EvilSOB Posted February 6, 2015 Report Share Posted February 6, 2015 Hiya all. I'm trying to tweak an old mission system from A2 to A3, and I'm having trouble with a few things. So what I'm looking for help with is either small code snippets, or links to any. I don't need code that is ready to just drop into my own, I just need to see code that shows me the process and various commands required to achieve my needs. Of course I mean external scripts. I don't want to 'hack' into the Epoch PBOs. What I'm hunting for is as follows... 1) Script/code to 'disable' the pop-up control that allows players to Lock/Unlock/Inspect a vehicle. Or at least be able to prevent the player from unlocking it or accessing gear in the back. 2) Script/code to force AI units to flee even when under fire. Both one-unit groups and multi-unit groups if there is significant differences between them. (PS I don't use any custom waypoints .. I dont know how they work 'yet') 3) Is there a way to get bis_fnc_burn (or equivalent) going? Spawning objects llike 'IncinerateShell' and the like all look terrible... 4) Is there a trick to ejecting dead AI out of still viable vehicles? Like what happens when a player climbs in... it 'pushes' the body out of the seat. Thanks guys. Link to comment Share on other sites More sharing options...
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EvilSOB
Hiya all.
I'm trying to tweak an old mission system from A2 to A3, and I'm having trouble with a few things.
So what I'm looking for help with is either small code snippets, or links to any.
I don't need code that is ready to just drop into my own, I just need to see code that
shows me the process and various commands required to achieve my needs.
Of course I mean external scripts. I don't want to 'hack' into the Epoch PBOs.
What I'm hunting for is as follows...
1) Script/code to 'disable' the pop-up control that allows players to Lock/Unlock/Inspect a vehicle.
Or at least be able to prevent the player from unlocking it or accessing gear in the back.
2) Script/code to force AI units to flee even when under fire. Both one-unit groups and
multi-unit groups if there is significant differences between them.
(PS I don't use any custom waypoints .. I dont know how they work 'yet')
3) Is there a way to get bis_fnc_burn (or equivalent) going?
Spawning objects llike 'IncinerateShell' and the like all look terrible...
4) Is there a trick to ejecting dead AI out of still viable vehicles? Like what happens
when a player climbs in... it 'pushes' the body out of the seat.
Thanks guys.
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