rss_adm Posted June 12, 2015 Report Share Posted June 12, 2015 Everything seems to be in place, but I don't get any new options at the traders. I'm using Zupas ZSC 3.0 for single currency. No idea why none of the auction house buttons are showing up. I'm waiting on someone to give me a little help with the extDB. I have it in my OA directory with the database field filled out. Is everyone who joins supposed to ad the @extDB to the launch parameters? I use Vilayer for hosting if that helps. Thanks in advance!! ;-) UPDATE: The overwrite files from ZUPA's 3.0 Single Currency were loading his fn_selfactions file. That why i didn't get the scroll options. extDB is setup and working on Vilayer. Do you think it would be possible to add a way to look at what you have in the auction house and make a way that you can take it back if you later decide you don't want to sell it? Thanks for the awesome mod!!!! ;-) Hello! You will be able to help me? How you install exDB on a vilayer server? Will be able to write in detail the installation process exDB on vilayer? Thank you! Link to comment Share on other sites More sharing options...
Guest Posted June 12, 2015 Report Share Posted June 12, 2015 Hello! You will be able to help me? How you install exDB on a vilayer server? Will be able to write in detail the installation process exDB on vilayer? Thank you! Copy @extDB to your Server. Edit @extDB\extdb-conf.ini to fit your needs Change Server Startup Parameters and put @extDB in the -mod section. Example extdb-conf.ini: [Main] ;Threads = 0 ; Default Value is the number of CPU Cores Detected (max value is 6, min value is 2) ; Linux Chroot Environment might only Detect 1 CPU Cores i.e bind /proc Randomize Config File = false ;This is a legacy option to randomize config file for Arma2 Servers. [Rcon] ;; This is functional, should be working fine. Just needs abit of testing on a live Server Port = 2302 Password = password [Steam] ;; This is for VAC Protocol for VAC Bans + Steam Friends. ;; This currently has a bug in it, will be fixed next version. ;; Think of it as tech preview option. ;; https://steamcommunity.com/dev/apikey API Key = xxxxxxxxxxxxxxxxxxxxxxxxxxxxxx [VAC] ;; This feature requires Steam + Rcon to be enabled. ;; Also this feature is called via SQF Code atm, i.e it doesn't auto detect players joining server yet.... Auto Ban = false ;; For Player to get banned ( their total VAC Bans => NumberOfVACBans) AND ( Days Since their Last Ban was <= DaysSinceLastBan) ;; This is also used extDB Protocol VAC:VACBanned returned results NumberOfVACBans = 1 DaysSinceLastBan = 999999999 BanDuration = 0 ;; 0 = Forever, otherwise its x Minutes BanMessage = Steam VAC Banned [Log] ;; This is just config options for Rcon Logging + BE Logging ;; Has no effect on extDB Logging Mode = sync ;; sync / async ;; ASync is just kinder on your Harddrive, may be lose of data in the event of a crash. [Database1] ;; Example of SQLite Type = SQLite Name = sqlite.db minSessions = 1 ; minSession Default Value = 1 ;maxSessions = 4 ; maxSession Default Value = number of Main->Threads ; You really should leave this value alone idleTime = 60 ; idleTime no Default Value yet, needs to be defined. ; idleTime is the time before a database session is stopped if not used. ; If Database Sessions are greater than minSessions [Database2] ;; Example of MySQL ;; AtlisLifeRPG uses Database2 by default Type = MySQL Name = overpoch9465 Username = Epoch_User Password = password IP = 127.0.0.1 Port = 3306 minSessions = 1 ;maxSessions = 4 idleTime = 60 compress = false ; Should only use this if MySQL server is external. Also only for MySQL Secure Auth = false ; Recommend you turn this on [A3W] Type = MySQL Name = a3wasteland Username = root Password = password IP = 127.0.0.1 Port = 3306 minSessions = 1 ;maxSessions = 4 idleTime = 60 compress = false ; Should only use this if MySQL server is external. Also only for MySQL Secure Auth = false ; Recommend you turn this on Link to comment Share on other sites More sharing options...
Fabio49 Posted June 25, 2015 Report Share Posted June 25, 2015 can anyone help me? i have problems with the hpp files. he say this class is already defined, i have plot/door/groupmanagement, Link to comment Share on other sites More sharing options...
SAYREX Posted August 18, 2015 Report Share Posted August 18, 2015 Nice thing there, thanks for sharing I found one bug: If you set the item that occupies more than one slot, it is exposed, but does not disappear from the inventory such as explosive charge at any bazooka. Thus Dupe. Can make the black list? It can be fixed? Thanks in advance! (Sorry for my english! :) ) Link to comment Share on other sites More sharing options...
SAYREX Posted August 18, 2015 Report Share Posted August 18, 2015 Mind the missing bracket in what i posted I found one bug: If you set the item that occupies more than one slot, it is exposed, but does not disappear from the inventory such as explosive charge at any bazooka. Thus Dupe. Can make the black list? It can be fixed? Thanks in advance! (Sorry for my english! :) ) Link to comment Share on other sites More sharing options...
roachyuk Posted August 20, 2015 Report Share Posted August 20, 2015 Has anyone got a link to the tutorial and download files for virtual garage with instructions how to install the extdb....or just a link of how and were to get the files just for extdb with install instructions thanks Link to comment Share on other sites More sharing options...
rss_adm Posted October 23, 2015 Report Share Posted October 23, 2015 I found one bug: If you set the item that occupies more than one slot, it is exposed, but does not disappear from the inventory such as explosive charge at any bazooka.Thus Dupe.Can make the black list?It can be fixed? Thanks in advance! (Sorry for my english! :) )In file player_sellitem.sqf:Over:[_unit,_item] call BIS_fnc_invRemove;Paste:_item = configFile >> "CfgMagazines" >> _item; Should look like:_item = configFile >> "CfgMagazines" >> _item; [_unit,_item] call BIS_fnc_invRemove; In you bank system Zupa in file trade_items.sqf (2 lines):Over:_removed = ([player,_name,1] call BIS_fnc_invRemove);Paste:_name = configFile >> "CfgMagazines" >> _name; Should look like:_name = configFile >> "CfgMagazines" >> _name; _removed = ([player,_name,1] call BIS_fnc_invRemove); SAYREX 1 Link to comment Share on other sites More sharing options...
SAYREX Posted October 23, 2015 Report Share Posted October 23, 2015 In file player_sellitem.sqf:Over:[_unit,_item] call BIS_fnc_invRemove;Paste:_item = configFile >> "CfgMagazines" >> _item; Should look like:_item = configFile >> "CfgMagazines" >> _item; [_unit,_item] call BIS_fnc_invRemove; In you bank system Zupa in file trade_items.sqf (2 lines):Over:_removed = ([player,_name,1] call BIS_fnc_invRemove);Paste:_name = configFile >> "CfgMagazines" >> _name; Should look like:_name = configFile >> "CfgMagazines" >> _name; _removed = ([player,_name,1] call BIS_fnc_invRemove); Thank you!The error in the RPT(installed Single Corrency 3.0)22:14:13 Error in expression <UID = getPlayerUID _player; if (_item == "") then { diag_log "Auction House: > 22:14:13 Error position: <== "") then { diag_log "Auction House: > 22:14:13 Error Generic error in expression 22:14:13 File z\addons\dayz_server\compile\store\server_sellitem.sqf, line 11 Link to comment Share on other sites More sharing options...
creativv Posted February 11, 2016 Report Share Posted February 11, 2016 Great mod and seems i have been reading it works with GZA's virtual garage , my question is does somebody still have a link or can upload it somewhere cause all links i find seem to be death . For the virtual garage that is . Link to comment Share on other sites More sharing options...
theduke Posted March 11, 2016 Report Share Posted March 11, 2016 Nevermind me :/ Link to comment Share on other sites More sharing options...
chi Posted February 5, 2018 Report Share Posted February 5, 2018 Does this work with 1.0.6.2? And if not, could anyone update it to do so? PM me if you can make it happen please. Thanks!! Link to comment Share on other sites More sharing options...
kingpapawawa Posted February 5, 2018 Report Share Posted February 5, 2018 20 hours ago, chi said: Does this work with 1.0.6.2? And if not, could anyone update it to do so? PM me if you can make it happen please. Thanks!! Does not work as-is but its close.. I managed to sell items and collect money for them after some edits. can buy items and it now takes the money.. does not give the gear Error in expression <then { PVDZE_buyitem = [player, (_item select 0)]; publicVariableServer "PVDZE> Error position: <select 0)]; publicVariableServer "PVDZE> Error select: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Chernarus\custom\scripts\auctionhouse\player_buyitem.sqf, line 54 line53; PVDZE_buyitem = [player, (_item select 0)]; // _item select 0 = id line54; publicVariableServer "PVDZE_buyitem"; chi 1 Link to comment Share on other sites More sharing options...
chi Posted February 6, 2018 Report Share Posted February 6, 2018 Player based economy would be awesome with the right loot tables... Hope someone can get this up soon..... Link to comment Share on other sites More sharing options...
chi Posted March 6, 2018 Report Share Posted March 6, 2018 Will this work with 1.0.6.2? Link to comment Share on other sites More sharing options...
SKS.Goliath Posted July 30, 2018 Report Share Posted July 30, 2018 Is it synonymous without exdb? Link to comment Share on other sites More sharing options...
HindruM Posted April 9, 2019 Report Share Posted April 9, 2019 Hello! I would like to ask if there is a script for version 1.0.6.2? Link to comment Share on other sites More sharing options...
MerlijnD Posted April 10, 2019 Report Share Posted April 10, 2019 15 hours ago, HindruM said: Hello! I would like to ask if there is a script for version 1.0.6.2? This works on 1.0.6.2 Link to comment Share on other sites More sharing options...
Reaper5150 Posted September 26, 2020 Report Share Posted September 26, 2020 Here, this makes server tell players when they log in if they sold something and has coins. :) Name whatever you want or auction_sold.sqf and execute it in init.sqf waitUntil {uiSleep 30; !isNil ("Dayz_loginCompleted")};PVDZE_claimmoney = [player,false];publicVariableServer "PVDZE_claimmoney";waitUntil {!isNil "PVDZE_claimmoneyResults"};if (PVDZE_claimmoneyResults > 0) then { systemChat "Your auction items sold!"; systemChat "Visit a laptop to collect your money."; [format["<t size='0.75' color='#00d3ff' align='center'>Funds waiting %1</t><br /><t size='0.6' color='#21d8ff' align='center'>You have sold items at the auction </t>",name player],0,0,10,0.5] spawn BIS_fnc_dynamicText;}; Link to comment Share on other sites More sharing options...
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