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SC 3.0 Hud not showing.


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Hello, i am trying to figure out why the hud for single currency doesnt work for me, everything else works with the script besides that. I will post what all the files look like.

 

Playerhud.sqf

/*


Author : AsReMixhud
Edited By : Peter Beer
*/

disableSerialization;

AsReMixhud_Control = true;

while {true} do
{

1000 cutRsc ["AsReMixhud","PLAIN"];

_wpui = uiNameSpace getVariable "AsReMixhud";
_vitals = _wpui displayCtrl 4900;
_Player = player;

ZombieKills = _Player getVariable["zombieKills",0];
Money = _Player getVariable["headShots",0];
Hero_Kills = _Player getVariable["humanKills",0];
Bank_Balance = _Player getVariable["bank",0];
Bandit_Kills = _Player getVariable["banditKills",0];
Humanity = _Player getVariable["humanity",0];
Blood = _Player getVariable["USEC_BloodQty",12000];
Fps = (round diag_fps);

_stime = 0;
if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;};
_hours = (_stime/60/60);
_hours = toArray (str _hours);
_hours resize 1;
_hours = toString _hours;
_hours = compile _hours;
_hours = call _hours;
_minutes = floor(_stime/60);
_minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];};

if(Humanity >= 5000) then { Humanity_Icon = ""; };
if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = ""; };
if(Humanity <= 199) then { Humanity_Icon = ""; };

_vitals ctrlSetStructuredText parseText format
["
<t size='0.8' align='right'>~~~~~ Stats ~~~~~</t><br/>
<t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\icons\Health.paa'/><br/> 
<t size='0.9'> %2 %3 </t><br/> 
<t size='0.9'> £%4 </t><img size='0.9' align='right' image='ZSC\icons\Money.paa'/><br/>
<t size='0.9'> £%5 </t><img size='0.9' align='right' image='ZSC\icons\Bank.paa'/><br/>
<t size='0.9'> %6 </t><img size='0.9' align='right' image='ZSC\icons\HeroKills.paa'/><br/> 
<t size='0.9'> %7 </t><img size='0.9' align='right' image='ZSC\icons\BanditKills.paa'/><br/>
<t size='0.9'> %8 </t><img size='0.9' align='right' image='ZSC\icons\ZombieKills.paa'/><br/>
<t size='0.9'> %9h %10min </t><img size='0.9' align='right' image='ZSC\icons\Uptime.paa'/><br/>
<t size='0.9'> %11 </t><img size='0.9' align='right' image='ZSC\icons\Fps.paa'/><br/>
<t size='0.8' align='right'>~~~~~~~~~~~~~~~~~</t><br/>",

",
Blood,
[Humanity] call BIS_fnc_numberText,
Humanity_Icon,
[Money] call BIS_fnc_numberText,
[bank_Balance] call BIS_fnc_numberText,
Hero_Kills,
Bandit_Kills,
Zombiekills,
_hours,
_minutes2,
Fps
];
_vitals ctrlCommit 0;
sleep 1.5;
};

 

Description.ext

#include "ZSC\config\cfgServerTrader.hpp"


respawn = "BASE";
respawndelay = 5;
onLoadMission="DayZ_Epoch Taviana";
OnLoadIntro = "Welcome to Taviana";
OnLoadIntroTime = False;
OnLoadMissionTime = False;
disabledAI = true;
disableChannels[]={0,2,6};
enableItemsDropping=0;

#include "custom\custom_loot\Configs\CfgBuildingLoot.hpp"
#include "custom\custom_loot\Configs\CfgLootSmall.hpp"
#include "custom\custom_loot\Configs\CfgLoot.hpp"

briefing = 0;
debriefing = 0;

onPauseScript = "custom\fixes\conn_check.sqf";
loadScreen = "";

class Header
{
gameType = COOP; //DM, Team, Coop, ...
minPlayers = 1; //min # of players the mission supports
maxPlayers = 100; //Max # of players the mission supports
};

aiKills = 1;
diagRadio = 1;
diagHit = 1;

