I tried to disable the random Vehicle Spawn by just setting
allowedVehiclesList[] = {};
it works
, but if I do this also cant spawn any vehicles on other ways like adminmenu from antihack.
So is there any way to disable the random spawns and set the vehicle limit separately?
I also need the vehicles spawned by scripts and adminmenu to be saved.
I'm a beginner in ArmA scripting and tried to search for solutions already in ArmA 3 scripting section, sorry if this is duplicate or anything.
EDIT:
skaronator antihack uses
_permVehicleSpawner = {
_item = _this;
_return = false;
if (_item isKindOf 'Air' || _item isKindOf 'Ship' || _item isKindOf 'LandVehicle') then{
if !(EPOCH_VehicleSlots isEqualTo[]) then{
_position = getPosATL _target;
_slot = EPOCH_VehicleSlots select 0;
EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot];
EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots;
publicVariable 'EPOCH_VehicleSlotCount';
_vehObj = createVehicle[_item, _position, [], 20, 'NONE'];
_return = true;
_vehObj call EPOCH_server_setVToken;
addToRemainsCollector[_vehObj];
_vehObj disableTIEquipment true;
clearWeaponCargoGlobal _vehObj;
clearMagazineCargoGlobal _vehObj;
clearBackpackCargoGlobal _vehObj;
clearItemCargoGlobal _vehObj;
_vehObj lock true;
_plyrUID = getPlayerUID _target;
_plyrGroup = _target getVariable['GROUP', ''];
_lockOwner = _plyrUID;
if (_plyrGroup != '') then{
_lockOwner = _plyrGroup;
};
_vehObj setVariable['LOCK_OWNER', _lockOwner];
_vehObj setVariable['LOCKED_TILL', serverTime + 1800];
_config = (configFile >> 'CfgVehicles' >> _item >> 'availableColors');
if (isArray(_config)) then{
_textureSelectionIndex = configFile >> 'CfgVehicles' >> _item >> 'textureSelectionIndex';
_selections = if (isArray(_textureSelectionIndex)) then{getArray(_textureSelectionIndex)} else {[0]};
_colors = getArray(_config);
_textures = _colors select 0;
_color = floor(random(count _textures));
_count = (count _colors) - 1;
{
if (_count >= _forEachIndex) then{
_textures = _colors select _forEachIndex;
};
_vehObj setObjectTextureGlobal[_x, (_textures select _color)];
} forEach _selections;
_vehObj setVariable['VEHICLE_TEXTURE', _color];
};
_vehObj setVariable['VEHICLE_SLOT', _slot, true];
_vehObj call EPOCH_server_save_vehicle;
_vehObj call EPOCH_server_vehicleInit;
} else {
diag_log 'ADMIN: Unable to spawn vehicle, no slots available';
};
};
_return
};
but somehow it doesnt throw me the
'ADMIN: Unable to spawn vehicle, no slots available'
error in .rpt file
so could I use the script just without the vehicleslot is empty check to create vehicles which are being saved?

