subhead Posted February 14, 2015 Report Share Posted February 14, 2015 Hello, when i set dayz_paraspawn to true the players still spawn on the ground. I didn´t see any errors in the server.log. I think i remember that on the first start after the installtation of the server the paraspawn was working. I have the following mods installed and all is working fine exept for the paraspawn. Mods installed: Epoch Admin Tools, Single Currency, Dynamic Traders, Dynamic Survivor Cities My mission init.sqf /* For DayZ Epoch Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz */ startLoadingScreen ["","RscDisplayLoadCustom"]; cutText ["","BLACK OUT"]; enableSaving [false, false]; //REALLY IMPORTANT VALUES dayZ_instance = 11; dayzHiveRequest = []; initialized = false; dayz_previousID = 0; //disable greeting menu player setVariable ["BIS_noCoreConversations", true]; enableRadio false; enableSentences false; DZE_DeathMsgTitleText = true; spawnShoremode = 1; // Default = 1 (on shore) spawnArea= 1500; // Default = 1500 dayz_paraSpawn = true; MaxDynamicDebris = 500; // Default = 100 dayz_MapArea = 14000; // Default = 10000 dayz_maxLocalZombies = 50; // Default = 30 dayz_maxZeds = 500; dayz_zedsAttackVehicles = true; MaxVehicleLimit = 300; // Default = 50 DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100; DynamicVehicleFuelLow = 0; DynamicVehicleFuelHigh = 100; DynamicVehicleDamageLow = 0; DynamicVehicleDamageHigh = 100; DZE_SelfTransfuse = true; DZE_DeathMsgGlobal = true; DZE_PlayerZed = false; DZE_GodModeBase = true; DZE_DiagFpsSlow = true; DZE_DiagVerbose = false; DZE_DiagFpsFast = false; dayz_minpos = -1; dayz_maxpos = 16000; dayz_sellDistance = 20; dayz_sellDistance_vehicle = 20; dayz_sellDistance_boat = 30; dayz_sellDistance_air = 40; dayz_maxAnimals = 5; dayz_tameDogs = true; DZE_ForceNameTags = false; DZE_ForceNameTagsOff = true; DZE_ForceNameTagsInTrader = false; MaxAmmoBoxes = 35; // Max Ammo boxes MaxMineVeins = 50; dayz_fullMoonNights = true; DZE_LootSpawnTimer = 10; DZE_HeliLift = true; DZE_BuildOnRoads = true; DZE_BuildingLimit = 250; DZE_requireplot = 1; DZE_StaticConstructionCount = 0; DZE_PlotPole = [30,45]; //Enable/Disable backpack contents being wiped if logging out or losing connection beside another player. DZE_BackpackGuard = true; //Default = true, true to enable, false to disable DZE_AsReMix_PLAYER_HUD = true; EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]]; //Load in compiled functions call compile preprocessFileLineNumbers "scripts\Variables\Variables.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; progressLoadingScreen 0.2; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; progressLoadingScreen 0.4; call compile preprocessFileLineNumbers "scripts\Server_Compile\compiles.sqf"; progressLoadingScreen 0.5; call compile preprocessFileLineNumbers "scripts\Server_Traders\server_traders.sqf"; call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs progressLoadingScreen 1.0; "filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic"; if (isServer) then { call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf"; //Compile vehicle configs // Add trader citys _nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf"; _serverMonitor = [] execVM "\z\addons\dayz_code\system\server_monitor.sqf"; }; if (!isDedicated) then { [] execVM "compile\Server_WelcomeCredits.sqf"; //Conduct map operations 0 fadeSound 0; waitUntil {!isNil "dayz_loadScreenMsg"}; dayz_loadScreenMsg = (localize "STR_AUTHENTICATING"); //Run the player monitor _id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}]; _playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf"; //anti Hack // Epoch Admin Tools if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then { [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass }; //Lights //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf"; if (DZE_AsReMix_PLAYER_HUD) then { execVM "Scripts\Player_Hud\playerHud.sqf" } execVM "player_tradermarkers.sqf"; }; #include "\z\addons\dayz_code\system\REsec.sqf" //Start Dynamic Weather execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf"; // Single Currency execVM "Scripts\Gold_Coin_system\init.sqf"; execVM "Scripts\Gold_Coin_system\Bank_Markers\addbankmarkers.sqf"; #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" [] execVM "admintools\Activate.sqf"; // Epoch admin tools Does anybody know how to fix the paraspawn? Thanks for any help. Link to comment Share on other sites More sharing options...
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