class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class HW_RscText
{
idc = -1;
type = CT_STATIC;
style = ST_CENTER;
text = "";
font = "Zeppelin32";
sizeEx = 0.023;
colorBackground[] = { 1, 1, 1, 0.3 };
colorText[] = { 0, 0, 0, 1 };
x = 0.8;
y = 0.1;
w = 0.2;
h = 0.05;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
//
// the loading screen itself
//
class DayZ_loadingScreen
{
idd = -1;
duration = 10e10;
fadein = 0;
fadeout = 0;
name = "loading screen";
class controlsBackground
{
class blackBG : RscText
{
x = safezoneX;
y = safezoneY;
w = safezoneW;
h = safezoneH;
text = "";
colorText[] = {0,0,0,0};
colorBackground[] = {0,0,0,1};
};
/*
class nicePic : RscPicture
{
style = 48 + 0x800; // ST_PICTURE + ST_KEEP_ASPECT_RATIO
x = safezoneX + safezoneW/2 - 0.25;
y = safezoneY + safezoneH/2 - 0.2;
w = 0.5;
h = 0.4;
text = "img\nicePic.paa";
};
*/
};
class controls
{
class Title1 : RscLoadingText
{
text = "$STR_LOADING"; // "Loading" text in the middle of the screen
};
class CA_Progress : RscProgress // progress bar, has to have idc 104
{
idc = 104;
type = 8; // CT_PROGRESS
style = 0; // ST_SINGLE
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
};
class CA_Progress2 : RscProgressNotFreeze // progress bar that will go reverse
{
idc = 103;
};
class Name2: RscText // the text on the top-left
{
idc = 101;
x = 0.05;
y = 0.029412;
w = 0.9;
h = 0.04902;
text = "";
sizeEx = 0.05;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
};
};


class RscTextNS
{
idc = -1;
type = 0;
style = 2;
LineSpacing = 1.0;
h = 0.04;
ColorBackground[] = {1,1,1,0.2};
ColorText[] = {0.1,0.1,0.1,1};
font = "BitStream";
SizeEx = 0.025;
};

#include "custom\dzgm\defines.hpp"

#include "custom\snap_pro\snappoints.hpp"

#include "custom\dzgm\groupManagement.hpp"

class RscPictureGUI
{
access = 0;
type = 0;
idc = -1;
colorBackground[] = {0,0,0,0};
colorText[] = {0.38,0.63,0.26,0.75};
font = "TahomaB";
sizeEx = 0;
lineSpacing = 0;
text = "";
style = "0x30 + 0x100";
x = 0;
y = 0;
w = 0.2;
h = 0.15;

};
class RscTextGUIK {
type = 0;
idc = -1;
style = 0x02;
colorBackground[] = {0,0,0,0};
colorText[] = {1, 1, 1, 0.5};
//color[] = {1, 1, 1, 0.5};
font = "TahomaB";
size = 0.03;
sizeEx = 0.03;
x = 0;
y = 0;
w = 0.1;
h = 0.2;
};

class RscTitles
{
#include "ZSC\config\ZSChud.hpp"
#include "ZSC\hud.hpp"
};
#include "ZSC\commonhud.hpp"
// Epoch Admin Tools
#include "admintools\dialog.hpp"
#include "ZSC\config\ZSCdefines.hpp"
#include "ZSC\config\ZSCdialogs.hpp"

 

Init.sqf:

/*


For DayZ Epoch
Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance = 13; //The instance
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu
player setVariable ["BIS_noCoreConversations", true];
//disable radio messages to be heard and shown in the left lower corner of the screen
enableRadio false;
// May prevent "how are you civillian?" messages from NPC
enableSentences false;

// DayZ Epoch config
spawnShoremode = 1; // Default = 1 (on shore)
spawnArea = 2500; // Default = 1500

MaxVehicleLimit = 100; // Default = 50
MaxDynamicDebris = 0; // Default = 100
dayz_MapArea = 20000; // Default = 10000

/*ZSC*/
DZE_ConfigTrader = true;
/*ZSC*/

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
dayz_fullMoonNights = true;

dayz_minpos = -26000;
dayz_maxpos = 26000;

dayz_sellDistance_vehicle = 10;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_paraSpawn = false;

dayz_maxAnimals = 0; // Default: 8
dayz_tameDogs = false;
DynamicVehicleDamageLow = 0; // Default: 0
DynamicVehicleDamageHigh = 100; // Default: 100

DZE_BuildOnRoads = false; // Default: False
DZE_MissionLootTable = true;
DZE_ForceNameTagsInTrader = true;
DZE_R3F_WEIGHT = false;
DZE_StaticConstructionCount = 1;
DZE_requireplot = 0;
DZE_BuildingLimit = 700; //BuildingLimit
DZE_APlotforLife = true;
DZE_PlotOwnership = true;
DZE_modularBuild = true;

// DZEdebug = true;

//Load in compiled functions
call compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Init\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "custom\A_Plot_for_Life\Init\compiles.sqf"; //Compile custom compiles
/*ZSC*/
call compile preprocessFileLineNumbers "ZSC\gold\ZSCinit.sqf";
/*ZSC*/
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "server_traders_tavi_13.sqf"; //Compile trader configs
call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\dynamic_vehicle.sqf"; //Compile vehicle configs

call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";

