemCargoGlobal [_lootobj, 1]; _crate0 addItemCargoGlobal [_ammo select 0, 3]; _crate0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; }; diag_log format ["[RMS] Crashsite at %1 with %2 lootpiles ",_crashpos,_loot_amount]; }; }; Drokz 1 Link to comment Share on other sites More sharing options...
Drokz Posted August 16, 2017 Report Share Posted August 16, 2017 Just now, salival said: @DrokzI couldn't find the heliCrash.sqf from the OP, but I grabbed the heliCrash.pbo linked by @natoed I've tested this on my A2 server just the nearestObjects check and the while loop by its self and not the full script though, not on an A3 server but I don't see why it wouldnt work. Please let me know if there's any issues. Reveal hidden contents //################################################# //### UKGZ 2016 by rvg?! & TheStainlessSteelRat ### //################################################# rms_crashsite_amount = [8,15]; // Amount of crashsites rms_crashsite_loot_amount = [2,5]; // Amount of lootpiles close to each crashsite _minDistance = 200; // Minimum distance from other wrecks as defined in the array rms_wrecks. rms_wrecks = ["Land_Wreck_BMP2_F","Land_Wreck_BRDM2_F","Land_Wreck_HMMWV_F","Land_Wreck_Skodovka_F","Land_Wreck_CarDismantled_F","Land_Wreck_Truck_F","Land_Wreck_Car2_F", "Land_Wreck_Car_F","Land_Wreck_Car3_F","Land_Wreck_Hunter_F","Land_Wreck_Offroad_F","Land_Wreck_Offroad2_F","Land_Wreck_UAZ_F","Land_Wreck_Truck_dropside_F", "Land_Wreck_Van_F","Land_Wreck_Heli_Attack_01_F"]; rms_guns = ["ruger_pistol_epoch","ruger_pistol_epoch_snds_F","ruger_pistol_epoch_pointer_F","1911_pistol_epoch","hgun_ACPC2_F","hgun_ACPC2_snds_F","hgun_P07_F", "hgun_P07_snds_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_01_snds_F","hgun_Pistol_heavy_01_MRD_F","hgun_Pistol_heavy_02_F","hgun_Pistol_heavy_02_Yorris_F", "hgun_Rook40_F","hgun_Rook40_snds_F","hgun_Pistol_Signal_F","hgun_P07_khk_F","hgun_Pistol_01_F","Hatchet","CrudeHatchet","MultiGun", "arifle_Mk20_F","arifle_Mk20_plain_F","arifle_Mk20C_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_F","arifle_Mk20_GL_plain_F","arifle_Mk20C_ACO_F","arifle_Mk20C_ACO_pointer_F", "arifle_Mk20_pointer_F","arifle_Mk20_Holo_F","arifle_Mk20_ACO_F","arifle_Mk20_ACO_pointer_F","arifle_Mk20_MRCO_F","arifle_Mk20_MRCO_plain_F","arifle_Mk20_MRCO_pointer_F", "arifle_Mk20_GL_MRCO_pointer_F","arifle_Mk20_GL_ACO_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_TRG20_Holo_F","arifle_TRG20_ACO_pointer_F", "arifle_TRG20_ACO_Flash_F","arifle_TRG20_ACO_F","arifle_TRG21_ACO_pointer_F","arifle_TRG21_ARCO_pointer_F","arifle_TRG21_MRCO_F","arifle_TRG21_GL_MRCO_F", "arifle_TRG21_GL_ACO_pointer_F","hgun_PDW2000_F","hgun_PDW2000_snds_F","hgun_PDW2000_Holo_F","hgun_PDW2000_Holo_snds_F","SMG_01_F","SMG_01_Holo_F","SMG_01_Holo_pointer_snds_F", "SMG_01_ACO_F","SMG_02_F","SMG_02_ACO_F","SMG_02_ARCO_pointg_F","m4a3_EPOCH","m16_EPOCH","m16Red_EPOCH","m249_EPOCH","m249Tan_EPOCH","LMG_03_F","arifle_AKS_F","arifle_CTAR_blk_F", "arifle_CTAR_hex_F","arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTAR_GL_hex_F","arifle_CTAR_GL_ghex_F","arifle_CTAR_blk_ACO_Pointer_F","arifle_CTAR_blk_Pointer_F", "arifle_CTAR_blk_ACO_F","arifle_CTAR_GL_blk_ACO_F","arifle_CTAR_blk_ARCO_Pointer_F","arifle_CTAR_blk_ACO_Pointer_Snds_F","arifle_CTAR_GL_blk_ACO_Pointer_Snds_F","arifle_CTAR_blk_ARCO_Pointer_Snds_F", "arifle_CTAR_blk_ARCO_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_CTARS_blk_Pointer_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F", "SMG_05_F","ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR","l85a2_epoch","l85a2_ris_epoch","l85a2_ris_ng_epoch","l85a2_pink_epoch","l85a2_ugl_epoch", "LMG_Mk200_F","LMG_Mk200_MRCO_F","LMG_Mk200_pointer_F","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_Katiba_C_ACO_pointer_F","arifle_Katiba_C_ACO_F", "arifle_Katiba_ACO_F","arifle_Katiba_pointer_F","arifle_Katiba_ACO_pointer_F","arifle_Katiba_ARCO_F","arifle_Katiba_ARCO_pointer_F","arifle_Katiba_GL_ACO_F", "arifle_Katiba_GL_ARCO_pointer_F","arifle_Katiba_GL_ACO_pointer_F","arifle_Katiba_GL_Nstalker_pointer_F","arifle_Katiba_GL_ACO_pointer_snds_F", "arifle_Katiba_C_ACO_pointer_snds_F","arifle_Katiba_ACO_pointer_snds_F","arifle_Katiba_ARCO_pointer_snds_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F", "arifle_MX_SW_F","arifle_MXM_F","arifle_MX_pointer_F","arifle_MX_Holo_pointer_F","arifle_MX_Hamr_pointer_F","arifle_MX_ACO_pointer_F","arifle_MX_ACO_F", "arifle_MX_GL_ACO_F","arifle_MX_GL_ACO_pointer_F","arifle_MX_GL_Hamr_pointer_F","arifle_MXC_Holo_F","arifle_MXC_Holo_pointer_F","arifle_MX_SW_pointer_F", "arifle_MX_SW_Hamr_pointer_F","arifle_MXM_Hamr_pointer_F","arifle_MXC_ACO_F","arifle_MXC_Holo_pointer_snds_F","arifle_MXC_SOS_point_snds_F", "arifle_MXC_ACO_pointer_snds_F","arifle_MXC_ACO_pointer_F","arifle_MX_ACO_pointer_snds_F","arifle_MX_RCO_pointer_snds_F","arifle_MX_GL_Holo_pointer_snds_F", "arifle_MXM_SOS_pointer_F","arifle_MXM_RCO_pointer_snds_F","arifle_MXM_DMS_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F", "arifle_MX_SW_Black_F","arifle_MXM_Black_F","arifle_MX_GL_Black_Hamr_pointer_F","arifle_MX_Black_Hamr_pointer_F","arifle_MX_SW_Black_Hamr_pointer_F", "LMG_Mk200_LP_BI_F","LMG_Mk200_BI_F"]; fn_rnd_num = { _low = _this select 0; _high = _this select 1; _calc = _high - _low; _rnd_num = round(random _calc) + _low; _rnd_num }; _size = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); rms_mapcenter_pos = [_size/2,_size/2,0]; _crash_amount = rms_crashsite_amount call fn_rnd_num; _i = 0; while {_i <= _crash_amount} do { _validPos = true; _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos; if (count (nearestObjects [_crashpos,rms_wrecks, _minDistance]) > 0) then {_validPos = false;uiSleep 0.5;}; if (_validPos) then { _i = _i + 1; _loot_amount = rms_crashsite_loot_amount call fn_rnd_num; rms_wrecks call BIS_fnc_arrayshuffle; _crashObj = rms_wrecks call BIS_fnc_SelectRandom; _crashObj_final = _crashObj createVehicle _crashpos; _fire = "test_EmptyObjectForFireBig" createVehicle _crashpos; _fire attachto [_crashObj_final, [0,0,-1]]; _crashObj_final setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; for "_crashloot" from 1 to _loot_amount do { _lootpos = [_crashpos,2,10,0,0,30,0] call BIS_fnc_findSafePos; _crate0 = createVehicle ["groundWeaponHolder", _lootpos, [], 0, "can_collide"]; rms_guns call BIS_fnc_arrayshuffle; _lootObj = rms_guns call BIS_fnc_SelectRandom; _ammo = getarray(configFile >> "cfgWeapons" >> _lootObj >> "magazines" ); _crate0 addItemCargoGlobal [_lootobj, 1]; _crate0 addItemCargoGlobal [_ammo select 0, 3]; _crate0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; }; diag_log format ["[RMS] Crashsite at %1 with %2 lootpiles ",_crashpos,_loot_amount]; }; }; Yea thats the one i use. So even better. Thx ill give it a try! Link to comment Share on other sites More sharing options...
natoed Posted August 17, 2017 Report Share Posted August 17, 2017 I still have a copy of Richie helicrash.pbo (I keep a copy of everything) note: it does have the code for A3EAI infantry spawn by second_coming in it hope it helps Link to comment Share on other sites More sharing options...
salival Posted August 18, 2017 Report Share Posted August 18, 2017 On 16/08/2017 at 10:56 PM, Drokz said: Yea thats the one i use. So even better. Thx ill give it a try! Did this work? Drokz 1 Link to comment Share on other sites More sharing options...
Drokz Posted August 18, 2017 Report Share Posted August 18, 2017 Works like a charm! Thx again salival 1 Link to comment Share on other sites More sharing options...
godmode8 Posted April 11, 2018 Report Share Posted April 11, 2018 need fixed .pbo :) natoed 1 Link to comment Share on other sites More sharing options...
natoed Posted April 13, 2018 Report Share Posted April 13, 2018 On 4/12/2018 at 3:51 AM, godmode8 said: need fixed .pbo :) try here https://github.com/natoed/Oceanic--1-Epoch-Zurvival-Chernarus-Redux/blob/master/%40epochhive/addons/helicrash.pbo note: change loot to sort your needs HeliCrashes.sqf change line 30 from this rms_mapcenter_pos = [6865.42,0,9218.16]; //[_size/2,_size/2,0]; to rms_mapcenter_pos = [_size/2,_size/2,0]; C4-timah 1 Link to comment Share on other sites More sharing options...
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