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Possible Implementation to Mitigate Vehicle Lockouts (The Dead Horse Revival)


mikeloeven

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I know this is really beating the dead horse here but i think i have come up with a scripting implementation to mitigate vehicle lockouts due to death or lost keys.

 

The main issue revolves around the fact that owned vehicles lock on a server restart.

 

I am just wondering if it might be possible to add a Auto Lock flag to the script that allows a player in the drivers seat to turn the Auto Lock flag on and off. This would essentially allow  a player to turn off the auto lock making a owned vehicle behave for all intents and purposes as a spawned vehicle which is quite useful for shared bases and completely mitigates the possibility of a lockout but in order to get the benefit you need to forgo security.

 

The best part about this system it allows players to purchase vehicles and than chose the kind of security they want rather than have the key lock system forced on them when it really is not needed if you have a secure place to store your vehicles.

 

The issue has gotten so bad lately that some players are giving their gold to server administrators instead of the traders to spawn in a unlocked vehicle.

 

The key lock system has been broken from day one and truly needs to be a OPTIONAL !!! feature of purchased vehicles but not a requirement.

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