DirtySanchez Posted April 20, 2015 Report Share Posted April 20, 2015 I was just bout to post get rid of the x folder, is that what it was? Link to comment Share on other sites More sharing options...
cyncrwler Posted April 20, 2015 Report Share Posted April 20, 2015 This if this works for any of you:https://www.dropbox.com/s/cm8j4b307lqaeu4/helicrash.rar?dl=0 This worked perfectly. Thanks! Link to comment Share on other sites More sharing options...
Floyd Posted April 20, 2015 Report Share Posted April 20, 2015 I was just bout to post get rid of the x folder, is that what it was? I tried that, as I'd had that trouble before, but I still couldn't get it to work. It looks as though that worked for Darth_Rogue though. I ended up editing the directories in both config.cpp and the init\fn_init.sqf Link to comment Share on other sites More sharing options...
Aale Posted April 20, 2015 Report Share Posted April 20, 2015 In case anyone else wants to be lazy about it, here are the map centers for standard Epoch maps: Chernarus: [6968.66, 324.481, 8345.91] Altis: [14939.9, 0.0534991, 15083.3] Bornholm: [10058.3, 117.542, 9015.85] Stratis: [4031.66, 110.605, 4222.18] Richie 1 Link to comment Share on other sites More sharing options...
Halvhjearne Posted April 20, 2015 Report Share Posted April 20, 2015 again, you can get the center of any map like this: Link to comment Share on other sites More sharing options...
Richie Posted April 20, 2015 Author Report Share Posted April 20, 2015 can you put mas weapons and stuff into this? Put any item you want inside the array, weapons added will automatically add between 1 and 3 mags. Link to comment Share on other sites More sharing options...
Tango2k13 Posted April 20, 2015 Report Share Posted April 20, 2015 Richie Darling you did it Thanks for the Release waiting so long for this. Thanks so much will instal this Today. Keep up the Good work! Link to comment Share on other sites More sharing options...
Fleischer111 Posted April 20, 2015 Report Share Posted April 20, 2015 it works, very very cool .. thank you... :D Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted April 20, 2015 Report Share Posted April 20, 2015 Working perfectly now. Thank you again for sharing it. Link to comment Share on other sites More sharing options...
Pavillin Posted April 20, 2015 Report Share Posted April 20, 2015 Confirmed Darth_Rogue's upload working on Altis with customized loot. Just remember to enter center coordinates for the map you're installing on! +1 Great feature Richie Link to comment Share on other sites More sharing options...
spartan Posted April 20, 2015 Report Share Posted April 20, 2015 Yep seems to be working now thanks Darth :) Although all the spawns seem to be down south on Altis :unsure: Link to comment Share on other sites More sharing options...
San Posted April 20, 2015 Report Share Posted April 20, 2015 In case anyone else wants to be lazy about it, here are the map centers for standard Epoch maps: Chernarus: [6968.66, 324.481, 8345.91] Altis: [14939.9, 0.0534991, 15083.3] Bornholm: [10058.3, 117.542, 9015.85] Stratis: [4031.66, 110.605, 4222.18] Taviana [12800,0,12800] Richie 1 Link to comment Share on other sites More sharing options...
Richie Posted April 20, 2015 Author Report Share Posted April 20, 2015 I'll add the coordinates to the OP, thank you guys :) Link to comment Share on other sites More sharing options...
San Posted April 20, 2015 Report Share Posted April 20, 2015 Thank you Richie for awesome script!! And Drath for your work as well.. Link to comment Share on other sites More sharing options...
pr0dukt Posted April 20, 2015 Report Share Posted April 20, 2015 Good work richie. Wondered when someone would do one of these. I had a cheesy one I made a while back running but this is is much better. Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 20, 2015 Report Share Posted April 20, 2015 Richie, if you want to update the OP with the fixed file I'll remove the one from my post to avoid confusion. Richie 1 Link to comment Share on other sites More sharing options...
Richie Posted April 20, 2015 Author Report Share Posted April 20, 2015 Already done mate, thanks :) The original still for me though, strange :unsure: Link to comment Share on other sites More sharing options...
PAR4NA Posted April 20, 2015 Report Share Posted April 20, 2015 How do I add that the filter? Span in RPT and logs 19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 "1 = "#particlesource" createVehicleLocal getpos _v; _smoke1 attachTo [_v,[0,0,0],"engine_effect_1"]; _pos = getPos _smoke1; dele" 19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachto [_object,[0,0,0]]; 19.04.2015 16:24:24: Jonas (187.10.26.113:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachto [_object,[0,0,0]]; _source02 = "#particlesource" createVeh Link to comment Share on other sites More sharing options...
Richie Posted April 20, 2015 Author Report Share Posted April 20, 2015 I never got any kicks so never needed any filters, anyone else had BE kicks ? Link to comment Share on other sites More sharing options...
cyncrwler Posted April 20, 2015 Report Share Posted April 20, 2015 Nope. Working very well :) Link to comment Share on other sites More sharing options...
tradari Posted April 20, 2015 Report Share Posted April 20, 2015 working perfect on my server nice work! Link to comment Share on other sites More sharing options...
PAR4NA Posted April 20, 2015 Report Share Posted April 20, 2015 I never got any kicks so never needed any filters, anyone else had BE kicks ? not kick, only span in log Link to comment Share on other sites More sharing options...
Darth_Rogue Posted April 20, 2015 Report Share Posted April 20, 2015 How do I add that the filter? Span in RPT and logs 19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 "1 = "#particlesource" createVehicleLocal getpos _v; _smoke1 attachTo [_v,[0,0,0],"engine_effect_1"]; _pos = getPos _smoke1; dele" 19.04.2015 16:24:27: Jonas (xxxxxxxxxxxx:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachto [_object,[0,0,0]]; 19.04.2015 16:24:24: Jonas (187.10.26.113:2304) xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #4 " setParticleClass "ObjectDestructionFire1Smallx"; _source01 attachto [_object,[0,0,0]]; _source02 = "#particlesource" createVeh Add this to scripts.txt line 5 - !"1 = \"#particlesource\" createVehicleLocal getpos _v;" Mr.SkyNet and PAR4NA 2 Link to comment Share on other sites More sharing options...
drsubo Posted April 21, 2015 Report Share Posted April 21, 2015 Nice work. Very simple and nicely set up. Looks like you have a little more scripting skills than I do, Ha. So wondering what the possibilities of using this and turning it into an animated heli crash. Some how spawn heli in and use the same part you used for finding random spots to make random way points for heli. Then kill the pilot or take out rotor at some point and make it crash. Would be awesome. ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
Richie Posted April 21, 2015 Author Report Share Posted April 21, 2015 So wondering what the possibilities of using this and turning it into an animated heli crash. If you can improve it then you have my permission to do what you want with it. I didn't actully think it would be so popular, I seen a few people ask so i shared it, I still have a few little bits i want to change but overall it's done. Link to comment Share on other sites More sharing options...
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