onetwothree Posted March 12, 2015 Report Share Posted March 12, 2015 I tried to disable the random Vehicle Spawn by just setting allowedVehiclesList[] = {}; it works , but if I do this also cant spawn any vehicles on other ways like adminmenu from antihack. So is there any way to disable the random spawns and set the vehicle limit separately? I also need the vehicles spawned by scripts and adminmenu to be saved. I'm a beginner in ArmA scripting and tried to search for solutions already in ArmA 3 scripting section, sorry if this is duplicate or anything. EDIT: skaronator antihack uses _permVehicleSpawner = { _item = _this; _return = false; if (_item isKindOf 'Air' || _item isKindOf 'Ship' || _item isKindOf 'LandVehicle') then{ if !(EPOCH_VehicleSlots isEqualTo[]) then{ _position = getPosATL _target; _slot = EPOCH_VehicleSlots select 0; EPOCH_VehicleSlots = EPOCH_VehicleSlots - [_slot]; EPOCH_VehicleSlotCount = count EPOCH_VehicleSlots; publicVariable 'EPOCH_VehicleSlotCount'; _vehObj = createVehicle[_item, _position, [], 20, 'NONE']; _return = true; _vehObj call EPOCH_server_setVToken; addToRemainsCollector[_vehObj]; _vehObj disableTIEquipment true; clearWeaponCargoGlobal _vehObj; clearMagazineCargoGlobal _vehObj; clearBackpackCargoGlobal _vehObj; clearItemCargoGlobal _vehObj; _vehObj lock true; _plyrUID = getPlayerUID _target; _plyrGroup = _target getVariable['GROUP', '']; _lockOwner = _plyrUID; if (_plyrGroup != '') then{ _lockOwner = _plyrGroup; }; _vehObj setVariable['LOCK_OWNER', _lockOwner]; _vehObj setVariable['LOCKED_TILL', serverTime + 1800]; _config = (configFile >> 'CfgVehicles' >> _item >> 'availableColors'); if (isArray(_config)) then{ _textureSelectionIndex = configFile >> 'CfgVehicles' >> _item >> 'textureSelectionIndex'; _selections = if (isArray(_textureSelectionIndex)) then{getArray(_textureSelectionIndex)} else {[0]}; _colors = getArray(_config); _textures = _colors select 0; _color = floor(random(count _textures)); _count = (count _colors) - 1; { if (_count >= _forEachIndex) then{ _textures = _colors select _forEachIndex; }; _vehObj setObjectTextureGlobal[_x, (_textures select _color)]; } forEach _selections; _vehObj setVariable['VEHICLE_TEXTURE', _color]; }; _vehObj setVariable['VEHICLE_SLOT', _slot, true]; _vehObj call EPOCH_server_save_vehicle; _vehObj call EPOCH_server_vehicleInit; } else { diag_log 'ADMIN: Unable to spawn vehicle, no slots available'; }; }; _return }; but somehow it doesnt throw me the 'ADMIN: Unable to spawn vehicle, no slots available' error in .rpt file so could I use the script just without the vehicleslot is empty check to create vehicles which are being saved? Link to comment Share on other sites More sharing options...
0 onetwothree Posted March 12, 2015 Author Report Share Posted March 12, 2015 I tryed to use _permVehicleSpawner = { _item = _this; _return = false; if (_item isKindOf 'Air' || _item isKindOf 'Ship' || _item isKindOf 'LandVehicle') then{ _position = getPosATL _target; _vehObj = createVehicle[_item, _position, [], 20, 'NONE']; _return = true; _vehObj call EPOCH_server_setVToken; addToRemainsCollector[_vehObj]; _vehObj disableTIEquipment true; clearWeaponCargoGlobal _vehObj; clearMagazineCargoGlobal _vehObj; clearBackpackCargoGlobal _vehObj; clearItemCargoGlobal _vehObj; _vehObj lock true; _plyrUID = getPlayerUID _target; _plyrGroup = _target getVariable['GROUP', '']; _lockOwner = _plyrUID; if (_plyrGroup != '') then{ _lockOwner = _plyrGroup; }; _vehObj setVariable['LOCK_OWNER', _lockOwner]; _vehObj setVariable['LOCKED_TILL', serverTime + 1800]; _config = (configFile >> 'CfgVehicles' >> _item >> 'availableColors'); if (isArray(_config)) then{ _textureSelectionIndex = configFile >> 'CfgVehicles' >> _item >> 'textureSelectionIndex'; _selections = if (isArray(_textureSelectionIndex)) then{getArray(_textureSelectionIndex)} else {[0]}; _colors = getArray(_config); _textures = _colors select 0; _color = floor(random(count _textures)); _count = (count _colors) - 1; { if (_count >= _forEachIndex) then{ _textures = _colors select _forEachIndex; }; _vehObj setObjectTextureGlobal[_x, (_textures select _color)]; } forEach _selections; _vehObj setVariable['VEHICLE_TEXTURE', _color]; }; _vehObj setVariable['VEHICLE_SLOT', 0, true]; _vehObj call EPOCH_server_save_vehicle; _vehObj call EPOCH_server_vehicleInit; }; _return }; "ebike_epoch" call _permVehicleSpawner; now, but it doesn't seem to work the vehicle is not spawned at all. I also don't know how to debug scripts correctly, is there a way to create output into server console? Link to comment Share on other sites More sharing options...
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onetwothree
I tried to disable the random Vehicle Spawn by just setting
it works
, but if I do this also cant spawn any vehicles on other ways like adminmenu from antihack.
So is there any way to disable the random spawns and set the vehicle limit separately?
I also need the vehicles spawned by scripts and adminmenu to be saved.
I'm a beginner in ArmA scripting and tried to search for solutions already in ArmA 3 scripting section, sorry if this is duplicate or anything.
EDIT:
skaronator antihack uses
but somehow it doesnt throw me the
error in .rpt file
so could I use the script just without the vehicleslot is empty check to create vehicles which are being saved?
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