Jump to content

Zenithovmen's Altis addons


ZENITHOVMAN

Recommended Posts

Kollossos.sqf

  Reveal hidden contents

Link to comment
Share on other sites

Hello All,

The Zenithovmen held an event a couple of weekends ago,

it was a huge success and the players loved it and really got into it.

I thought I'd release what I made for the event.

I know other servers have similar events as this one but this edit is special.

Many players did not survive this grueling test of endurance.

This release is a tribute to their courage.

 

The Corsa Altis

Race Map

altiscorsamap.jpg

 

Massive track that will take approx 30 mins to complete in an offroad.

I chose Offroads as the SUV's roll too easily and the sports hatchback's are made of paper.

Start your drivers of at 1 minute intervals to avoid dsync.

Give your teams Repair Tools / Food and Drink / First Aid Kits.

*Two Man Teams (Nav / Driver)

*Multi Terrain Experience 

* High Speed 

*Track Gates

*Start & Finishline

 

I hope everyone who uses this has as much fun as the players on our server did.

 

STENCH

Link to comment
Share on other sites

Corsa_Altis.sqf

  Reveal hidden contents

Link to comment
Share on other sites

  On 3/4/2015 at 10:53 AM, ZENITHOVMAN said:

 

This edit was originally going to be a custom spawn point but the players started to use it for

settling vendetta's so I changed it into an event arena for "The Chainsaw Games"

 

 

Would it be possible for you to show us what needs to be edited in order for it to be a spawn point, im not familiar with how the co-ordinates and things work and I dont want to break it completely.

Link to comment
Share on other sites

  On 3/6/2015 at 6:44 AM, ZENITHOVMAN said:

 

@R4ziel, these forums are a wealth of relevant information when it comes to nearly all things Epoch related.

 

 

I do know that and I spent many hours on here reading everything and trying to understand what goes where, but with these co-ordinate things I havent found an easy way to move the building or remove the default spawn building. Ive broken my test servers mission files more than I care to admit since I saw this and decided it will be our spawn building. 

 

Maybe a different question, instead of moving the actual building, would it not be easier to make the current "Drain tops" in the Colosseum active and set the spawn point there? Ill see if thats even remotely within reach of my limited skill 

Link to comment
Share on other sites

  On 3/6/2015 at 7:17 AM, R4ziel said:

I do know that and I spent many hours on here reading everything and trying to understand what goes where, but with these co-ordinate things I havent found an easy way to move the building or remove the default spawn building. Ive broken my test servers mission files more than I care to admit since I saw this and decided it will be our spawn building. 

 

Maybe a different question, instead of moving the actual building, would it not be easier to make the current "Drain tops" in the Colosseum active and set the spawn point there? Ill see if thats even remotely within reach of my limited skill 

 

Start here - http://epochmod.com/forum/index.php?/topic/32520-help-modify-spawn-center/page-2?hl=teleport#entry209257

 

look at comments on modifying the .cpp. search search search... words teleport, spawn all come up with multiple entries on this.

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
  • Advertisement
  • Discord

×
×
  • Create New...