// Add trader citys
_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_13.Tavi\mission.sqf";
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
//Map
//execVM "custom\map\map.sqf";
};

if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Custom Loadouts
[] ExecVM "custom\spawn\loadout.sqf";
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
execVM "ZSC\compiles\playerHud.sqf";
//Group Management
execVM "custom\dzgm\init.sqf";
//Lights
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
//auto refuel/ repair
execVM "custom\service_point\service_point.sqf";
};

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

[] execVM "custom\actionMenu\actionmenu_activate.sqf"; //WPD's Action Menu

[] execVM 'custom\trader\SafeZone.sqf';

[] execVM "admintools\Activate.sqf"; // Epoch admin tools

setTerrainGrid 50; //Disable Grass

 

Hud.hpp:

/*



Author : AsReMixhud

Edited By : Peter Beer

Credit : AsReMixhud,Zupa

*/

#define hud_status_idc 4900

class AsReMixhud {
idd = -1;
fadeout=0;
fadein=0;
duration = 20;
name= "AsReMixhud";
onLoad = "uiNamespace setVariable ['AsReMixhud', _this select 0]";

class controlsBackground {

class AsReMixhud_Status:Hw_RscText
{
idc = hud_status_idc;
type = CT_STRUCTURED_TEXT;
size = 0.040;
x = safezoneX + (safezoneW -0.35);
y = safezoneY + 0.05 * safezoneW;
w = 0.35; h = 0.60;
colorText[] = {1,1,1,1};
lineSpacing = 3;
colorBackground[] = {0,0,0,0};
text = "";
shadow = 2;
class Attributes {
align = "right";
};
};

};
};

 

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This should work, replace this in your playerhud

 

/*
Author : AsReMixhud
Edited By : Peter Beer
*/

disableSerialization;

AsReMixhud_Control = true;

while {true} do
{

1000 cutRsc ["AsReMixhud","PLAIN"];

_wpui = uiNameSpace getVariable "AsReMixhud";
_vitals = _wpui displayCtrl 4900;
_Player = player;

ZombieKills = _Player getVariable["zombieKills",0];
Money = _Player getVariable["headShots",0];
Hero_Kills = _Player getVariable["humanKills",0];
Bank_Balance = _Player getVariable["bank",0];
Bandit_Kills = _Player getVariable["banditKills",0];
Humanity = _Player getVariable["humanity",0];
Blood = _Player getVariable["USEC_BloodQty",12000];
Fps = (round diag_fps);

_stime = 0;
if(serverTime > 36000)then{_stime = time;}else{_stime = serverTime;};
_hours = (_stime/60/60);
_hours = toArray (str _hours);
_hours resize 1;
_hours = toString _hours;
_hours = compile _hours;
_hours = call _hours;
_minutes = floor(_stime/60);
_minutes2 = ((_minutes - (_hours*60)) min 60) max 0;if (_minutes2 < 10) then {_minutes2 = format ['0%1',_minutes2];};

if(Humanity >= 5000) then { Humanity_Icon = ""; };
if((Humanity >= 200) && (Humanity <= 4999)) then { Humanity_Icon = ""; };
if(Humanity <= 199) then { Humanity_Icon = ""; };

_vitals ctrlSetStructuredText parseText format

["
<t size='0.8' align='right'>~~~~~ Stats ~~~~~</t><br/>
<t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\icons\Health.paa'/><br/> 
<t size='0.9'> %2 %3 </t><br/> 
<t size='0.9'> £%4 </t><img size='0.9' align='right' image='ZSC\icons\Money.paa'/><br/>
<t size='0.9'> £%5 </t><img size='0.9' align='right' image='ZSC\icons\Bank.paa'/><br/>
<t size='0.9'> %6 </t><img size='0.9' align='right' image='ZSC\icons\HeroKills.paa'/><br/> 
<t size='0.9'> %7 </t><img size='0.9' align='right' image='ZSC\icons\BanditKills.paa'/><br/>
<t size='0.9'> %8 </t><img size='0.9' align='right' image='ZSC\icons\ZombieKills.paa'/><br/>
<t size='0.9'> %9h %10min </t><img size='0.9' align='right' image='ZSC\icons\Uptime.paa'/><br/>
<t size='0.9'> %11 </t><img size='0.9' align='right' image='ZSC\icons\Fps.paa'/><br/>
<t size='0.8' align='right'>~~~~~~~~~~~~~~~~~</t><br/>",
Blood,
[Humanity] call BIS_fnc_numberText,
Humanity_Icon,
[Money] call BIS_fnc_numberText,
[Bank_Balance] call BIS_fnc_numberText,
Hero_Kills,
Bandit_Kills,
Zombiekills,
_hours,
_minutes2,
Fps
];
_vitals ctrlCommit 0;
sleep 1.5;
};
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