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dayz_paraspawn not working


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Hello,

 

when i set dayz_paraspawn to true the players still spawn on the ground. I didn´t see any errors in the server.log. I think i remember that on the first start after the installtation of the server the paraspawn was working. I have the following mods installed and all is working fine exept for the paraspawn.

 

Mods installed: Epoch Admin Tools, Single Currency, Dynamic Traders, Dynamic Survivor Cities

 

My mission init.sqf

/*	
	For DayZ Epoch
	Addons Credits: Jetski Yanahui by Kol9yN, Zakat, Gerasimow9, YuraPetrov, zGuba, A.Karagod, IceBreakr, Sahbazz
*/
startLoadingScreen ["","RscDisplayLoadCustom"];
cutText ["","BLACK OUT"];
enableSaving [false, false];

//REALLY IMPORTANT VALUES
dayZ_instance =	11;
dayzHiveRequest = [];
initialized = false;
dayz_previousID = 0;

//disable greeting menu 
player setVariable ["BIS_noCoreConversations", true];
enableRadio false;
enableSentences false;
DZE_DeathMsgTitleText = true;

spawnShoremode = 1; // Default = 1 (on shore)
spawnArea= 1500; // Default = 1500

dayz_paraSpawn = true;

MaxDynamicDebris = 500; // Default = 100
dayz_MapArea = 14000; // Default = 10000
dayz_maxLocalZombies = 50; // Default = 30
dayz_maxZeds = 500;
dayz_zedsAttackVehicles = true;

MaxVehicleLimit = 300; // Default = 50
DynamicVehicleDamageLow = 0;
DynamicVehicleDamageHigh = 100;
DynamicVehicleFuelLow = 0;
DynamicVehicleFuelHigh = 100;
DynamicVehicleDamageLow = 0;
DynamicVehicleDamageHigh = 100;

DZE_SelfTransfuse = true;
DZE_DeathMsgGlobal = true;
DZE_PlayerZed   = false;
DZE_GodModeBase = true;

DZE_DiagFpsSlow = true;
DZE_DiagVerbose = false;
DZE_DiagFpsFast = false;

dayz_minpos = -1; 
dayz_maxpos = 16000;

dayz_sellDistance = 20;
dayz_sellDistance_vehicle = 20;
dayz_sellDistance_boat = 30;
dayz_sellDistance_air = 40;

dayz_maxAnimals = 5;
dayz_tameDogs = true;

DZE_ForceNameTags = false;
DZE_ForceNameTagsOff = true;
DZE_ForceNameTagsInTrader = false;

MaxAmmoBoxes = 35; // Max Ammo boxes
MaxMineVeins = 50;

dayz_fullMoonNights = true;

DZE_LootSpawnTimer = 10;

DZE_HeliLift = true;

DZE_BuildOnRoads = true;
DZE_BuildingLimit = 250;
DZE_requireplot = 1;
DZE_StaticConstructionCount = 0;
DZE_PlotPole = [30,45];

//Enable/Disable backpack contents being wiped if logging out or losing connection beside another player.
DZE_BackpackGuard = true; //Default = true, true to enable, false to disable 

DZE_AsReMix_PLAYER_HUD = true;

EpochEvents = [["any","any","any","any",30,"crash_spawner"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];

//Load in compiled functions
call compile preprocessFileLineNumbers "scripts\Variables\Variables.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "scripts\Server_Compile\compiles.sqf";
progressLoadingScreen 0.5;
call compile preprocessFileLineNumbers "scripts\Server_Traders\server_traders.sqf";
call compile preprocessFileLineNumbers "admintools\AdminList.sqf"; // Epoch admin Tools variables/UIDs
progressLoadingScreen 1.0;

"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";

if (isServer) then {
	call compile preprocessFileLineNumbers "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf";
	//Compile vehicle configs
	
	// Add trader citys
	_nil = [] execVM "\z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf";
	_serverMonitor = 	[] execVM "\z\addons\dayz_code\system\server_monitor.sqf";
};

if (!isDedicated) then {
	[] execVM "compile\Server_WelcomeCredits.sqf";
	//Conduct map operations
	0 fadeSound 0;
	waitUntil {!isNil "dayz_loadScreenMsg"};
	dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
	
	//Run the player monitor
	_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
	_playerMonitor = 	[] execVM "\z\addons\dayz_code\system\player_monitor.sqf";	
	
	//anti Hack
	// Epoch Admin Tools
	if ( !((getPlayerUID player) in AdminList) && !((getPlayerUID player) in ModList)) then 
	{
	  [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
	};

	//Lights
	//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
	
	if (DZE_AsReMix_PLAYER_HUD) then {
		execVM "Scripts\Player_Hud\playerHud.sqf"
	}
	
	execVM "player_tradermarkers.sqf";
	
};

#include "\z\addons\dayz_code\system\REsec.sqf"

//Start Dynamic Weather
execVM "\z\addons\dayz_code\external\DynamicWeatherEffects.sqf";

// Single Currency
execVM "Scripts\Gold_Coin_system\init.sqf";
execVM "Scripts\Gold_Coin_system\Bank_Markers\addbankmarkers.sqf";

#include "\z\addons\dayz_code\system\BIS_Effects\init.sqf"

[] execVM "admintools\Activate.sqf"; // Epoch admin tools

Does anybody know how to fix the paraspawn?

 

Thanks for any help.

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