Using a default hive child, how would I add damage to a player built object residing in the database? So if a player uses the item it gets damaged through wear and tear, eventually resulting in it being deleted once damage = 1.0
Using a default hive child, how would I add damage to a player built object residing in the database? So if a player uses the item it gets damaged through wear and tear, eventually resulting in it being deleted once damage = 1.0