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Base parts moving after each server reset


KPABATOK

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Seond annoying bug in Epoch is frickin base parts moving after every restart and making gaps in floors, walls etc. I use snap function just to align the structure and then usually build in free mode, because when I do with snap all the time, there comes one building parts which won't snap no matter what so you have to adjust.

 

Anyway, problem is that when you use foundations and all that stuff, after each server reset in floors appear gaps. You fix one gap, wait till next reset, another gap appears elswhere. It is like frickin wackamole. You guys maybe know how to avoid it?

 

Will there be a fix to this issue in 0.3. patch? Or did developers at least addressed something like this before? I searched but didn't find any threads and this question has been bugging me for weeks.

 

 

 

Btw first annoying bug is of course, vehicles exploding whenever they feel like it.

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Yeah, like Osiris72 said, I think someone said that the locations of building pieces are only stored in the database to a hundredth of a meter. So, they can move a couple millimeters on restart. 

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